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Three Musketeers - fast legendary farm after 2.0.4

Kevin Spacey

Community Developer
Joined
Aug 31, 2013
Messages
2,830
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Three Musketeers
FEf4aR8.jpg



ITS THE BEST alternative for short legruns after all Uniq mobs was nerfed


version 1.1 uploaded
check this profile for better combination with Musketeers:
~SYNEGRY~


if you know your games per hour number FOR EACH DIFFICULTY, you can calculate which torment and profile better, using this table

[table="width: 400, class: grid, align: letf"]
[tr]
[td][/td]
[td]exp/gold per run**[/td]
[td]exp/gold per run[/td]
[td]exp/gold per run[/td]
[td]exp/gold per run[/td]
[td]exp/gold per run[/td]
[td]exp/gold per run[/td]
[td]exp/gold per run[/td]
[td]exp/gold per run[/td]
[td]exp/gold per run[/td]
[td]exp/gold per run[/td]
[/tr]
[tr]
[td]Difficulty[/td]
[td]Normal(70)[/td]
[td]Hard(70)[/td]
[td]Expert(70)[/td]
[td]Master(70)[/td]
[td]t1(70)[/td]
[td]t2(70)[/td]
[td]t3(70)[/td]
[td]t4(70)[/td]
[td]t5(70)[/td]
[td]t6(70)[/td]
[/tr]
[tr]
[td]Zoltun Kulle* Campaign/
Adventure[/td]
[td]1[/td]
[td]1.8[/td]
[td]2[/td]
[td]2.8[/td]
[td]3.7[/td]
[td]4.6[/td]
[td]5.6[/td]
[td]7.9[/td]
[td]10.9[/td]
[td]14.8[/td]
[/tr]
[tr]
[td]Zoltun Kulle* Campaign+quest reward[/td]
[td][1.87]
[7][/td]
[td][3.3]
[12.4][/td]
[td][3.7]
[14.1][/td]
[td][5.4]
[21.2][/td]
[td][7.1]
[28.3][/td]
[td][8.9]
[35.4][/td]
[td][11.2]
[46][/td]
[td][15.7]
[63.8][/td]
[td][21.7]
[88.6][/td]
[td][29.5]
[120.5][/td]
[/tr]
[tr]
[td]Ghom Campaign(quest reward included)[/td]
[td][1.5]
[7][/td]
[td][2.5]
[12.4][/td]
[td][2.8]
[14.1][/td]
[td][4.4]
[21.2][/td]
[td][5.8]
[28.3][/td]
[td][7.3]
[35.4][/td]
[td][9.4]
[46][/td]
[td][13.1]
[63.8][/td]
[td][18.9]
[88.6][/td]
[td][24.7]
[120.5][/td]
[/tr]
[tr]
[td]Iskatu[/td]
[td]0.5[/td]
[td]1.1[/td]
[td]1.2[/td]
[td]1.8[/td]
[td]2.3[/td]
[td]2.9[/td]
[td]3.7[/td]
[td]5.3[/td]
[td][/td]
[td][/td]
[/tr]
[/table]

* - exp for Kulle with adds
** - gold for quest reward only, exp value in millions, gold value in thousands
as you can see you will get more exp for Kulle+Quest if your bot incidentally killed Kulle's guardians, than for Ghom+Quest. BUT Ghome faster and you will get more EXP PER HOUR

1. Features
  • Three profiles (now 4)
  • Iskatu - more useless than others, because DB cant skip 20 sec dialog between Tyrael and Imperius, but he can drop gems
  • Kulle - best items/legs per hour - its the faster one, because his adds blacklisted and: HP pool of the bosses=2xKulle=Ghom=Siegebreaker
  • Ghom - best EXP per hour, because you will get immediatly quest reward after battle.
  • Siegebreaker - the challenge, you will meet leets, and explore Underbridge too.
  • max death count=1, you can change it by editing this string in the profie
    <TrinityMaxDeaths questId="1" max="1" />
  • differences between subversions
2. What you need?
  • quests for this bosses unlocked
  • Trinity plugin. Current version you can find in this section - Trinity
  • Trinity Combat Routine, choose it when first launch DB
  • option in Trinity - Trigger range for Elite combat near 30-40
  • option in Trinity - Trigger range for trash combat 0-10
  • decrease kite range in trinity to minimum
  • kite to avoid death must be unchecked
  • For Siegbreaker decrease destructible attack range to 0-5 in trinity, check Skip destructibles unless stuck
  • For Kulle you need uncheck "Attempt to avoid AOE" in trinity
  • For Ghom you need decrease gas avoidance to minimum
  • QuestTools, bundled in the last DB release, or better download attachement in this topic Full Questing - All Acts - Complete
  • ImageUploader - a free and open source screenshot tool for productivity
  • Notepad++ for editing profile or .cs files

5. Known issues
- ending profile too early, or dont reloading like it supposed to be, need tests?
6. Troubleshooting:
7. Recommendations
7. Feature plans
  • fix and support this profile
 

