What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Three Musketeers - fast legendary farm after 2.0.4

I got 42mf so i guess its really nothing, found 2 - 2handed swords within 30mins on torment 4 on ghom, its prolly just luck but atleast they drop something :)

+1 more leg now :) im fine with this got 2,25 leg/hour atm
 
Last edited:
It has definitly not nerfed, been running Kulle on T6 for two hours now with 40% MF gem in head +50%Mf ring on my Templar (I gain 10% of that) so 45% total. Had 5 legendary drops.
I'll keep it on for another 14 hours for additional data regarding drops.
 
I havent tested it yet but i felt the need to post,

Kevin ...... Fkin LoL at that image !! great photoshop skills bro :)
 
It has definitly not nerfed, been running Kulle on T6 for two hours now with 40% MF gem in head +50%Mf ring on my Templar (I gain 10% of that) so 45% total. Had 5 legendary drops.
I'll keep it on for another 14 hours for additional data regarding drops.

MF is rly not that good :) if u have 100% MF what would increases the chance of blue (by 100% magic find), yellow (by 50%) and legendary (10%) if I recall correctly.

so if Legendary have a 1% to drop u will get a 1.1% dropchance with 100% MF

So timewise to kill dps for MF% is not worth it. Maybe in Rifts now when they made it dubble the chance of dropping legs then outside the rift.. also meaing the MF% is worth more in there :)
 
Last edited:
MF is rly not that good :) if u have 100% MF what would increases the chance of blue (by 100% magic find), yellow (by 50%) and legendary (10%) if I recall correctly.

so if Legendary have a 1% to drop u will get a 1.1% dropchance with 100% MF

So timewise to kill dps for MF% is not worth it. Maybe in Rifts now when they made it dubble the chance of dropping legs then outside the rift.. also meaing the MF% is woth more in there :) 20% instead

Sounds about right. Hence I'm just using the gem in head (no damage loss) and I'm not in need of any more surviveability. My Templars Nagel ring has C% and CDMG%. It's propably worth it in the long run.
 
yeah :) okey! just passing the word b4 someone starts collecting MF%

but like i said.. in Rifts it could be worth it .. just maybe.
 
Been running for 6-7 hours now an managing like 1.6 L/H (Ghom)

Maybe just bad RNG or maybe bosses are just "nerfed" in general :)
 
My stats so far (only 2h30): T6 Ghom

===== Misc Statistics =====
Total tracking time: 2h 24m 33s
Total deaths: 0 [0 per hour]
Total games (approx): 99 [41,09 per hour]
Total XP gained: ~1,1b xp/hr
Total Gold gained: 14747,76 Thousand [6121,18 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 294 [122,03 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 6 [2,49 per hour] {2,04 %}
- Magic: 42 [17,43 per hour] {14,29 %}
- Rare: 241 [100,03 per hour] {81,97 %}
- Legendary: 5 [2,08 per hour] {1,7 %}
 
Kulle takes far longer to kill as an barb :S

So ghom is alot better I belive :S
 
kulle same problem with slow time...bot cast slow time from wizard and no mob stand in it....fucks up <.<
 
Have to run this for 10 more hours to get some data, but its seems like its averaging 1.5 L/H less then Mangle or more.

So I think there has been an "hidden" nerfs to all bosses?
 
Running Ghom smoothly at Torm5 with my barb. Getting over 500 mill exp/hour, 4 million gold/hour, and around 1.5 lgh.
 
Anyone running any of these T4+ on a wizard? If so what's your dps and spec your using.
 
Im running this t4 on Kulle as wizard. I'm 1m dps sheet, 1.6m buffed with 8 skill templar. Pretty cookie cutter with blur, archon. She just pounds away for the win with ease.
 
i could easy run t5 with wizard but the shitty bot use slow time to early and no mob stand in it...so -10% dmg...dafuq

normal way: cast slow time(with mobs in it) then use archon and burst them down....but not working
 
Back
Top