KeNgoaiDao
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- Joined
- Apr 8, 2014
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Thank you, man!
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ahh finally i can write on db forum again without getting "internal server error 500"
my rift bot first did entire rift, killed boss returned to town but then entered same rift
2nd time my rift bot quitted rift without it was being finished
3rd time it finished and left right after boss was dead without pickingup
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I just updated the SVN and ran it tonight, this is the first time the bot has successfully spawned the boss and killed him, however it didn't seem to know that it had killed the final boss of the rift, and continued clearing until it found the stone. Then it exited the game without turning in the quest.
I just updated the SVN and ran it tonight, this is the first time the bot has successfully spawned the boss and killed him, however it didn't seem to know that it had killed the final boss of the rift, and continued clearing until it found the stone. Then it exited the game without turning in the quest.
Trinity .23 has actually improved the capabilities of a Rift bot with the new features. I have ran 3 runs to far, all successful and killing the rift guardian perfectly. The profile just needs to check that the rift guardian is dead and tele out or clear the rift.
Try doing a full clean install and the latest SVN profile.
Same, it starts to get stuck a lot here and there so I'm doing 3 Musketeers right now waiting for this to be fixed.
A lot of those issues will be fixed in next version hopefully, but gotta wait for DB update to add support for map markers.ahh finally i can write on db forum again without getting "internal server error 500"
my rift bot first did entire rift, killed boss returned to town but then entered same rift
2nd time my rift bot quitted rift without it was being finished
3rd time it finished and left right after boss was dead without pickingup
![]()
For now use Extended or Core. The unfinished is the new version but it isn't finished yet and won't work until DB updates. I keep the changelog on main post mostly updated but I share SVN with 3 profiles now so you may see rev number go up but have no changes on this profile.Hi there i just updated via SVN and I'm kind of confused ?? There are new folders like unified version and map templates .. rifternew.xml and such things
and i don't have a clue which one to load into demonbuddy![]()
I would love to be able to see an updated changelog I think it would help out so much! not only me but other people as well It would be great if you could keep the one on the site here updated
OR what would be even better i noticed you can add comments to the updates you make via SVN so that if you click on the folder
and choose "show log" it will show you what revision you are at and you as the developer can leave a comment / changelog about whats new![]()
i think it would be amazing if you could make a short small comment in svn about the new updates![]()
It would help out very much!
thanks nwl i wuv you still<3
Yeah I am trying to figure that out, I think it might be an issue with Trinity not remembering where the FullyExplored tag left off after you died. But thanks for the report, I will keep looking into it.ANOTHER BUG - bot revive at corpse, running faraway from boss and tp to town and trying speaking with Orek, he cant detect that rift not completed
I can't tell if your being sarcastic or not..but anyway it's a WIP and should be updated whenever the next DB comes out.best profile ever! Stucking even on straight site.
3 tests = 3 stucks. Max time afkble not more then 30 min?
Does this work? Or u coded it for yourself?
Yeah, I am currently waiting for DB to update the bloodshard bug, but currently in rifts when the bot tries to pickup bloodshards and the character already has max bloodshards, it will try to pick it up and get stuck in a loop. TP to town, try to pick it up, TP to town, try to pick it up and it is stuck this way for a decent amount of time.
This way I have to check the bot every hour or so, I can't even make the bot not pick bloodshards up, its kind of annoying i f you ask me.
Just don't use standard questId="..." stepId="..." attributes. As far as I have tested they don't work when you have multiple active quests. Had to write my own profile tag for this purpose:
using System.Linq;
using Zeta.Bot.Profile;
using Zeta.Game;
using Zeta.Game.Internals;
using Zeta.TreeSharp;
using Zeta.XmlEngine;
using Zeta.Bot.Profile.Composites;
namespace Trinity.XmlTags
{
[XmlElement("TrinityAtQuest")]
public class TrinityAtQuest : ComplexNodeTag
{
protected override Composite CreateBehavior()
{
PrioritySelector decorated = new PrioritySelector(new Composite[0]);
foreach (ProfileBehavior behavior in base.GetNodes())
{
decorated.AddChild(behavior.Behavior);
}
return decorated;
}
public override bool IsDone
{
get { return !ZetaDia.ActInfo.ActiveQuests.Any(quest => quest.QuestSNO == QuestId && quest.QuestStep == StepId); }
}
}
}