Trinity] New Game - resetting everything
Waiting 11.2 seconds before next game...
Creating new game. Params: [Act: A3, Difficulty: Torment3, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[Logger] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: FF000000, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at QuestTools.QuestTools.OnPulse()
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: C7F47D89, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons()
at Trinity.Trinity.OnPulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: FF000000, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile [Three Musketeers v0.5] Ghom
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile [Three Musketeers v0.5] Ghom
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:35
Using Waypoint. Number:3
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:70
[Trinity] [TrinityMoveTo] Started Tag; x="391" y="360" z="0" name="" questId="1" stepId="0" worldId="103209" levelAreaId="111232"
Closing quest reward dialog
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="391" y="360" z="0"
Using town portal
Townportal successfull, we are in town!
Leaving game, reason: The END
Profile completed
Number of games completed: 3
Last run acquired 49961 gold.
[Trinity] New Game - resetting everything