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Making Profiles For Free Request Them Here

Nightran

New Member
Joined
Apr 13, 2014
Messages
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Hey guys, I'm bored and I've decided I want to make some profiles today so just comment below with the profile you want done in detail, please don't give vague answers such as, "Please make one to that gets me gold" if you want a huge awesome profile that has everything standardized then download one of the popular ones.
 
Nah. I'm good. One thing though. The community bounty project profile doesn't move on to the next bounty after completion. Just keeps exploring until dungeon is fully explored, then moves on. Maybe you could look at that. :)
 
if possible make a profile for bounties in advanture mode. doesnt really matter which act. stayble one if possible.

since some people are doing rift.

thank you
 
Hmm. I think I know how to fix that can you link it to me. I'll try to see if I can fix it.
 
if possible make a profile for bounties in advanture mode. doesnt really matter which act. stayble one if possible.

since some people are doing rift.

thank you
OK I'll do this too. Thanks for giving me something to do guys.
 
Thanks I'm working on that and the act 3 bounties for the project. Thanks for telling em about it :)

Nice. Didn't know that. I'm running latest revision of the profile (105). I'm not sure if its a act 4 issue or both act 1 and 4. I'm mostly running the act 4 profile.

rrrix added a new rule in the latest revision of Trinity that is called StayAfterBounty. I tried to add StayAfterBounty="False" to the profiles, but with no results.
 
Last edited:
Nice. Didn't know that. I'm running latest revision of the profile (105). I'm not sure if its a act 4 issue or both act 1 and 4. I'm mostly running the act 4 profile.

rrrix added a new prefix in the latest revision of Trinity that is called StayAfterBounty. I tried to add StayAfterBounty="False" to the profiles, but with no results.


Hmm. This might be a Trinity issue let me look into it from that angle.
 
Join Date
13.04.2014

trolling? :)

No. I just forgot my old account details and truthfully I was never active on that account. I've only every made profiles for myself but today I decided to do something different.
 
nightran can you help me with ghom profile... its adventure mode im trying to get it to fully explore and then go to ghom. any pointers on what i should fix?

Code:
<Profile>
<Name>Adventure Mode: KD3 + Ghom</Name>
<GameParams quest="101758" step="1" act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1"  />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>

<TargetBlacklists>
<TargetBlacklist actorId="51300 " /> <!-- a3dun_Keep_Chest_Lift --> 
<TargetBlacklist actorId="51301 " /> <!-- a3dun_Keep_Chest_Lift -->
</TargetBlacklists>

<TrinityMaxDeaths questId="1" max="100" /> 
<Order>

<!-- Act1 Start -->
<If condition="CurrentLevelAreaId == 332339">
<LogMessage questId="312429" stepId="2" output="We are in act 1, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="400.8976" y="554.9545" z="24.90376" actorId="223757" waypointNumber="30" />
<WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act2 Start -->
<If condition="CurrentLevelAreaId == 168314">
<LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
<WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act3 and 4 Start -->
<If condition="CurrentLevelAreaId == 92945">
<LogMessage questId="312429" stepId="2" output="We are in act 3 or 4, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="401.759" y="414.875" z="1.5330" actorId="6442" waypointNumber="30"/><WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act5 Start -->		
<If condition="CurrentLevelAreaId == 270011">
<LogMessage questId="312429" stepId="2" output="We are in act 5, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="557.9392" y="523.653" z="2.796464" actorId="6442" waypointNumber="30" />  
<WaitTimer questId="312429" stepId="2" waitTime="200" />
</If>
<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />

<!-- Start Ghom -->
	<!-- <TrinityIf condition="CurrentLevelAreaId == 168314">
	<LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to KD3" />
	<UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
	<WaitTimer questId="312429" stepId="2" waitTime="200"/>
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />
	</TrinityIf> -->
<!-- Explore -->
	<If condition="(CurrentLevelAreaId == 136448)" >
	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
	<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="50" boxTolerance="0.009" pathPrecision="40" ignoreMarkers="False" ignoreLastNodes="3" minVisitedNodes="10">
	</TrinityExploreDungeon>
	</If>
	<!-- Find portal sometimes the portal is diff xyz else if ???? -->
	<If condition="CurrentLevelAreaId == 136448 and (not ActorExistsAt(Me.ActorSNO, 424, 599, 0, 1))">
	<MoveToMapMarker questId="312429" stepId="2" x="424" y="599" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" timeoutType="GoldInactivity" timeoutValue="60" townPortalOnTimeout="True" destinationWorldId="103209" statusText="Going to Ghom portal xyz #1" />
	</If>
	<If condition="CurrentLevelAreaId == 136448 and (not ActorExistsAt(Me.ActorSNO, 424, 359, 0, 1))">
	<MoveToMapMarker questId="312429" stepId="2" x="424" y="359" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" 
	pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="103209" statusText="Going to Ghom portal xyz #2" />	
	</If>
<!-- Kill Ghom -->
	<!-- Checks If we are in KD3 or Ghom -->
	<!-- <While condition="(CurrentLevelAreaId == 136448) or (CurrentWorldId == 103209)"> -->
	<If condition="CurrentWorldId == 103209">
	<WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="At Ghom's entrance before fight" />
	<SafeMoveTo questId="312429" stepId="2" x="446" y="359" z="0" pathPrecision="50" pathPointLimit="250" statusText="Move in to initiate fight" /> 
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> 	
	<LogMessage questId="312429" stepId="2" output="We are running towards Ghom" />	
	<MoveToActor questId="312429" stepId="2" x="402" y="362" z="0" actorId="87642" interactRange="20" name="Gluttony-5232"  pathPrecision="50" pathPointLimit="250" statusText="Kill Ghom" /> 
	<WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Ghom"/>
	<UseWaypoint questId="312429" stepId="2" waypointNumber="38"/>
	<WaitTimer questId="312429" stepId="2" waitTime="5000" />
	</If>	
<!-- End Ghom -->

