how do i set for bot only pick up rare Ring and amulet?
Cheers.. its to bad 1% CDR dont give u 1%.. but its blizzard.. what can i say ^^
i get this [Trinity] Item Rules doesn't handle Daring Medal of type Amulet and quality Rare5!
[Trinity] Item Rules doesn't handle Death's Breath of type CraftingReagent and quality Rare4!
can u help me a little?
Open pickup.dis, uncomment whatever you don't need, then add the following code at the top of everything:how do i set for bot only pick up rare Ring and amulet?
the value of @CNTPRI represents the number of primary stats of an item.Quote Originally Posted by pixelzzz View Post
is there a way to pick up amu´s with elemental dmg / cc / cd / mainstat?
It is already in the rules
[@CNTPRI]>=1 means elemental dmg?
[MAXSTAT] && [CRIT%] && [CRITDMG%] && [@CNTEPDMG]
Hi,Hi tmxkn1, I have a problem, I don't know if it's about Trinity or Item Rules itself. The situation is that, when I set Free Bag Slots for Town Run to 8 in Trinity, currently I have 10 slots in bag, and now boss(for example Ghom) drops four items, when bot picks up the first item, the free bag slots now is 8, it triggers a town run, so bot teleports to town selling and salvaging items, however bot totally ignored the remaining three items, then leaves game, the three remaining items are gone forever, if there is a legendary in them, it's not good. I am wondering if it is related to Trinity or item rules. Any ideas to fix this? Thanks.
BTW, fantastic work!
Hey tmxkn1,
As discussed in PM's, please find my logs attached.
Again, thanks for all your help!
[QUALITY] == "Rare" && [TWOHAND] -> [Trash]
[QUALITY] == "Rare" && [TWOHAND] [COLOR="#FF0000"]== "true"[/COLOR] -> [Trash]
[CDRED%]>=6
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [ALLRES]>=86 && [VIT]>=400 && ([CRIT%]>=5.5 || [@CNTPRI]>=1))
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [ALLRES]>=86 && [CRIT%]>=5.5 && ([VIT]>=400 || [@CNTPRI]>=1))
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [CRIT%]>=5.5 && [VIT]>=400 && ([ALLRES]>=86 || [@CNTPRI]>=1))
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([CRIT%]>=5.5 && [ALLRES]>=86 && [VIT]>=400 && ([MAXSTAT]>=400 || [@CNTPRI]>=1))
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [ALLRES]>=86 && [VIT]>=400 && [CRIT%]>=5.5)
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [ALLRES]>=86 && [VIT]>=400 && [@CNTPRI]>=1)
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [ALLRES]>=86 && [CRIT%]>=5.5 && [@CNTPRI]>=1)
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [CRIT%]>=5.5 && [VIT]>=400 && [@CNTPRI]>=1)
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([CRIT%]>=5.5 && [ALLRES]>=86 && [VIT]>=400 && [@CNTPRI]>=1)
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [ALLRES]>=86 && [VIT]>=400 && ([CRIT%]>=5.5 || [@CNTPRI]>=4))
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [ALLRES]>=86 && [CRIT%]>=5.5 && [@CNTPRI]>=4)
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([MAXSTAT]>=390 && [CRIT%]>=5.5 && [VIT]>=400 && [@CNTPRI]>=4)
[QUALITY] == "Rare" && [TYPE] == "Bracer" # ([CRIT%]>=5.5 && [ALLRES]>=86 && [VIT]>=400 && [@CNTPRI]>=4)
[QUALITY] == "Normal" && [NAME] == "Ascended Armor"
[Trinity] No translation found for rule: [QUALITY]=="Normal"&&[NAME]=="AscendedArmor"
so you dont mind if i create my own rulers for legendaries only?![]()
// USER CAN EDIT WEIGHT FOR LOOSER OR TIGHTER RULES
// 60=soft 70=Standard 80=Hard 90=Extreme 100=Perfect
@WEIGHT:= 90
@W:= @WEIGHT/100
[QUALITY] == "Legendary" && [TYPE] == "Shoulder" # ([MAXSTAT]>=500*@W && [VIT]>=500*@W && [ALLRES]>=100*@MOD)
Hey, the rules work fine for me... but today i got a Problem after uncommenting
in pickup.dis and common.disCode:[QUALITY] == "Normal" && [NAME] == "Ascended Armor"
While reloading this error occours:
Code:[Trinity] No translation found for rule: [QUALITY]=="Normal"&&[NAME]=="AscendedArmor"
[QUALITY] == "Normal" && [NAME] == "Xxxxxx Yyyyy"
This would be nice. Ive been considering starting this as well but its quite a long task.
