Idontlikecake
New Member
- Joined
- Mar 11, 2014
- Messages
- 16
- Reaction score
- 0
lol
Last edited:
It wont turn in the quest after I've killed Ghom. Why? Tried 10 runs now, not a single quest was turned in. Also, my barb wont use Earthquake or Overpower, why?
It completes the quest after you kill Ghom...wow
Crazy exp/gold and insane legendary for just killing boss
T5 fire barb Ghom
===== Misc Statistics =====
Total tracking time: 7h 51m 5s
Total deaths: 3 [0,38 per hour]
Total games (approx): 426 [54,26 per hour]
Total XP gained: 362294,51 million [46142,6 million per hour]
Total Gold gained: 41162,54 Thousand [5242,55 Thousand per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 1279 [162,9 per hour]
Items dropped by ilvl:
Items dropped by quality:
- White: 42 [5,35 per hour] {3,28 %}
- Magic: 192 [24,45 per hour] {15,01 %}
- Rare: 1017 [129,53 per hour] {79,52 %}
- Legendary: 28 [3,57 per hour] {2,19 %} -
Never understood trinity gold/exp logs but thats about 1.1b exp/hour and 5.8mil gold/hour even had 4+ legs yesterday.
Apologies if this has already been addressed --
is there a reason the bot stops at Ghom's entrance for ~4 seconds before beginning the event?
And is there a reason that the bot runs away from the corpse to teleport at the other side of the room?
I'm using poison dart spec (with the leg head effect) and i found out that switching the Tiki army aswell as BBV to 45 yards in witchdoctor.cs works great
Hope this helps out for people with the same problem
What is it with ''fire builds'' vs. Ghom?
Someone please clarify. Is he extra vulnerable to fire or something?
Thanks!
Any word on this Kevin?
- cant reproduce it
- changelog 2nd post
I removed move to npc in profile and straight go in boss room can solve this problemAh ok so the running to the back on the room is intentional.
However for the pausing in front of door:
http://i.imgur.com/JUzPaEn.png
It just stops here for 3-4 seconds then goes into the room. Could it be a problem in my options? I don't really see how that would be the case.
Just a t5 games/h test:
DH T5 vs Ghom 0.3
1M Dps, 96% Fire damage, 27% Elite
Cindercoat 26% reduction, +38% on Paragon+Gear = Dead Ghom before oom (or out of hatred).
Using a 2400 dps demonmachine. Also have a danetta with 2670 but thats running worse.
Skills: Demon Hunter - Game Guide - Diablo III
Templar for the slow.
I had to adjust a few things in the demonhunter.cs.
Preparation bug:
Code:// Preperation w/ Punishment if (hasPunishment && CombatBase.CanCast(SNOPower.DemonHunter_Preparation, CombatBase.CanCastFlags.NoTimer) && Player.SecondaryResource >= 15 && Player.PrimaryResourceMissing >= 75 && TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000) { return new TrinityPower(SNOPower.DemonHunter_Preparation, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM); }
Range changes so wolf and vengeance gets triggered after i am in range for mark :
Code:// Use Wolf Howl on Unique/Elite/Champion - Would help for farming trash, but trash farming should not need this - Used on Elites to reduce Deaths per hour if (hasWolf && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && CurrentTarget.IsEliteRareUnique && TargetUtil.EliteOrTrashInRange(40f)) { return new TrinityPower(SNOPower.X1_DemonHunter_Companion); }
Code:// Vengeance if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(40) || TargetUtil.AnyMobsInRange(40, 6))) { return new TrinityPower(SNOPower.X1_DemonHunter_Vengeance); }
and finally a range change for cluster arrow so he walks into the room. Most of the time he walks top around the pillar, places turrets and starts the pain
Code:// Cluster Arrow if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated && Player.PrimaryResource >= 20) { return new TrinityPower(SNOPower.DemonHunter_ClusterArrow, 50f, Vector3.Zero, CurrentWorldDynamicId, CurrentTarget.ACDGuid, 1, 1, WAIT_FOR_ANIM); }
Code:[/B][/QUOTE] These are great changes and much needed. Now, maybe you can help with a couple more changes that need made I believe. Marked for death mortal enemy seems to cast every 5 seconds or so? I found an old thread by Kevin and it says what to change in TVARS but it has no effect. Dont know why? Also another very bothering thing is I have Marauders 4 peice bonus. So i get all the pet passive/actives. It will activate the active right away when fighting ghom/kulle what seems like Before i even start firing. To me, it would make much more sense to wait 5 seconds or so to activate for several reasons: 1) Using the passive ambush - having 30% more dmg (from wolf) AFTER you get past 75% would be alot more beneficial as thats when you would need it more 2) You get restored hatred from bat when you actually need it instead of wasted at beginning of fight 3) Your get restored hatred (reapers wraps/blood veangence) and health from getting globes (ferretts) instantly 4) Other actives would add to damage AFTER the initial burndown which is when its needed. Basically the difference between me doing t4 to t5 is these two above issues :P Just a couple things I noticed that could vastly improve dps/survive-ability Thanks for your changes, they will help greatly.
@Reneza
look at the table in the first post