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Three Musketeers - fast legendary farm after 2.0.4

It completes the quest after you kill Ghom...wow

Oh, I was stupid. Thought there was another quest to turn in after, but it was just to take another quest.
Anyhow, anyone know why my barb wont use overpower or earthquake?

Edit: Thanks for a really great profile. I know the problem might not be the profile, but in something else. Would still love some help.
 
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Crazy exp/gold and insane legendary for just killing boss

T5 fire barb Ghom

===== Misc Statistics =====
Total tracking time: 7h 51m 5s
Total deaths: 3 [0,38 per hour]
Total games (approx): 426 [54,26 per hour]
Total XP gained: 362294,51 million [46142,6 million per hour]
Total Gold gained: 41162,54 Thousand [5242,55 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1279 [162,9 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 42 [5,35 per hour] {3,28 %}
- Magic: 192 [24,45 per hour] {15,01 %}
- Rare: 1017 [129,53 per hour] {79,52 %}
- Legendary: 28 [3,57 per hour] {2,19 %} -

Never understood trinity gold/exp logs but thats about 1.1b exp/hour and 5.8mil gold/hour even had 4+ legs yesterday.

Guys, could u tell me how u export those statistics logs with gold/exp/items per hour? Im kind new to DB and still dont understand all options in DB/Trinity.
 
why does the bot not use health potion when it's dying to ghom gas?
 
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Apologies if this has already been addressed --

is there a reason the bot stops at Ghom's entrance for ~4 seconds before beginning the event?

And is there a reason that the bot runs away from the corpse to teleport at the other side of the room?

Any word on this Kevin?
 
I'm using poison dart spec (with the leg head effect) and i found out that switching the Tiki army aswell as BBV to 45 yards in witchdoctor.cs works great
Hope this helps out for people with the same problem

This seems interesting, but first I got to find the carnevil helm :p

I'm currently using the legendary mask of jarem and it works great that ridiculous pet damage really finishes T5 ghom fast, I kill him in about 14 sec avg (personally timed 5 games and averaged it, probably not the best but gives me a rough idea).

I'm currently trying to break into T6 Ghom but I always run out of HP around 10%, been playing around with my defensive stats trying to get him to the point where he can kill T6 Ghom, currently it's somewhat effective he still soemtimes kills the bot but still dies, I need to test more...
 
I needed gold, so I stopped running Kulle and swapped to Ghom. Great results! Woke up and had 30m more gold and a surprising amount of legs and 4 green items. :D

T4 fire and pet WD

===== Misc Statistics =====
Total tracking time: 8h 35m 1s
Total deaths: 1 [0.12 per hour]
Total games (approx): 356 [41.47 per hour]
Total XP gained: 143961.44 million [16771.23 million per hour]
Total Gold gained: 29235.82 Thousand [3405.92 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1067 [124.3 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 30 [3.49 per hour] {2.81 %}
- Magic: 139 [16.19 per hour] {13.03 %}
- Rare: 880 [102.52 per hour] {82.47 %}
- Legendary: 18 [2.1 per hour] {1.69 %}


Renza, try Spirit Vessel if you need that last 10%? Might give you the few seconds you need to finish him. Templar with heals help my WD too.
 
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What is it with ''fire builds'' vs. Ghom?
Someone please clarify. Is he extra vulnerable to fire or something?

Thanks!
 
What is it with ''fire builds'' vs. Ghom?
Someone please clarify. Is he extra vulnerable to fire or something?

Thanks!

Fire has historically been the strongest single target damage element. When you stack several pieces of +% element damage, it significantly increases your damage - but not your character screen dps. For barbs, fire is the only viable option (all the best dmg runes are fire based). You can do the same with +poison, or whatever else you have.

For my WD, I happened to have a cindercoat, and other +fire items so I customized my build for fire. (Fire Garg, Fire zombie charger, Firebomb)

So when someone posts it, its to help other people understand what build they are using. "T4 pet WD", "T2 ww barb" etc.
 
People need to understand if you have problem with your bot not using pot/skills its almost always a trinity/demonbuddy thing not a problem with the profile. Just do free install and dont update them unless they have big improvement.
 
