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Highest XP & Gold an Hour - Profile(s)!

I'm wondering which profile will allow me to have the most runs... AIO or Hellrift.. I only ask as it's been running 10 mins and haven't made a single run..
 
System.Reflection.TargetInvocationException: Ett undantagsfel har inträffat i målet för en aktivering. ---> System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 00000320, Size: 4
vid GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
vid GreyMagic.MemoryBase.Read[T](IntPtr addr)
vid Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
vid Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
vid Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
vid Zeta.Game.Internals.Actors.DiaUnit.get_Level()
vid Zeta.Bot.GameStats.(Object , EventArgs )
--- Slut på stackspårning för interna undantag ---
vid System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
vid System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
vid System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
vid System.Delegate.DynamicInvokeImpl(Object[] args)
vid System.Delegate.DynamicInvoke(Object[] args)
vid Zeta.Bot.Pulsator.(Delegate , Object[] )

This happens all the time, with the new updated version and everything. Any ideas?

It goes to Hell rift 1 and determines that it's completed. Ports out, and then creates new games all the time. Rinse and repeat

actually it goes to Hell rift 1, every now and then but it still doesn't do anything
 
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System.Reflection.TargetInvocationException: Ett undantagsfel har inträffat i målet för en aktivering. ---> System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 00000320, Size: 4
vid GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
vid GreyMagic.MemoryBase.Read[T](IntPtr addr)
vid Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
vid Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
vid Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
vid Zeta.Game.Internals.Actors.DiaUnit.get_Level()
vid Zeta.Bot.GameStats.(Object , EventArgs )
--- Slut på stackspårning för interna undantag ---
vid System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
vid System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
vid System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
vid System.Delegate.DynamicInvokeImpl(Object[] args)
vid System.Delegate.DynamicInvoke(Object[] args)
vid Zeta.Bot.Pulsator.(Delegate , Object[] )

This happens all the time, with the new updated version and everything. Any ideas?

It goes to Hell rift 1 and determines that it's completed. Ports out, and then creates new games all the time. Rinse and repeat

actually it goes to Hell rift 1, every now and then but it still doesn't do anything

I have this same problem..sometimes it goes to the rift then just stands there..sometimes it joins a good game with rift but leaves anyhow.. i posted my log and still no help
 
I like the way this works. In the long term, using a similar bounty check method you could create profiles to farm all the legendary mats, since they can come off specific bounties.
I may take a look at doing that for Aughild's since I'm currently farming that.
Let me know, I might get in on that, if you want the help. :)

It does it on normal Difficulity why?
Settings > Bot > Difficulty is set in there.


To everyone getting issues, make sure you have the newest DB v382, VERY important, or it will not work at all.
Update SVN just pushed out a tiny update that should fix it for you all. Make sure the BountyProfile plugin is enabled.
Remember to read the install instructions! You will need to drag the plugin into the plugins folder again!
 
This is now working again if you update to the latest bountyprofile and get rid of refresh bounty cache in the profiles otherwise itll give you a error when you load the profile.
 
This is now working again if you update to the latest bountyprofile and get rid of refresh bounty cache in the profiles otherwise itll give you a error when you load the profile.
can you post how to do this? can't get it to work when i try to take that part out.
 
can you post how to do this? can't get it to work when i try to take that part out.

i opened the file using notepad++ and removed the line with, "<RefreshBountyCache/>." demonbuddy should tell you what line# it is, in my case it was #18
 
SVN Update: Rev 25
1) Removed RefreshBountyCache - Thanks Syn-Ack.

Profile should work now. :)

Sorry for the delay, been hard at work on the Rift profile. :)
 
edit - ah I see you beat me to it almost!, Looking forward to trying your rift profile! Cant wait, Though I am going afk for a bit and I prefer to run new profiles where I can watch them closely to make sure before going fully afk.


Yes sorry, I should have elaborated further. Open up act4.xml in the hell rift folder and search for the line

<RefreshBountyCache/>

then remove the entire line. And you now have a working hell rift profile again.

Act4.xml should look like this with the line removed(note I changed profile name because previous testing to know what was what)


Code:
    <Profile>
     
    <Name>Hell Rift 1-2 BountyProfile0.16</Name>
    <KillMonsters>True</KillMonsters>
    <PickupLoot>true</PickupLoot>
<TargetBlacklists>
<TargetBlacklist actorId="103919"/>
</TargetBlacklists>
    <GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1"  />
    <!--This is the Beging of your Order list-->
    <Order>

    <While condition="True">
    <WaitTimer questId="312429" stepId="2" waitTime="1000" />
    <If condition="Me.IsInTown">
            <!-- Act 4 Bounties -->
            <!-- Kill sledge -->
            <HaveBounty questSNO="364336">
                    <LoadProfile file="364336.xml" />
            </HaveBounty>
            <!-- kill hammermash -->
            <HaveBounty questSNO="364333">
                    <LoadProfile file="364333.xml" />
            </HaveBounty>
            <!-- clear hell rift -->
            <HaveBounty questSNO="362140">
                    <LoadProfile file="362140.xml" />
            </HaveBounty>
     
    </If>
     <LeaveGame reason="Bounty Complete, Creating New Game." />  
    </While>
    </Order>
     
    </Profile>
 
I wasn't being sarcastic hehe. Was genuinely saying thanks, it was added to the SVN. :)

I didn't see your post until after I made mine, was typing it up. I was referring to the other guys who were wondering where/how to remove the cache line, I realized all I did was point it out with no explanation of how to fix it.
 
just curious but this is what is happening to me. i run your bot and it just keeps restarting games without ever playing one.

i start this profile: here and it runs it every time?

what is the difference? or am i blind and missed something? lol
 
how come my bot leave immediately after reaching hell rift level 1 ?
 
just curious but this is what is happening to me. i run your bot and it just keeps restarting games without ever playing one.

i start this profile: here and it runs it every time?

what is the difference? or am i blind and missed something? lol
This one will only do it if the Bounty is there. It's not worth doing without the Bounty. This profile will leave if the Bounty doesn't exist.

how come my bot leave immediately after reaching hell rift level 1 ?
Make sure you have the newest version. :)
 
how come my bot leave immediately after reaching hell rift level 1 ?
 
I was running this for a few hours fine after the bounty.cs update 5or6 hours ago but over the last 30mins -hour my bot has not entered an single rift and keeps leaving the game.
 
Sometimes it teleports to hellrift 1 then it just leaves the game like what foster said.. everything i have is FULLY updated
 
This one will only do it if the Bounty is there. It's not worth doing without the Bounty. This profile will leave if the Bounty doesn't exist.

so in other words it only does the clearing bounty?

the sledge bounty is worth 7mil xp on t1 and 40k gold. seems this time would be better used doing this instead of leaving and looking for the other ones constantly? anyway to get two versions of this if that is the case. the other guy's does alot of extra "walking around"? :)
 
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