Attachments

Last edited:
for changelog, logs and old versions

Code:
v1.1
- updated for latest QuestTools
- cleanup the code, deleted uneccessary WaitTimers
- added LogMessage "WRONG QUEST"
- Health and Power globes blacklisted, saving one more second for the run with this fix
- Iskatu added to the banner
Ghom:
- Range Positioning fixed a little, now it shouldnt run too close
Iskatu:
- fixed leaving the game before boss died
Kulle:
- precast Battle Rage added
v1.0
- loop prevention tags added into each campaign-type profile
Ghom:
- barb will now pre-cast WOTB before starting fight, in Face-to-face and Range versions
- Iron gate blacklisted
v0.9
General:
- clear trash from the code and unnecessary strings
- Me.IsInTown now using instead of old area condition
- added WaitTimers to prevent strange loops with reloading profile, or ending profile too early
Ghom:
- Face-to-face will be more closer now
- retuned back instant leave for standard version, was incidentally deleted in 0.8
- destructibles in Depth lvl3 blacklisted, for ppl who cant turn off it in trinity
Iskatu:
- using UseTownPortal now
v0.8
- Updated for new Trinity and QuestTools
- pictures in first post added, showing differences between each version
Ghom:
- barb will use BattleRage if he has enough fury, immediatly after enter the larder
- Range Positioning version added. thx morchel for the idea.
Siegebreaker:
- profile rewrited
- instant leave deleted
Kulle:
- sand bridge blacklisted, will no longer interract with it and stuck
- Range Positioning version added
v0.7
- working on additional experimental Synergy profile, will be good for Musketeers(now i face some problems and limitations with DB, R-YAR and Trinity)
- for more info about ~SYNERGY~ look at this link: [URL="http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/160762-synergy-best-profile-combinations.html"]SYNERGY - best profile for combinations[/URL]
Ghom:
- few coordinats tweaked, a little smoother in the Ghom room now
Kulle:
- preventional wait timer added, now bot will not leave game too early
- one unnecessary non-adventure profile deleted, now we have three. Adventure, Adventure+instant leave, Campaign+quest
v0.6
Kulle:
- Tyrael in adventure mod blacklisted
- wait timers slightly decreased
Iskatu:
- added to the table
Ghom:
- possible fix of stuck before entrance to the Larder
- Face-to-Face version added
Siegebreaker
- deleted one unnecessary ToggleTargeting
v0.5
- last coordinats after killing the bosses now will be not so far
- WP will be used immediatly in the beginning of the run, no longer moove to the wp place
- Iskathu join to the party, good setbonus for this guy - [url=http://eu.battle.net/d3/en/item/the-shadows-bane]The Shadow[/url]
Ghom:
- now bot will not fight in the keep depth lvl3. At least. Again
- one little pit-stop deleted
Kulle:
- table in the first post fixed - now shows exp with adds
- version without quest in the campaign mode deleted, now Kulle has 4 profiles instead of 5
Siegebreaker:
- Underbridge added to the run, now its more interesting
- bot will fight with everything on the road to the boss
v0.4
Kulle:
- added version for Adventure mod, ty Haxxtastic
Ghom:
- bot will no longer fight in The Keep Depths lvl3
v0.3
- now all versions with UseTownPortal instead of TrinityTownPortal
- now all versions with MoveToActor instead of UsePortal
Kulle:
- added version with finish the quest
Ghom:
- Wait timers for boss increased
v0.2
- max death=1 to all profiles
[COLOR="#FF0000"]- versions with instant leave exploit(disconnect) added (use on your own risk!)[/COLOR]
Kulle:
- black soulstone blacklisted
- MovetoActor now in the chamber, to the Kulle
- additional coordinate behind the boss, to prevent missing loot
Ghom:
- additional coordinate behind the boss, to prevent missing loot
- MovetoActor now in the Larder, to the iron gate
- Ghom adds blacklisted
Siegebreaker:
- summon units blacklisted
- additional coordinate behind the boss, to prevent missing loot
 

Attachments

Last edited:
About to sleep downloaded and testing khul overnight

So far no problems doing torment 4
 
Aren't these bosses also nerfed like Manglemaw? They are considered "Unique" mobs after all.
Running Kulle atm.
 
@Illisttar why useless? dont be stupid. if you wanna use three in one use relogger
but its a bad idea
 
Aren't these bosses also nerfed like Manglemaw? They are considered "Unique" mobs after all.
Running Kulle atm.

no, not nerfed, because this is actually BOSSES, not Uniq version of the usual mob
 
btw already found one bug happened only once after 20 min or so

running khul it skips the cut scene and kills him but sometimes very rarely it skips so fast it tries to leave game. then the countdown begins at 10 and u die.
 
Lol, why so mad, Tony?

1397139314180.png

Him asking why would you need a video is hardly a sign of being mad, brah. There's no need for a video, it's a smooth wp -> kill boss. Nothing that you need guidance with unlike Razorclaw/Manglemaw.
 
попробую Куля, через пару часов напишу как прошло
 
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