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Three Musketeers - fast legendary farm after 2.0.4

I have a problem with the Ghom profile, my char is running in the corners (to avoid AoE i guess?) and then he sits there and wont attack the boss. Hopefully someone can help me, thanks in advance
 
hmm diablo 3 servers are busy, wait time 2 secs.
Any Remedy?

Code:
Creating new game. Params: [Act: A3, Difficulty: Torment4, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Closing error dialog
Waiting 5.2 seconds before next game...
Creating new game. Params: [Act: A3, Difficulty: Torment4, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Closing error dialog
Waiting 10.2 seconds before next game...
Creating new game. Params: [Act: A3, Difficulty: Torment4, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
 
how do you guys get 5m gph ? i run kulle at t3 and get about 300k ^^

edit:

kevin i think your "three musketeers" link from your profile is broken.
 
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did you know ghome and siedge not a bosses? <---

is that true? and does that mean that kull is the only boss and we should just run kull?
 
Thx DotFix for your build ;) Working great on T4 will post results when they becomes relevant =) Again Thanks Kevin.

Also Fresh installed + Trinity .15 working best for my Archon Wizz ( with Vyr's set )
 
thx mate .
can u tell me your profile damage

1,75 mil dps in archon form.
89% extra arcane damage.
28% extra dmg to elites.

I could probably do it on t5, but that would be like.. at the last second before Archon expires I believe and I'd rather make sure that I'll kill it all the time before Archon ends.
 
haha okay kevin :=) well thank you for the profile. im running ghom Torment IV with my char. going to give some feedback tomorrow.
(at leat its good for money *g*)
 
When the bags fills up the bot will try to do town run routine, but instantly says "Town run complete" and then continue along. It never sells and it never picks up from then on.
 
Hi again, thanks a lot for this great profile as well as your responses. However, rrrix hasn't responded to my post or PM. I'm guessing he's probably busy doing something else. Is it possible to temporarily solve this say, add a line in the Gnom xml file that walks up to Gnome (about 10-15 yards away i think) before attacking. If this is possible, can you show me the line of code to add and where do I insert it to?
Thank you so much for your time and help. Look forward for your response.
(this is a copy paste from a PM to you)
 
im runnin 3 accs on ghom for almost 5h and they found together 2 legs
bad luck ?
the accs are farmin t3 t2 t4
 
I'm doing Ghom on wizard and I can't figure out how to make the bot run up to ghom, drop slowtime, archon and burn him down, i've messed around with ranges and stuff still can't get it going, any ideas?

exact same problem

/Edit: Any solution for that??
 
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I'm currently running Ghom on T4 with around 60 games / hour as a Wizard.

Here's my build: Wizard - Game Guide - Diablo III

I've just decided to ignore Slow Time as there's no work around for it at the moment.

You wanna set the following settings for best use:
Trinity -> Combat -> Misc
Trigger range for elite combat: 40
Trigger range for trash combat: 40
Wait for loot drop - Delay After Kill: 400

UNCHECK THE FOLLOWING AT THE BOTTOM IN "MISC":
Path Around AoE
Attempt to avoid AoE
Kite to Avoid Death on Low HP


For Archon wizards use the following settings:
Trinity -> Combat -> Wizard
Min-Distance before kite: 0
Archon Mob Count: 1
Kite: Normal form only
Min Range: 35
Archon elite trigger range: 35 (this is important, or you risk the bot casting Archon when entering waypoint because of an elite pack nearby).

change my settings like this, but i have a problem.. when my Wizard use Archon Arcane Strike on Ghom and when my HP ~50% he begins to run out (my bot) and not until the end of Use Archon.. How i can change this? (sorry for my english :) )

upd. I solved the problem :)
 
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NEW VERSION UP!!!

Code:
v0.2
- max death=1 to all profiles
[COLOR="#FF0000"]- versions with instant leave exploit(disconnect) added (use on your own risk!)[/COLOR]
Kulle:
- black soulstone blacklisted
- MovetoActor now in the chamber, to the Kulle
- additional coordinate behind the boss, to prevent missing loot
Ghome:
- additional coordinate behind the boss, to prevent missing loot
- MovetoActor now in the Larder, to the iron gate
- Ghome adds blacklisted
Siegebreaker:
- summon units blacklisted
- additional coordinate behind the boss, to prevent missing loot
 
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