<If condition="Me.IsInTown">
<LeaveGame reason="Done"/>
</If>

</Order>
</Profile>
 
hahaha are you testing him ^^?

nightran can you help me with ghom profile... its adventure mode im trying to get it to fully explore and then go to ghom. any pointers on what i should fix?

Code:
<Profile>
<Name>Adventure Mode: KD3 + Ghom</Name>
<GameParams quest="101758" step="1" act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1"  />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>

<TargetBlacklists>
<TargetBlacklist actorId="51300 " /> <!-- a3dun_Keep_Chest_Lift --> 
<TargetBlacklist actorId="51301 " /> <!-- a3dun_Keep_Chest_Lift -->
</TargetBlacklists>

<TrinityMaxDeaths questId="1" max="100" /> 
<Order>

<!-- Act1 Start -->
<If condition="CurrentLevelAreaId == 332339">
<LogMessage questId="312429" stepId="2" output="We are in act 1, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="400.8976" y="554.9545" z="24.90376" actorId="223757" waypointNumber="30" />
<WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act2 Start -->
<If condition="CurrentLevelAreaId == 168314">
<LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
<WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act3 and 4 Start -->
<If condition="CurrentLevelAreaId == 92945">
<LogMessage questId="312429" stepId="2" output="We are in act 3 or 4, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="401.759" y="414.875" z="1.5330" actorId="6442" waypointNumber="30"/><WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act5 Start -->		
<If condition="CurrentLevelAreaId == 270011">
<LogMessage questId="312429" stepId="2" output="We are in act 5, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="557.9392" y="523.653" z="2.796464" actorId="6442" waypointNumber="30" />  
<WaitTimer questId="312429" stepId="2" waitTime="200" />
</If>
<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />

<!-- Start Ghom -->
	<!-- <TrinityIf condition="CurrentLevelAreaId == 168314">
	<LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to KD3" />
	<UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
	<WaitTimer questId="312429" stepId="2" waitTime="200"/>
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />
	</TrinityIf> -->
<!-- Explore -->
	<If condition="(CurrentLevelAreaId == 136448)" >
	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
	<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="50" boxTolerance="0.009" pathPrecision="40" ignoreMarkers="False" ignoreLastNodes="3" minVisitedNodes="10">
	</TrinityExploreDungeon>
	</If>
	<!-- Find portal sometimes the portal is diff xyz else if ???? -->
	<If condition="CurrentLevelAreaId == 136448 and (not ActorExistsAt(Me.ActorSNO, 424, 599, 0, 1))">
	<MoveToMapMarker questId="312429" stepId="2" x="424" y="599" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" timeoutType="GoldInactivity" timeoutValue="60" townPortalOnTimeout="True" destinationWorldId="103209" statusText="Going to Ghom portal xyz #1" />
	</If>
	<If condition="CurrentLevelAreaId == 136448 and (not ActorExistsAt(Me.ActorSNO, 424, 359, 0, 1))">
	<MoveToMapMarker questId="312429" stepId="2" x="424" y="359" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" 
	pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="103209" statusText="Going to Ghom portal xyz #2" />	
	</If>
<!-- Kill Ghom -->
	<!-- Checks If we are in KD3 or Ghom -->
	<!-- <While condition="(CurrentLevelAreaId == 136448) or (CurrentWorldId == 103209)"> -->
	<If condition="CurrentWorldId == 103209">
	<WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="At Ghom's entrance before fight" />
	<SafeMoveTo questId="312429" stepId="2" x="446" y="359" z="0" pathPrecision="50" pathPointLimit="250" statusText="Move in to initiate fight" /> 
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> 	
	<LogMessage questId="312429" stepId="2" output="We are running towards Ghom" />	
	<MoveToActor questId="312429" stepId="2" x="402" y="362" z="0" actorId="87642" interactRange="20" name="Gluttony-5232"  pathPrecision="50" pathPointLimit="250" statusText="Kill Ghom" /> 
	<WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Ghom"/>
	<UseWaypoint questId="312429" stepId="2" waypointNumber="38"/>
	<WaitTimer questId="312429" stepId="2" waitTime="5000" />
	</If>	
<!-- End Ghom -->

<If condition="Me.IsInTown">
<LeaveGame reason="Done"/>
</If>

</Order>
</Profile>
 
no actually this profile is not working for me lol. not testing whether he knows or not.
 
nightran can you help me with ghom profile... its adventure mode im trying to get it to fully explore and then go to ghom. any pointers on what i should fix?