Just a t5 games/h test:

DH T5 vs Ghom 0.3
1M Dps, 96% Fire damage, 27% Elite
Cindercoat 26% reduction, +38% on Paragon+Gear = Dead Ghom before oom (or out of hatred).
Using a 2400 dps demonmachine. Also have a danetta with 2670 but thats running worse.
Skills: Demon Hunter - Game Guide - Diablo III
Templar for the slow.

I had to adjust a few things in the demonhunter.cs.

Preparation bug:

Code:
// Preperation w/ Punishment
                if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= 15 && Player.PrimaryResourceMissing >= 75 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)
                {
                    return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
                }

Range changes so wolf and vengeance gets triggered after i am in range for mark :
Code:
// Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour
                if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && CurrentTarget.IsEliteRareUnique && TargetUtil.EliteOrTrashInRange(40f))
                {
                    return new TrinityPower(SNOPower.X1_DemonHunter_Companion);
                }
Code:
// Vengeance
            if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(40) || TargetUtil.AnyMobsInRange(40, 6)))
            {
                return new TrinityPower(SNOPower.X1_DemonHunter_Vengeance);
            }

and finally a range change for cluster arrow so he walks into the room. Most of the time he walks top around the pillar, places turrets and starts the pain :)
Code:
 // Cluster Arrow
            if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated &&
                Player.PrimaryResource >= 20)
            {
                return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, 50f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM);
            }



Code:
[/B][/QUOTE]

These are great changes and much needed.  Now, maybe you can help with a couple more changes that need made I believe. Marked for death mortal enemy seems to cast every 5 seconds or so? I found an old thread by Kevin and it says what to change in TVARS but it has no effect. Dont know why? 

Also another very bothering thing is I have Marauders 4 peice bonus. So i get all the pet passive/actives.   It will activate the active right away when fighting ghom/kulle what seems like Before i even start firing.  To me, it would make much more sense to wait 5  seconds or so to activate for several reasons:

1) Using the passive ambush - having 30% more dmg (from wolf) AFTER you get past 75% would be alot more beneficial as thats when you would need it more
2) You get restored hatred from bat when you actually need it instead of wasted at beginning of fight
3) Your get restored hatred (reapers wraps/blood veangence) and health from getting globes (ferretts) instantly
4) Other actives would add to damage AFTER the initial burndown which is when its needed.

Basically the difference between me doing t4 to t5 is these two above issues :P


Just a couple things I noticed that could vastly improve dps/survive-ability

Thanks for your changes, they will help greatly.
 
I created a small spreadsheet to help calculate the optimal torment level to run for myself as well as to compare my games per hour, gold per hour, and experience per hour via my own data collection vs. trinity.

Here is the statistics I have for Ghom T6 (Average of 10 games)

Ghom T6

Avg Single Game: 76.3 seconds
Avg Games Per Hour: 47.18

Quest Experience Per Game: 14,790,000 - Fixed Amount
Boss Kill Experience Per Game: 9,860,853
Total Experience Per Game: 24,650,853
Exp Per Hour: 1,163,027,244

Gold from Quest Per Game: 120,530 - Fixed Amount
Gold from Boss Per Game: 10,170
Gold Per Hour: 6,166,426

Total Deaths: 0

This is what more of what I would consider a "snapshot statistic" done with the average of 10 games as I was not sure how accurate the trinity logs were, but it gave it a rough idea of what the numbers I was hitting. Of course there is deviation over the course of say 100 - 400 games and not 100% accurate but I think it gave me a small idea of what the numbers I was hitting, I will need to test more to verify.
 
Im not interested in going trough 131 pages to look for a specifik answer and im quite sure its been answered before but ill ask anyways :) does anyone have a good crusaderbuild for ghom?
 
@Reneza
look at the table in the first post

I'm kind of slow and didn't understand your table for the longest time, but ya that is a good reference.

Also I'm not sure for the other difficulties but for your T6 Ghom you listed 120.5 as the gph, but the base quest reward gives that alone not including what the gold that ghom drops.

I was thinking you just put that there as a general number so people can get a rough idea of off, but for the experience part you actually included both the quest experience as well as what you gain from killing ghom and put the average but not for gold.

Not really a big deal but it was just something I noticed.
 
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