What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Three Musketeers - fast legendary farm after 2.0.4

May you tell me what .cs file and what in it I am looking for to change exactly? I assume I would search for Battle Fury, then change the value to 100.0 like you said. But what file am I looking for?
After a couple of hours of testing I have indeed solved the problem with the Battle Rage spam in WOTB.

How to fix Battle Rage Spam in WOTB
1. From the main Demonbuddy Window click on Plugins
2. From Plugins, click on Trinity and press Config
3. When the Trinity Config menu opens up, press on the Variables tab on top.
4. There should be a Warning on this page that says if you don't know your shit, stay out. Click on the Open Trinity Variables Configuration button.
5. There's going to be a table like menu that opens up. Find the box that says Barbarian.WOTB.FuryDumpMin, the value should be set to 85.0 by default, change it to 100.0 and press save button.
6. Close the box and press Save Settings tab on the bottom right of the Trinity Config window.
7. Please test it and let me know if it solves your problem, It did it for me.

Enjoy!
 
For the few PMs asking about my build:

us.battle.net/d3/en/calculator/witch-doctor#cQePYT!VWdR!Zbabcb

with a bit of fire damage, around 675k dps and 2.5 mil toughness on armory.

My exact stats in game:

976k dmg
3.2 mil toughness
53.5 crit
399 chd
71% fire
40% to elites

and a level 41 93% mask of jeram because I haven't gotten a 70 one yet :<

Can't do T6 because my garg dies right as Ghom does on T5.
 
Last edited:
With the new DB and new Trinity, my bot is dancing with him...if i use an older version of trinity, he isnt dancing but after some games, he joins a game and leaves it instantly.
I´m sick of all these fail trinity plugin upgrades every day, bugs here, bugs there...never change a running system.

can some1 tell me what i should do tho?
 
TargetUtil.IsEliteTargetInRange(15f);
i changed this.. it is working. Earthquake cast right at Ghom's feet

I use Build 2 and i have a problem my bot stop attack the boss after using avalanche

FOR BARBARIANS, for standart fire build
you need to increase range for Earthquake and Avalanche, if you use it, in Trinity/Combat/Abilities/BarbarianCombat.cs file

Possible to say what range use ?
 
Last edited:
So new update to trinity or something since my wizard just circles around ghom now doing nothing in archon mode? Before that It could easily do T5 ghom .. Now it's just doing nada.. Circling, dancing around like a moron.
 
im having some trouble with my crusader .... im stuck on t3! any one have any crusaders doing higher... i have like 75% holy damage wiht 40% Elite damage at 700k dps any help would be wonderful also my guy runs around ghom alot and im sure that im loosing dps from that ....please help
 
What's this error that I'm getting pretty frequently?

Code:
Trinity] New Game - resetting everything
Waiting 11.2 seconds before next game...
Creating new game. Params: [Act: A3, Difficulty: Torment3, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[Logger] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: FF000000, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_HitpointsCurrent()
   at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
   at QuestTools.QuestTools.OnPulse()
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: C7F47D89, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
   at Trinity.GameUI.SafeClickUIButtons()
   at Trinity.Trinity.OnPulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: FF000000, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile [Three Musketeers v0.5] Ghom
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile [Three Musketeers v0.5] Ghom
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:35
Using Waypoint. Number:3
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:70
[Trinity] [TrinityMoveTo] Started Tag; x="391" y="360" z="0"  name="" questId="1" stepId="0" worldId="103209" levelAreaId="111232"
Closing quest reward dialog
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="391" y="360" z="0" 
Using town portal
Townportal successfull, we are in town!
Leaving game, reason: The END
Profile completed
Number of games completed: 3
Last run acquired 49961 gold.
[Trinity] New Game - resetting everything
 
What's this error that I'm getting pretty frequently?