Code:
<Profile>
<Name>Adventure Mode: KD3 + Ghom</Name>
<GameParams quest="101758" step="1" act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1"  />


<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>

<TargetBlacklists>
<TargetBlacklist actorId="51300 " /> <!-- a3dun_Keep_Chest_Lift --> 
<TargetBlacklist actorId="51301 " /> <!-- a3dun_Keep_Chest_Lift -->
</TargetBlacklists>

<TrinityMaxDeaths questId="1" max="100" /> 
<Order>

<!-- Act1 Start -->
<If condition="CurrentLevelAreaId == 332339">
<LogMessage questId="312429" stepId="2" output="We are in act 1, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="400.8976" y="554.9545" z="24.90376" actorId="223757" waypointNumber="30" />
<WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act2 Start -->
<If condition="CurrentLevelAreaId == 168314">
<LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
<WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act3 and 4 Start -->
<If condition="CurrentLevelAreaId == 92945">
<LogMessage questId="312429" stepId="2" output="We are in act 3 or 4, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="401.759" y="414.875" z="1.5330" actorId="6442" waypointNumber="30"/><WaitTimer questId="312429" stepId="2" waitTime="200"/>
</If>
<!-- Act5 Start -->		
<If condition="CurrentLevelAreaId == 270011">
<LogMessage questId="312429" stepId="2" output="We are in act 5, teleport to core of arreat" />
<UseWaypoint questId="312429" stepId="2" x="557.9392" y="523.653" z="2.796464" actorId="6442" waypointNumber="30" />  
<WaitTimer questId="312429" stepId="2" waitTime="200" />
</If>
<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />

<!-- Start Ghom -->
	<!-- <TrinityIf condition="CurrentLevelAreaId == 168314">
	<LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to KD3" />
	<UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
	<WaitTimer questId="312429" stepId="2" waitTime="200"/>
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />
	</TrinityIf> -->
<!-- Explore -->
	<If condition="(CurrentLevelAreaId == 136448)" >
	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
	<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="50" boxTolerance="0.009" pathPrecision="40" ignoreMarkers="False" ignoreLastNodes="3" minVisitedNodes="10">
	</TrinityExploreDungeon>
	</If>
	<!-- Find portal sometimes the portal is diff xyz else if ???? -->
	<If condition="CurrentLevelAreaId == 136448 and (not ActorExistsAt(Me.ActorSNO, 424, 599, 0, 1))">
	<MoveToMapMarker questId="312429" stepId="2" x="424" y="599" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" timeoutType="GoldInactivity" timeoutValue="60" townPortalOnTimeout="True" destinationWorldId="103209" statusText="Going to Ghom portal xyz #1" />
	</If>
	<If condition="CurrentLevelAreaId == 136448 and (not ActorExistsAt(Me.ActorSNO, 424, 359, 0, 1))">
	<MoveToMapMarker questId="312429" stepId="2" x="424" y="359" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" 
	pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="103209" statusText="Going to Ghom portal xyz #2" />	
	</If>
<!-- Kill Ghom -->
	<!-- Checks If we are in KD3 or Ghom -->
	<!-- <While condition="(CurrentLevelAreaId == 136448) or (CurrentWorldId == 103209)"> -->
	<If condition="CurrentWorldId == 103209">
	<WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="At Ghom's entrance before fight" />
	<SafeMoveTo questId="312429" stepId="2" x="446" y="359" z="0" pathPrecision="50" pathPointLimit="250" statusText="Move in to initiate fight" /> 
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> 	
	<LogMessage questId="312429" stepId="2" output="We are running towards Ghom" />	
	<MoveToActor questId="312429" stepId="2" x="402" y="362" z="0" actorId="87642" interactRange="20" name="Gluttony-5232"  pathPrecision="50" pathPointLimit="250" statusText="Kill Ghom" /> 
	<WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Ghom"/>
	<UseWaypoint questId="312429" stepId="2" waypointNumber="38"/>
	<WaitTimer questId="312429" stepId="2" waitTime="5000" />
	</If>	
<!-- End Ghom -->

<If condition="Me.IsInTown">
<LeaveGame reason="Done"/>
</If>

</Order>
</Profile>



Add until="FullyExplored" to the trinity dungeon explorer
 
I did.

<!-- Explore -->
<If condition="(CurrentLevelAreaId == 136448)" >
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="50" boxTolerance="0.009" pathPrecision="40" ignoreMarkers="False" ignoreLastNodes="3" minVisitedNodes="10">
</TrinityExploreDungeon>
</If>
 
OK I'm going to look at it again. I just said the first thing that came to my head. You probably have a syntax error.
 
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