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Three Musketeers - fast legendary farm after 2.0.4

Open up DemonHunter.cs, if you scroll down there's a section for Cluster Arrow that's commented as such. In the return statement, the second parameter is the range. He kind of sidesteps alot and runs circles around you so it's still kind of slow on DH as compared to a lesser geared Barb.



1. Find out number of games: 48
2. Find out difficulty: T4, ignore all the columns except T4 column.
3. What are you running for the 48 games per hour?
3a. Kulle (no quest no adds)? 48 x 2.6 million exp/hr
3b. Kulle (with quest no adds)? 48 x 10.4 million exp/hr, 48 x 46000 gold/hr
3c. Ghom? 48 x 13.1 million exp/hr, 48 x 63800 gold/hr

Not that hard. It just substitutes the glitchy exp/hr and gold/hr logs.

thanks that worked, but still i can't kill him on t4+ i will stick to t3 farm it's best as DH.
it's not a gear issue tbh i have like 1.9m DPS and 1.2m profile dps with 6m toughness, this fight should relay on tank and spank or poison resist/immune, which my DH lack.
 
Table is pretty simple and easy to understand.

it shows you XP for killing boss+ XP for quest reward and second number shows you Gold reward for quest.
 
thanks that worked, but still i can't kill him on t4+ i will stick to t3 farm it's best as DH.
it's not a gear issue tbh i have like 1.9m DPS and 1.2m profile dps with 6m toughness, this fight should relay on tank and spank or poison resist/immune, which my DH lack.
It takes me roughly 20s to kill him on T6, mostly because he keeps sidestepping some of the cluster bombs (possibly due to marauder's 4 piece blocking him..) and my Mara's which has wizard rolls. If you do have that much dps though, you can try with Brooding and SS: Healing Vapors and change it in DemonHunter.cs to cast once you drop below 80%. Could probably do T4 or T5 that way without Mara's. I remember being able to do T4/T5 that way before I got my Mara's with 3m toughness and around 1m paper dps (2.5m edps).
 
okay, here is how it is you thick rude ****
you see those numbers 9,4 for t3 ghom ? That's the full exp from one run.
You see that number in yellow? That's the number of runs you need to do an hour. Before its worth being in that torment.

So perhaps instead of being rude to others, you would be wise to stfu. Cuz clearly you aren't very smart


lmao :)
 
Okay, here is how it is you thick rude ****
You see those numbers 9,4 for T3 ghom ? that's the full exp from one run.
you see that number in yellow? that's the number of runs you need to do an hour. Before its worth being in that Torment.

So perhaps instead of being rude to others, you would be wise to STFU. Cuz clearly you aren't very smart

You are too smart :)
 
lol? all understand it very clear, except you

and all numbers good explained
i add few words for ppl like you, in first post - "FOR EACH DIFFICULTY LEVEL"
if after this only you cannot understand it - its your brain problem :)


Table is pretty simple and easy to understand.

it shows you XP for killing boss+ XP for quest reward and second number shows you Gold reward for quest.
 
why?



the proper games per hour number/ exp/ gold you can receive only from log file, because in db window numbers are very floating
but exp/gold usually bugged in logs in last 10 db releases or so

so this tablet is very usefull for people who can understand it

THIS is very good info, thank you, this is exactly what I was looking for (Being Serious).

I was just very confused as to what the table was even supposed to be explaining to us, but given this information, it makes more sense now, so thank you.

Again, I am sorry for being rude, which i've said before, it was not my direct intention. Just frustrating because there was not enough information given to back up this table, and without the information to break it down and understand the table thoroughly it became a big issue.

Maybe if you can just add more info under the table with some new points to clear up some of this confusion... I understand it now, but for others that might have this issue.

All around you've done amazing work here Kevin, i'm sorry for giving you a hard time.
 
why bother about the stupid table when the focus here is obviously the bot lol, kevin please answer the question where bot will stop at boss' entrance and resets itself
 
another way how to use table
for example you doing t6 with 50 games per hour, and you want to achieve 60 gph, looking gear for it, and doing some rerolls. and before you started the new runs with new gear, you will already know what you get in the end, how much gold/exp
 
why bother about the stupid table when the focus here is obviously the bot lol, kevin please answer the question where bot will stop at boss' entrance and resets itself

because i havent this problem? and i cant reproduce it also :(
 
why bother about the stupid table when the focus here is obviously the bot lol, kevin please answer the question where bot will stop at boss' entrance and resets itself


I've been running this bot for a few days, using pretty much ALL of the ghom + kulle profiles, and I myself have NEVER had this issue....

I'm a bit bored, So i will try to help, can you just give more information though?


Whats your DB version?
Whats your Three Muskateers version?
Whats your trinity version?
What are ALL of the plugins that you have CHECKED in the DB client?

lets start with this, and we'll go from there.
 
Can someone help me with my WD. He is not using Big Bad VooDoo at all :(
Should I change something in trinity/Demonbuddy?
 
Can someone help me with my WD. He is not using Big Bad VooDoo at all :(
Should I change something in trinity/Demonbuddy?

Use zombie bears, and it will use it. it won't use BBV is your using an attack ability that is too far.

so you could use another ability if you want, but you have to shorten the length of attack in Trin settings (Don't ask me how to do that, no clue lol) just use bears, best anyways, and fixes this problem


~ WD MAIN ~
 
The first number in every row, in between brackets, is the exp per completed run (in millions). The second number (coloured gold) is the gold per run you get for completing the quest (in thousands).
So killing Ghom on torment 3 rewards you 9,4 million exp and 46k gold (for the quest, this doesn't include the Ghom's exp). Obviously Kevin doesn't know our games/hour so you're gonna have to figure that out yourself. Once you know it's just simple math. I hope this helps.

Edit: Rows are horizontal, coloms are vertical (for the ones not sure which is what)
 
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Thanks for the explanation of the table @Kevin, I as @Daniel didn't understand it fully as well. But after you broke it down it makes perfect sense.

I ran my barb on T5 Ghom 7 hours when i went to sleep. Got up and noticed like 4-5 paragon level(im like 385 now) and 2.4LPH which included a near perfect rolled Cindercoat, a good Andariels with fire skill and some other legs :)

Keep up the good work!
 
So killing Ghom on torment 3 rewards you 9,4 million exp and 46k gold (for the quest, this doesn't include the Ghom's exp).

gold doesnt include the dropped gold
but EXP on ghom always include exp for killing the boss itself, too

on t3 basically its 5.6 for quest+3.8 for Ghom=9.4

for more understanding i must write not "exp/gold per run" but "exp/per run, gold/per quest"

but under the table you can see the explanation

** - gold for quest reward only, exp value in millions, gold value in thousands
 
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I've been running this bot for a few days, using pretty much ALL of the ghom + kulle profiles, and I myself have NEVER had this issue....

I'm a bit bored, So i will try to help, can you just give more information though?


Whats your DB version?
Whats your Three Muskateers version?
Whats your trinity version?
What are ALL of the plugins that you have CHECKED in the DB client?

lets start with this, and we'll go from there.

DB version: 1.1
3Muskateers: 0.4
Trinity version: 1.8.2

I have ezupdater, all my plugins are the latest and yes all are checked. The bug comes after like running for an hour or so, then it will just go to the boss entrance and resets itself and the loop continues as it is
 
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