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Highest XP & Gold an Hour - Profile(s)!

This will not work with anything over Trinity 1.8.22, for those having issues that is 100% your reason. I ran pretty much this same script in my Realism project last night, because I used the two same versions in that project and it ran all night with no issues. Got 9 levels and 40m gold. I am over level 300 paragon so its a ton of XP.

Tried .22, still quits D3.
 
Sooooooooo I have a question.....you say to use trinity .22 on this profile but on your other profile (Rifter - A Bot for Rifts!) we need to use .24 is there a way to make this work in .24 as well because deleting and installing over and over and over is very daunting
 
Sooooooooo I have a question.....you say to use trinity .22 on this profile but on your other profile (Rifter - A Bot for Rifts!) we need to use .24 is there a way to make this work in .24 as well because deleting and installing over and over and over is very daunting

Just install another DemonBuddy and use .22 for one and .24 for the other. Problem solved! :)
 
Sooooooooo I have a question.....you say to use trinity .22 on this profile but on your other profile (Rifter - A Bot for Rifts!) we need to use .24 is there a way to make this work in .24 as well because deleting and installing over and over and over is very daunting

"Last edited by NoWayLol; 16.04.2014 at 14:31."

I'm using .24 and it's working great he just hasn't edited the post since .22 came out
 
"Last edited by NoWayLol; 16.04.2014 at 14:31."

I'm using .24 and it's working great he just hasn't edited the post since .22 came out

and if you took the time to read other post, lots of people hare having problems with .24 like my self (and made a post about it) He also said this a few post ago....



There is 2 major reasons why .22+ doesn't work, it will work, but it just wastes time.
1) It always talks to the NPC now even though it's never needed for this profile, so it runs to him and talks to him before resetting the game. Pointless and just wastes time.
2) Once it finds the rift and is clearing it, when it finishes the bounty it will continue to clear until the explore tag is finished, where as on .22 it will leave the second the bounty is done.

So yes technically it works on .24, it just wastes a ton of time in the process.
\
 
Last edited:
Hi Nowaylol, i come back for check yours updates profil, and it seems to work perfectly, run 4/5 times and seems to be like the beginning, before alls updates! Thx for your great job, who's taking hours i guess!^^
Good runs for all, hope that's work for a long time =)
 
Thanks for explaining it :D
Also thanks for all your work with these profiles, the gold per hour is unmatched, i was struggling to keep up with making gems, 1 day later im swimming in gold :P
Same! I've made 100m gold in about a day and a half using this. :D
And like 12+ billion xp!
 
I think it was nerfed....I was getting 43mil exp a run on T4 but now I'm only getting 34mil BUT the gold amount is still the same (223k)
 
This works good except for the one thing that when Im done with the bounty, my Demon Hunter still searches the whole level 2 rift even though the bounty is complete, why? If I could prevent this, this would be a better gold/exp /h than the Ghom profile.
 
This works good except for the one thing that when Im done with the bounty, my Demon Hunter still searches the whole level 2 rift even though the bounty is complete, why? If I could prevent this, this would be a better gold/exp /h than the Ghom profile.
Hope OP can check this again. It still wanders around after clear level 2 :-(
 
This works good except for the one thing that when Im done with the bounty, my Demon Hunter still searches the whole level 2 rift even though the bounty is complete, why? If I could prevent this, this would be a better gold/exp /h than the Ghom profile.

Questions been answered, make sure your using trinity .22. If your using higher then it will explore the whole level until it is completely explored.
 
As of right now this only really works effectively with Trinity .22. I will look into updating it to the newest Trinity so people don't have to keep switching versions around.
 
As of right now this only really works effectively with Trinity .22. I will look into updating it to the newest Trinity so people don't have to keep switching versions around.




Instant leave---fixed. (fastest)
Works perfectly with trinity .25.
Much better exp than ghom. (2-2.5 billion on my barb in T5)
Hopefully NoWay can integrate this.

If you want the most exp, and you've got 15-16gb of *spare ram. Highly recommend putting d3 on a ramdisk.


Code:
<Profile>
<Name>Gold XP Farm (Skip) - Hellrift</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />

<TargetBlacklists>
<TargetBlacklist actorId="103919"/> <!-- Demonic Vessels -->
<TargetBlacklist actorId="365097"/> <!-- Cursed Chests -->
</TargetBlacklists>

<Order>
<TrinityMaxDeaths questId="1" max="3" />

	<HaveBounty questId="362140">
		<While condition="CurrentWorldId != 109526 and CurrentWorldId != 109530 and CurrentWorldId != 109525 and CurrentWorldId != 109530">
			<UseWaypoint waypointNumber="43" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
	</HaveBounty>
	
	//HellRift Level 1
	<If condition="CurrentWorldId == 109525">
		<ToggleTargeting questId="1" combat="False" looting="False" killRadius="10" lootRadius="10" />  
		<UseObject questId="1" x="704.8668" y="738.7078" z="3.814697E-06" actorId="224890" isPortal="True" destinationWorldId="109530" />
		<WaitTimer questId="1" stepId="2" waitTime="1000" />
	</If>
	
	//HellRift Level 2
	<If condition="CurrentWorldId == 109530">	
		<HaveBounty questId="362140">
			<ToggleTargeting questId="1" combat="True" looting="True" killRadius="40" lootRadius="90" />  
			<TrinityExploreDungeon questId="1" stepId="2" until="BountyComplete" boxTolerance="0.45" boxSize="20" ignoreMarkers="False" statusText="Finishing Bounty" />
		</HaveBounty>
	</If>
		
	<If condition="not Me.IsInTown ">
		<UsePower questId="1" powerId="00000" />
		/ / <TrinityTownPortal questId="1" stepId="1" />
	</If>

		 <UsePower questId="1" powerId="00000" />
		 <UseTownPortal questId="1"/>
</Order>

</Profile>
 
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Hey NoWayLOL, newest revision on the SVN is not working. Gives the following error on the latest beta but with Trinity 22

Failed to load profile: Requested value 'BountyComplete' was not found. - Line: 37
System.Exception: Requested value 'BountyComplete' was not found. - Line: 37
at ..(PropertyInfo , XAttribute , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Am I doing something wrong? Been working fine until the update. Thanks
 
Hey NoWayLOL, newest revision on the SVN is not working. Gives the following error on the latest beta but with Trinity 22

Failed to load profile: Requested value 'BountyComplete' was not found. - Line: 37
System.Exception: Requested value 'BountyComplete' was not found. - Line: 37
at ..(PropertyInfo , XAttribute , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Am I doing something wrong? Been working fine until the update. Thanks
Newest version is updated for Trinity .25, but I am still trying to figure out the talking to quest givers issue. It kind of wastes a lot of time.
Looks like it will be fixed in next Trinity, either use a previous version of this profile and Trinity .22, or update this profile to newest and use Trinity .25.

Both work flawlessly, just the newest wastes a lot of time because Trinity talking to the npc for the quest every time.
 
Last edited:
SVN Update Rev 79:
1) Updated to Trinity .25+ will not work on lower versions anymore.
2) Blacklisted Tyrael new Trinity tries to talk to him which wastes time, so he got blacklisted.
 
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