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Trinity 1.8.25

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rrrix

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Download 1.8.25

REQUIRES LATEST DEMONBUDDY (Beta or Release)

IF you have a problem, try a fresh install first!

Known Issues:
  • Cannot disable interacting with Quest Givers (coming soon)
  • Cannot disable Cursed Shrine "wait" events (coming soon)
  • Doesn't always open Horadric Cache

1.8.25

  • Fixed TrinityExploreDungeon exit finder ending when MinimapMarker is 'exit' portal to town
  • Fixed TrinityExploreDungeon not reseting in a While tag
  • Merged some "RiftBot" plugin functionality into TrinityExploreDungeon
  • Added Event Blacklisting - fixes re-enabling Event timer every time we engaged in combat
  • All targets except items are now raycasted
  • Wizard Archon Teleport will only teleport away from combat if kite limit is set
  • GoldInactivity timer should now be reset when the bot is paused
  • Fixed crash when Trinity options is opened/closed and no profile is loaded
  • TrinityExploreDungeon will now always prioritize/explore Rift dungeon exits
  • TrinityExploreDungeon will quit trying to move to a Priority Scene if it gets stuck too many times
  • Refactored caching a little more
  • Interactable Gizmo's which are LootContainers should no longer be interacted with once "open"
  • Fixed exception in new Logging antispam
  • Increased Poison Tree Avoidance time to 15 seconds
  • Fixed for .392 (left out LevelAreas from QuestInfo)
  • Logging will no longer spam messages if it's the same message
  • Fixed Diablo Health Wells
  • Event Timer is reset as long as we have a target
  • Event Timer increased to 90 seconds
  • Wizard will now use Archon Disintegrate if no other conditions match
  • Fixed for DB Beta .392
  • Added more checking for opening Horadric Caches during TownRun
  • BigBadVooDoo should now be cast on bosses *when in range*
  • Editing Trinity settings should now correctly take effect for current pickup items and will update the DB window title if needed
  • Interactions should work better
  • Refactored untargetable logic for Gizmos
  • Fixed exception in LoS check
  • Reduced range of DemonHunter rapid fire
  • HOPEFULLY fixed TrinityExploreDungeon not ending when using BountyComplete
  • Added ItemDroppedAppender for mucho faster faster ItemsDropped.csv logging
  • Added lots of PerformanceLogging for RefreshItem
  • Interacting with NPC's should work better
  • Fixed XP Stats in OutputReport
  • Trinity will no only interact with quest givers in Adventure mode and when NOT performing a TownRun
  • WD BigBadVoodoo will now be used when current target is a boss
  • Removed cooldown check on Wizard Teleport for movement
  • Hopefully fixed interact radius with NPC's and other Interactables
  • DH Preparation now has a minimum 1 second cooldown (updated TVar's spell delay)
  • WD BigBadVoodoo should work better
  • Barbarian Earthquake should work better
  • Fixed not raycasting in "Always Raycast Worlds" (Pandemonium Fortress)
1.8.24

  • Added EndType PortalExitMarker for TrinityExploreDungeon. This will find a Dungeon Exit without specifying the NameHash. e.g. until="PortalExitFound"
  • TrinityExploreDungeon will now investigate any MinimapMarkers that are "PointsofInterest" or "PortalExit" types
  • Trinity will attempt to stay at the event start position for Cursed Chests/Shrines (will add option to enable/disable this and timeout soon)
  • Fixed Trinity not picking up items when using TrinityTownPortal/UseTownPortal
  • Fixed not properly setting cell weights on navigation obstacles
  • Refactored object hashing a little
  • Fixed Trinity not counting Zombie Dogs when we don't have Summon Zombie Dogs spell
  • Fixed Earthquake not being cast when it should - it should also be cast at a proper location now too
  • DemonHunter Sentry's will be used after 6s/6s/6s/6s/12s delay (if available)
  • DemonHunter preperation w/ Punishment now has a 1 second cooldown
  • DemonHunter TVar for Cluster Arrow use range added
  • Fixed Exception when WitchDoctor Firebats
  • Fixed JumpLinkPortals not being cached
  • Refactored PrimaryTargetCount'ing - should be faster and more reliable
  • ToggleTargeting with Combat=False and Looting=False should work again

