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Trinity 1.8.22

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Does this version successfully use bottomless potions?
for me it does (wizzard) ... of the tower & manipulation both working fine

have you dragged it into the bar (Q)?

@rrrix
rev75 barb is still not using earthquake (#52)
no offence or anything just a status report from me
 
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can anyone tell me how to update trinity from SVN instead of EZUpdater
 
Don't know why but my Wizard is face tanking elites exploding... I'm more than happy to upload a log but I doubt it tells you "Trinity Log: Wizard moves to exploding Elite to die" type of thing. Its in archon form kills the mobs doesn't kite them and once they are dead it stands there instead of moving out of tthe explosion that comes after they die.. Or it moves to the loot and tries to loot while its exploding also.. thats the only problems that I'm noticing since .20+ its ability to not die to standing in shit is gone.. rrrix don't take it like I'm putting trinity down.. great program you do wonders.. just a big I'm noticing unless my settings for some reason got all screwed doing updates.
 
Cache opening was a great addition, but it is causing a lot of problems for me. It gets into an infinite loop of trying to pick up cache items, and realizing it has no more space. Log attached. Shouldn't be hard to find the loop at the bottom.
 

Attachments

Don't know why but my Wizard is face tanking elites exploding... I'm more than happy to upload a log but I doubt it tells you "Trinity Log: Wizard moves to exploding Elite to die" type of thing. Its in archon form kills the mobs doesn't kite them and once they are dead it stands there instead of moving out of tthe explosion that comes after they die.. Or it moves to the loot and tries to loot while its exploding also.. thats the only problems that I'm noticing since .20+ its ability to not die to standing in shit is gone.. rrrix don't take it like I'm putting trinity down.. great program you do wonders.. just a big I'm noticing unless my settings for some reason got all screwed doing updates.

maybe some settings changed:
settings: combat -> misc attempt to avoid AoE
+ wizard -> kite in normal and archon form

don´t using archon atm, but i don´t have problems avoiding aoe

neither with .19/.20 or .21
 
maybe some settings changed:
settings: combat -> misc attempt to avoid AoE
+ wizard -> kite in normal and archon form

don´t using archon atm, but i don´t have problems avoiding aoe

neither with .19/.20 or .21

Sometimes the kiting is not so effective. When there is lots of arcane beams on the ground and poison enchanted elites. I have min-distance before kite set to 20.
 
[Trinity] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName) in d:\ABC\Plugins\Trinity\Movement\PlayerMover.cs:line 788

Any idea about this? My OS tells me I have still 4.3GB memory left.
 
Rixx Can we please have a combat only version of your terrific plugin,


All your plugins feature are great, but when im doing rifts with mates, I just want my bot handle combat...

Not death handling or stash handling or mesh handling or anything, Just combat.
 
Don't know why but my Wizard is face tanking elites exploding... I'm more than happy to upload a log but I doubt it tells you "Trinity Log: Wizard moves to exploding Elite to die" type of thing. Its in archon form kills the mobs doesn't kite them and once they are dead it stands there instead of moving out of tthe explosion that comes after they die.. Or it moves to the loot and tries to loot while its exploding also.. thats the only problems that I'm noticing since .20+ its ability to not die to standing in shit is gone.. rrrix don't take it like I'm putting trinity down.. great program you do wonders.. just a big I'm noticing unless my settings for some reason got all screwed doing updates.

barb does the same thing when wrath is up. it just stands in the explosions instead of moving out like it would do if wrath isn't up. tends to result in death on t3+
 
Cache opening was a great addition, but it is causing a lot of problems for me. It gets into an infinite loop of trying to pick up cache items, and realizing it has no more space. Log attached. Shouldn't be hard to find the loop at the bottom.

Facing the above issue as well.
 
.21 still does not open horadric caches!!!
 
Bot just stucked in Act 1 while trying to salvage rares. Seems like salvage npc points are off, it keeps trying to run through the gate towards the wretched mothers. (Adventure Mode Game)

Another issue was opening cache in town causing the bot to stuck when their bag slots are full.

Attached log below. Thanks.
 

Attachments

Consider adding a delay after starting cursed chests before the running off and continuing on to the combat profiles. I find that a lot of times when my bot starts a cursed chest, specifically bosses and mobs, they take a few moments to spawn and the bot runs away from the chest before the mobs spawn.
 
is there anyway to make it so it casts fetish army asap instead of only doing it for a elite pack? i have the 4 piece zunimasa set that allows you to keep the army up permanetly.
 
Woun't use Earthquake with whirlwind. Even with 0 cost Earthquake it just doesn't prioritize it over Whirlwind spam.


Might be a problem with not having a fury generator ability on hotbar. So bot doesn't think it can pool >50 fury to cast Earthquake?
I changed Player.PrimaryResource <= 5; ; Under Earthquake and it's working fine now.
 
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Is there anyway to alter the item scoring systems to better work with monks? Monk armor is generally worse when it has resist all on it because then it can't have a 2ndary resist witch rolls higher and obviously doesn't take a primary attribute. I would just like to lower the value on the resist all attribute and up (by a metric fuckton) the value of poison resist. I'm sure this has been brought up before but I can't find anything. Thank you to anyone who could assist with this. I'm very tired of my box being filled with only resist all items due to it's converted item value.
 
Great update. Two questions/suggestions regarding the Wizard.

1. Can we get support for Arcane Dynamo with channeled spells (Disintegrate, Ray of Frost, Arcane Torrent)?

2. The bot doesn't seem to use teleport when it's off cooldown. I have a build with 65% + CD reduction, using Teleport - Wormhole and Diamond Skin - Sleek Shell for speed running bounties on Normal difficulty, but it doesn't seem to recognize that Teleport comes off CD every 5 seconds or so instead of 16. Anyway to fix this?

EDIT: Fixed #1 to Arcane Dynamo, I accidentally said Prodigy.
 
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