This is a known issue. In the recent DB update (yesterday) Nesox added API for rift boss mapmarker, so when NWL releases his new version tonight/tomorrow it will know when the rift boss has been killed. Right now if you get a rift boss it will kill it without registering it was killed, so it continues to explore the map 'looking' for the rift boss. On the flip side if you get to the end and you haven't killed the rift boss it will assume you have and teleport out.
Be patient and it will be solved soon![]()
Oh sweet! I expect being able to recognize unkilled boss would increase the rate of run being successful by a lot. But I also hope that in later DB, there is a function that also recognize the bar that says how much we are far from meeting boss. So if there still is a bar, then explore full map, and if not, it can continue what it does and teleport out when it's needed. With it, this profile will eventually become so much successful... although it still is one of my top 3 favorite
