rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
- 3,449
- Reaction score
- 61
Download 1.8.25
REQUIRES LATEST DEMONBUDDY (Beta or Release)
IF you have a problem, try a fresh install first!
Known Issues:
1.8.25
Trinity SVN: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools SVN: https://subversion.assembla.com/svn/questtools/
REQUIRES LATEST DEMONBUDDY (Beta or Release)
IF you have a problem, try a fresh install first!
Known Issues:
- Cannot disable interacting with Quest Givers (coming soon)
- Cannot disable Cursed Shrine "wait" events (coming soon)
- Doesn't always open Horadric Cache
1.8.25
- Fixed TrinityExploreDungeon exit finder ending when MinimapMarker is 'exit' portal to town
- Fixed TrinityExploreDungeon not reseting in a While tag
- Merged some "RiftBot" plugin functionality into TrinityExploreDungeon
- Added Event Blacklisting - fixes re-enabling Event timer every time we engaged in combat
- All targets except items are now raycasted
- Wizard Archon Teleport will only teleport away from combat if kite limit is set
- GoldInactivity timer should now be reset when the bot is paused
- Fixed crash when Trinity options is opened/closed and no profile is loaded
- TrinityExploreDungeon will now always prioritize/explore Rift dungeon exits
- TrinityExploreDungeon will quit trying to move to a Priority Scene if it gets stuck too many times
- Refactored caching a little more
- Interactable Gizmo's which are LootContainers should no longer be interacted with once "open"
- Fixed exception in new Logging antispam
- Increased Poison Tree Avoidance time to 15 seconds
- Fixed for .392 (left out LevelAreas from QuestInfo)
- Logging will no longer spam messages if it's the same message
- Fixed Diablo Health Wells
- Event Timer is reset as long as we have a target
- Event Timer increased to 90 seconds
- Wizard will now use Archon Disintegrate if no other conditions match
- Fixed for DB Beta .392
- Added more checking for opening Horadric Caches during TownRun
- BigBadVooDoo should now be cast on bosses *when in range*
- Editing Trinity settings should now correctly take effect for current pickup items and will update the DB window title if needed
- Interactions should work better
- Refactored untargetable logic for Gizmos
- Fixed exception in LoS check
- Reduced range of DemonHunter rapid fire
- HOPEFULLY fixed TrinityExploreDungeon not ending when using BountyComplete
- Added ItemDroppedAppender for mucho faster faster ItemsDropped.csv logging
- Added lots of PerformanceLogging for RefreshItem
- Interacting with NPC's should work better
- Fixed XP Stats in OutputReport
- Trinity will no only interact with quest givers in Adventure mode and when NOT performing a TownRun
- WD BigBadVoodoo will now be used when current target is a boss
- Removed cooldown check on Wizard Teleport for movement
- Hopefully fixed interact radius with NPC's and other Interactables
- DH Preparation now has a minimum 1 second cooldown (updated TVar's spell delay)
- WD BigBadVoodoo should work better
- Barbarian Earthquake should work better
- Fixed not raycasting in "Always Raycast Worlds" (Pandemonium Fortress)
- Added EndType PortalExitMarker for TrinityExploreDungeon. This will find a Dungeon Exit without specifying the NameHash. e.g. until="PortalExitFound"
- TrinityExploreDungeon will now investigate any MinimapMarkers that are "PointsofInterest" or "PortalExit" types
- Trinity will attempt to stay at the event start position for Cursed Chests/Shrines (will add option to enable/disable this and timeout soon)
- Fixed Trinity not picking up items when using TrinityTownPortal/UseTownPortal
- Fixed not properly setting cell weights on navigation obstacles
- Refactored object hashing a little
- Fixed Trinity not counting Zombie Dogs when we don't have Summon Zombie Dogs spell
- Fixed Earthquake not being cast when it should - it should also be cast at a proper location now too
- DemonHunter Sentry's will be used after 6s/6s/6s/6s/12s delay (if available)
- DemonHunter preperation w/ Punishment now has a 1 second cooldown
- DemonHunter TVar for Cluster Arrow use range added
- Fixed Exception when WitchDoctor Firebats
- Fixed JumpLinkPortals not being cached
- Refactored PrimaryTargetCount'ing - should be faster and more reliable
- ToggleTargeting with Combat=False and Looting=False should work again
Trinity SVN: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools SVN: https://subversion.assembla.com/svn/questtools/
Last edited: