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Trinity 1.8.25

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Gold Pick Up Amount set at 0 and BOT just ignore all gold drops!

confirmed... have this problem too

edit: trinity also have some problem breaking doors with certain skills such as spirit barrage etc
 
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Spirit Barrage has been broken since

Changelog 1.8.20
WitchDoctor Spirit Barrage has lower priority

Please tell me how to revert this change I tried everything I know how to do and nothing effects it. It will rather walk into melee range and auto attack than use spirit barrage in most cases. The only time it seems to work is on bosses. Otherwise it just stands there whacking away with my sword. Thank you :)

Also with big bad voodoo now it walks and stands on top of the mobs it is targeting.
 
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Bot (wizard) going full retard on avoidance, desecrator, frozen, and plague hands seem to be the worst. Freezing up diablo client for several seconds sometimes. Had logging turned off, but I will try and get some.
 
Bot ignores corrupt growths and stucks.
Having this on my crusader :( makes act 4 bounties undoable, change seems to be moveto growth vs attack growth in the poi
 
Spirit Barrage has been broken since



Please tell me how to revert this change I tried everything I know how to do and nothing effects it. It will rather walk into melee range and auto attack than use spirit barrage in most cases. The only time it seems to work is on bosses. Otherwise it just stands there whacking away with my sword. Thank you :)

Also with big bad voodoo now it walks and stands on top of the mobs it is targeting.
I prefer the spirit barrage spam as well. Mana will continue to come back at higher rate. High hp bosses can be downed alot faster.
Also i'm getting errors in rift profile at the act1 cathedral version, and some other rifts. Walks around already discoverd area's alot, didn't seem to do that before. And it stucks at the corrupt growts indeed.
Tried legendary road, even that one gets stuck now. This version renders demonbuddy useless :(
 
A few issues I can confirm:
1. Trinity refuses to acknowledge that there is gold on the ground.
2. Trinity will not use single target spells on Growth / corruptions.
3. Gem loot settings do not work. Set on Imperial+ and it loots everything.

I can run bounties but its rough. There are no errors popping up so I cant post a log, but things are just a little off. Pretty sure Rrix already knows about it but just in case ill post it too!

Also it does not seem to be repairing items.
 
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.24 worked great compared to .25.

Is there any place to get .24 again?
 
Code:
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1164.95ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1200.79ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1201.20ms.
[Trinity][Performance] Execution of the block HandleTarget took 1597.31ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1017.31ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1059.74ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1060.25ms.
[Trinity][Performance] Execution of the block HandleTarget took 1101.20ms.

its so laggy
12 death in 10 min
 
if you want .24 that bad... can just DL the BETA it has Trinity .24 in it
 
Having this on my crusader :( makes act 4 bounties undoable, change seems to be moveto growth vs attack growth in the poi

Odd my wiz still destroys them (latest demonbuddy beta + SVN quest and trin) It does however ignore gold pick ups which is pretty minor. current runs avoidance seems ok does derp out from time to time but much better than .24 not tried hellrift on T6 yet so can't speak for the giant hammer adds
 
no external links allowed

link removed for Trinity .24

Extracted from DB 357 (non-BETA).
 
Last edited by a moderator:
.25 issues.

1. Dont loot gold alot of times
2. Dont attack wild corrupts a4
3. Dont loot the gems you have chosen to loot
 
It's not picking up gold pile.. Is my setting wrong? I've tried setting gold pile 0 or 100, but neither worked
 
A few issues I can confirm:
1. Trinity refuses to acknowledge that there is gold on the ground.
2. Trinity will not use single target spells on Growth / corruptions.
3. Gem loot settings do not work. Set on Imperial+ and it loots everything.

I can run bounties but its rough. There are no errors popping up so I cant post a log, but things are just a little off. Pretty sure Rrix already knows about it but just in case ill post it too!

This This This This.
Extremely lucky I had an old backup.
 
I did what you said, and i getting this after doing it.
Code:
 Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(4,15) : error CS0234: The type or namespace name 'DbProvider' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(5,15) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(19,49) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(5,15) : error CS0234: The type or namespace name 'DbProvider' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(6,15) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(12,24) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(28,30) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(73,25) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\Movement\TmxkMiniMapMarker.cs(178,28) : error CS0246: The type or namespace name 'MiniMapMarker' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Henderson\Documents\Demonbuddy\Plugins\Plugins\Trinity\XmlTags\DungeonExpFoundObjOrFullyExped.cs(20,24) : error CS0234: The type or namespace name 'Technicals' does not exist in the namespace 'Trinity' (are you missing an assembly reference?)
[AutoGear] Initialized.
[Trinity] Initialized v1.8.25
[QuestTools] Plugin v1.5.0 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.25 now in action!
Current bot set to Order Bot
Loaded profile [Three Musketeers v0.5] Zoltun Kulle+Quest
Failed to load profile: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
System.Exception: Element DungeonExpFoundObjOrFullyExped is not supported. Please check your XML and try again. (<DungeonExpFoundObjOrFullyExped questId="1" stepId="1" until="ObjectFound" actorId="194383" objectDistance="40" boxTolerance="0.38" boxSize="13" ignoreMarkers="False" forceResetMax="0" />) Line 29
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ..(XElement , Type )
   at ...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ..(XElement , PropertyInfo )
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
MoveToMapMarker is causing me issues, 3 different markers in the graveyard -1965109038, -1861222194 and -1965109037, Im looking for *38 and its taking *94 incorrectly.

Also getting errors:

Code:
System.NullReferenceException: Object reference not set to an instance of an object.
   at QuestTools.MoveToMapMarker.RefreshActorInfo()
   at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
 

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wrong post. sry
Give Rrix a day to fix it. He works his ass off to get this stuff fixed and we all know shit happens. Im sure he will have .26 out soon enough to address the issue we are having. No reason to roll back to .24 and plugin if .26 will be out in a day and fix the issues. Then you would just have to go back to what we have now. Just my opinion though :D
 
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