Trinity SVN: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools SVN: https://subversion.assembla.com/svn/questtools/
 
Last edited:
New QuestTools updated on SVN and Questing Profile bundle also!
 
first look in the code

this one still not changed.
Code:
                // no rune || invigoration || focused mind || Backup Plan || Battle Scars (need Disc)
                if ((!hasPunishment) && CombatBase.CanCast(SNOPower.DemonHunter_Preparation) && Player.SecondaryResourceMissing >= 30)
                {
                    return new TrinityPower(SNOPower.DemonHunter_Preparation);
                }
            }

better code, for me first code didt work well

Code:
                // no rune || invigoration || focused mind || Backup Plan || Battle Scars (need Disc)
                if ((!hasPunishment) && CombatBase.CanCast(SNOPower.DemonHunter_Preparation) && Player.SecondaryResource <= 15 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)
                {
                    return new TrinityPower(SNOPower.DemonHunter_Preparation);
                }
            }


ContainerWhiteListIds

not updated with this things i posted

Code:
			193023, //LootType3_GraveGuard_C_Corpse_03
			156682, //Adventurer_A_Corpse_01_WarrivEvent
			5758, //trDun_Cath_FloorSpawner_01
			5724, //trDun_Cath_BookcaseShelves_A
			85790, //Cath_Lecturn_ LachdanansScroll
			227305, //Lore_Inarius_Corrupt
			137125, //FesteringWoods_WarriorsRest_Lore

will test it in combat now
 
Spacey, that's how i like it - code!! thx
 
Trinity SVN just now updated with missing file and Kevin Spacey's changes above
 
Bot ignores corrupt growths and stucks. Also a lot of trinity perfomance lags with new version.
 
Rrrix,

Didnt see it on the change logs, you get a chance to look @ the belial bug? (Not using special attacks against large belial form)..
 
Sorry, not yet!

Np bud, not a big deal, just cant run higher T levels cause I cant punch him to death above t4 :D

-- Since that is the only issue im having atm, and i see other posts about lag/etc, ill probably just wait to upgrade til there is a fix for that. :)
 
Bouty seem to have some issues. Get a lot of error Memory. And bot goes crazy sometimes (pathfiding bug i guess)

(Should i post them here ?)
 
Last edited:
[Trinity] Error while refreshing DiaObject ActorSNO: 187359 Name: r Type: Monster Distance: 38
[Trinity] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Trinity.Trinity.RefreshUnit(Boolean AddToCache)
bei Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
bei Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
bei Trinity.Trinity.RefreshCacheMainLoop()
 
Getting this when trying to run the Rift Bot profile. Using Beta .394. Only plugins enabled is Trinity .25 (rev 87) and QuestTools .50 (rev 17)

Code:
Failed to load profile: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="ExitFound" markerDistance="80" exitNameHash="1938876101" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 91

I thought you said I didn't need the zRiftBot plugin anymore.
 
Last edited:
Getting this when trying to run the Rift Bot profile. Using Beta .394. Only plugins enabled is Trinity .25 (rev 87) and QuestTools .50 (rev 17)

Code:
Failed to load profile: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="ExitFound" markerDistance="80" exitNameHash="1938876101" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 91

I thought you said I didn't need the zRiftBot plugin anymore.

Now fine.
 
Love that your fixing WD BBV.. its using it a lot better now... BUT... it now casts it.. then runs ontop of the boss and facetanks it (boss will attack you over pets if your closest) and it literally stands ontop of the center of the boss.

The weird thing is.. it casts BBV at a good range, then decides to stack ontop of the boss.
 
Items also appear to be broken. Bot is looting marquise when I have only imperial selected... zzzz.
 
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