RESPOND TO THIS: How to remove the waittime after entering the tp?
ive been wondering about that aswell, ill see if i can find it in the code, ill get back to you if i find it
portal to Razorclaw" />
<TakeTownPortal questId="113910" stepId="56" />
</If>
<If condition="CurrentLevelAreaId == 109516">
<!--WaitTimer questId="113910" stepId="54" waitTime="5000" /-->
<TrinityTownPortal questId="113910" stepId="54"/>
is it the part >> waitTime="5000" << perhaps?
that actually seems to work for me, tumzie
aha it didnt work for you...
somehow it seems to be smoother for me now but i might be imagening stuff xD
What did you do to the number?
I noticed a while back that a elite pack was close to razorclaw and my bot was drawn to attack it, and after attack dat pack it was drawn to attack nearby trash, any1 seen this?
Try toggling off the ''extend thrash-kill range after combat'' in Trinity -> Combat -> Misc
<-- stuff here is commented out and wont be read by demonbuddy /-->portal to Razorclaw" />
<TakeTownPortal questId="113910" stepId="56" />
</If>
<If condition="CurrentLevelAreaId == 109516">
<!--WaitTimer questId="113910" stepId="54" waitTime="5000" /-->
<TrinityTownPortal questId="113910" stepId="54"/>
is it the part >> waitTime="5000" << perhaps?
Waittimer in the end built in the TrinityTownPortal tag
its prevention from interrupting TP when mobs around