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Trinity 1.8.18

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@rrrix

Any way to make the bot always attack the closest target? Can't find anything about it in the .cs files.

I also tried to make the bot care more about killing the mobs around chests and shrines before using them with some success by changing the weight stats, but It's hit and miss. Sometimes the bot storms for the chest/shrine, while other times he kills the mobs first.
 
Was away this weekend, i'm back now :)

can you tell me in general - is there a way to add one more tag for TrinityExploredungeon for rifts? like one more boolean thing, you know

to enter if portal exist and scene name - Exit
smthing like that :p
 
can you tell me in general - is there a way to add one more tag for TrinityExploredungeon for rifts? like one more boolean thing, you know

to enter if portal exist and scene name - Exit
smthing like that :p

It's a little more complex - i do plan on adding it. I have an idea to modify & re-purpose what i did for Pandemonium fortress (the link-jump portals).
 
rrrix welcome back! Enjoyed your weekend? :P

For the last few days, I've got the feeling I'm finding less legendaries. Now I know its all random and such, but I've seen a few others post about it as well.
Now I know there is a way to find out if Trinity is skipping legendaries, just don't know how anymore. If you could let me know which files are needed for it, I would gladly upload them ofc.
(Or if someone can tell me how I can find out myself, that's okay aswell :D )
Just want to make sure if it is skipping leggies, or if I need to stop drinking again :D
 
rrrix welcome back! Enjoyed your weekend? :P

For the last few days, I've got the feeling I'm finding less legendaries. Now I know its all random and such, but I've seen a few others post about it as well.
Now I know there is a way to find out if Trinity is skipping legendaries, just don't know how anymore. If you could let me know which files are needed for it, I would gladly upload them ofc.
(Or if someone can tell me how I can find out myself, that's okay aswell :D )
Just want to make sure if it is skipping leggies, or if I need to stop drinking again :D

Bad luck is bad luck :)
 
Hi guys. I set up HOTA usage on my Barb only at 100 rage. But when rage reaches 100 it just spams HOTA for all rage. Can it be fixed somehow to force it to use HOTA only once if rage = 100 and then just wait for rage = 100 again? Thank you.
Can anyone give me an idea?
 
Ah, kk. Well, at least I'm glad you're sure about the code. That makes me feel a little better already :P
 
Any chance any of you fine gentlemen can upload the previous version of Trinity so that I may bot the DB release version.

Mine was auto-updated by ezupdater

Cheers

Edit: Ignore this, looks like the new version of db is up
 
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Rrix, for Wizard you use the same code for archon slow time and regular slow time. Issue is Archon has no cooldown so it keeps casting slow time until archon ends. I don't usually use slow time but I have the archon set items which give all abilities so for now I just removed a piece.

Thanks.

edit: To be more clear, Archon slow time is the same spell as regular slow time so it just needs to check if in archon form it only casts once.
 
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More monk combat change suggestion:
Mystic Ally active skill now restore 100 spirit. So add logic to use it when spirit is low (you can use your own specific logic like if max-current spirit is greater than 100, I don't know how to write them)
Code:
			// Mystic ally, cast on elite if not air ally, or low spirit if air ally
			bool hasAirAlly = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_Monk_MysticAlly_v2 && s.RuneIndex == 2);
			if (CombatBase.CanCast(SNOPower.X1_Monk_MysticAlly_v2, CombatBase.CanCastFlags.NoTimer))
			{
				bool useMysticAlly = false;
				if (hasAirAlly)
					useMysticAlly = Player.PrimaryResourcePct < 0.40;
				else
					useMysticAlly = TargetUtil.EliteOrTrashInRange(30f);
				
				if (useMysticAlly)				
					return new TrinityPower(SNOPower.X1_Monk_MysticAlly_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 2, WAIT_FOR_ANIM);
			}

Also suggest create UI for Epiphany, like WoTB. Some player like me with high cooldown gear want to use it when spirit is low even out of combat to sustain tempest rush.

Let me know if this kind of small suggestion helps. I will shut up if not xD.


Yes!

This is a great idea, enough spirit regen so we can just tempest rush through bounties on normal!

If this could happen, that would be great. I Also think that some sort of option on the Archon spell for wizard players with enough cooldown reduction would be great :)

Great job skrhaha, glad I'm not alone!
 
Got some weird stuff going on it like freezes when loot drops or something like that
But there is alot of tother once going on also that is just an example, attachment below
using windows 8.1 (not sure if related info but i thought i add it anyways)
Sample:
2014-04-09 16:19:23,943 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 465.23ms.
2014-04-09 16:19:23,943 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 468.13ms.
 

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I choose to savage all magic items but it keeps selling all of them.
 
im i the onlyone that the bot dosent pick up crafing materials for? or is it a trinity problem?
 
Wizard not using Meteor.

Not sure if I have to change the cluster value or...?
 
the bot spams mantra and drains all spirit before using epiphany for some reason
 
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