Code:
Trinity] New Game - resetting everything
Waiting 11.2 seconds before next game...
Creating new game. Params: [Act: A3, Difficulty: Torment3, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
[Logger] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: FF000000, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_HitpointsCurrent()
   at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
   at QuestTools.QuestTools.OnPulse()
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: C7F47D89, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
   at Trinity.GameUI.SafeClickUIButtons()
   at Trinity.Trinity.OnPulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: FF000000, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile [Three Musketeers v0.5] Ghom
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile [Three Musketeers v0.5] Ghom
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:False KillRadius:35
Using Waypoint. Number:3
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:70
[Trinity] [TrinityMoveTo] Started Tag; x="391" y="360" z="0"  name="" questId="1" stepId="0" worldId="103209" levelAreaId="111232"
Closing quest reward dialog
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="391" y="360" z="0" 
Using town portal
Townportal successfull, we are in town!
Leaving game, reason: The END
Profile completed
Number of games completed: 3
Last run acquired 49961 gold.
[Trinity] New Game - resetting everything

Unless it's actually affecting your run I would just ignore it. I get it sometimes too.
 
How can I make my bot use for example: Slow time > Black hole > and after those two ARCHON?
Because he will use one of those two (or none) and archon :(
 
After a couple of hours of testing I have indeed solved the problem with the Battle Rage spam in WOTB.

How to fix Battle Rage Spam in WOTB
1. From the main Demonbuddy Window click on Plugins
2. From Plugins, click on Trinity and press Config
3. When the Trinity Config menu opens up, press on the Variables tab on top.
4. There should be a Warning on this page that says if you don't know your shit, stay out. Click on the Open Trinity Variables Configuration button.
5. There's going to be a table like menu that opens up. Find the box that says Barbarian.WOTB.FuryDumpMin, the value should be set to 85.0 by default, change it to 100.0 and press save button.
6. Close the box and press Save Settings tab on the bottom right of the Trinity Config window.
7. Please test it and let me know if it solves your problem, It did it for me.

Enjoy!

Worked for me thanks
 
My barbarian used to run these just fine, but I'm coming back and all he does now is just sit there like a retard after casing COTA and WOTB...and won't attack at all
 
My barbarian used to run these just fine, but I'm coming back and all he does now is just sit there like a retard after casing COTA and WOTB...and won't attack at all

Did you update your trinity? If you did I'd suggest reverting back to an older version.
 
only thing that fixes my issue is if I run animosity...so it's a fury related issue, it's not using the generator
 
I updated to the latest beta earlier on and now my wizard seems to be trying to stay behind ghom resulting in it running in circles around him.
Anyone else having this problem?

With the new DB and new Trinity, my bot is dancing with him...if i use an older version of trinity, he isnt dancing but after some games, he joins a game and leaves it instantly.
I´m sick of all these fail trinity plugin upgrades every day, bugs here, bugs there...never change a running system.

can some1 tell me what i should do tho?

This was from a couple pages. Tl;dr try older versions.
 
is ghom the better run now? ive been doing ZK for a week o so

I play hardcore so Ghom is always a lot more stable in terms of dying.

Ghom is a lot more balanced though in terms of exp/legs/gold
 
Another Ghom run from today, T5 WD 62 gph:

Code:
===== Misc Statistics =====
Total tracking time: 5h 27m 2s
Total deaths: 0 [0 per hour]
Total games (approx): 1 [0.18 per hour]
Total XP gained: 5760.98 million [1056.94 million per hour]
Total Gold gained: 23586.14 Thousand [4327.25 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 930 [170.62 per hour]
Items dropped by ilvl: 

Items dropped by quality: 
- White: 7 [1.28 per hour] {0.75 %}
- Magic: 125 [22.93 per hour] {13.44 %}
- Rare: 780 [143.1 per hour] {83.87 %}
- Legendary: 18 [3.3 per hour] {1.94 %}



===== Item PICKUP Statistics =====
Items:
Total items picked up: 29 [5.32 per hour]
Item picked up by ilvl: 

Items picked up by quality: 
- Magic: 1 [0.18 per hour] {3.45 %}
- Rare: 10 [1.83 per hour] {34.48 %}
- Legendary: 18 [3.3 per hour] {62.07 %}

===== End Of Report =====

Ghom is turning out higher results in xp/gold/leg for me than any other run right now.
 
Back
Top