If you are doing this PLEASE have a system where the user can change weight rules via a single variable.
That is I mean to say:
If you get what I mean.
Also keep in mind we have an enchanter so we can always change at least one stat. I *really* don't want to FS an otherwise perfect leg weapon because it came with loh instead of a socket.
Oh, lol, rrix or the item rule author hasn't updated the translation library. I will see what I can do. Thanks for reporting.
Sorry, I didn't explain anything.
I guess you aren't using English client for Diablo 3 are you? What you can do now is to localize the name in the rules. For example, if "Ascended Armor" is "Xxxxxx Yyyyy" in someone's language, make the rule look like this:
Code:[QUALITY] == "Normal" && [NAME] == "Xxxxxx Yyyyy"
[QUALITY] == "Normal" && [NAME] == "Aszendenten Rüstung"
[QUALITY] == "Normal" && [NAME] == "Ascended Armor"
[Trinity] No translation found for rule: [QUALITY]=="Normal"&&[NAME]=="AszendentenRüstung"
Can i update the Library Myself?
Nope im not an english user i'm Austrian
But if write:
instead ofCode:[QUALITY] == "Normal" && [NAME] == "Aszendenten Rüstung"
Code:[QUALITY] == "Normal" && [NAME] == "Ascended Armor"
The result is the same:
Code:[Trinity] No translation found for rule: [QUALITY]=="Normal"&&[NAME]=="AszendentenRüstung"
lol a good joke
I just looked into the translation dictionary, it is tiny, only contains a few set/legendaries and I'm not sure if they are outdated or not.
As long as you localize the name, the bot will pick it up and you can uncheck using id in trinity config.
And maybe be softer to some particular legendaries or set.
The reason I don't want to make legendary rules is I found myself quite enjoy unidentifying them, no matter how crap they are; plus I'm too lazy to do that (maybe this is more important)
That's why I would like to keep legs unidentifiedI am this way as well, but now all my bags are full of bad legs I have a hard time parting with :O
Nice work. You've done it correctly. You only need to put those *.dis files in the same folder, the location of the folder does not matter, as long as you selected the correct path in Trinity Config.I've read tips on how to adjust your sell/salvage yet i cant fully understand how it works. In what folder should i put those files pickup and sell/salvage? Rules in HB main directory or in trinity rules (if so which one: hard/soft?)
If i want ot salvage all but trollingoblin hard rule items should it look like this?
//---------------------------------------------------------------------------
//Salvage rules for Rare items - comment to sell it; uncomment to salvage it.
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" -> [SALVAGE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" -> [SALVAGE]
[QUALITY] == "Rare" && [BASETYPE] == "Jewelry" -> [SALVAGE]
[QUALITY] == "Rare" && [TYPE] == "FollowerSpecial" -> [SALVAGE]
//Salvage rules for Magic, normal, inferior items - comment to sell it; uncomment to salvage it.
Magic weapon, armor, jewelry and follower's item
[QUALITY] == "Magic" && ([BASETYPE] == "Weapon" || [BASETYPE] == "Armor" || [BASETYPE] == "Jewelry" || [TYPE] == "FollowerSpecial") -> [SALVAGE]
Normal weapon, armor and jewelry
[QUALITY] == "Normal" && ([BASETYPE] == "Weapon" || [BASETYPE] == "Armor" || [BASETYPE] == "Jewelry") -> [SALVAGE]
Inferior weapon, armor and jewelry
[QUALITY] == "Inferior" && ([BASETYPE] == "Weapon" || [BASETYPE] == "Armor" || [BASETYPE] == "Jewelry") -> [SALVAGE]
Thanks for your time!
I've started to update the dict. After three hours I managed to get most of them done. However, I'm unable to loot three class specific ones, Tecpatl (WitchDoctor Ceremonial Knife), Steppes Smasher (Barb Mighty Weapon) and Suwaiya Monk (Fist Weapon). I will try my luck again tomorrowAh. uncheck the id setting was the clueNow it works thanks.
And yeah also had a look at the translation dictionary... i dont think it is up to date
Did your bot stuck there because of this? There are several people telling me this and everytime I asked them this question but no one has replied lol. My bot won't get stuck over bloodshard though...When I'm using this profile it refuses to pick up Bloodshards, Using trinity scoring it does pick up bloodshards however, any idea what's up?
When I'm using this profile it refuses to pick up Bloodshards, Using trinity scoring it does pick up bloodshards however, any idea what's up?