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Trinity 1.8.18

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Well with a ruleset I would have to configure that entirely over. I just want it to pick up legendary items, gems and crafting mats - but not the Human Cartilage (from Manglemaw). Any input on how I could do this would be appriciated.
I believe someone already released a "legendary and gems only" ruleset. try using it and deleting the lines from human carilage, should work.
 
Well the file your looking for is on your DBBeta\Plugins\Trinity\Combat\Abilities folder. it is named as WitchDoctor.cs and your should look for
Code:
if (!UseOOCBuff && hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);

and replace it with:
Code:
/*if (!UseOOCBuff && hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);*/


Tyvm for ur help dude...just what i needed was adding */ atht he begin and at the end right?
 
Tyvm for ur help dude...just what i needed was adding */ atht he begin and at the end right?
Yep, just comment those line as i believe those where bugging the default range. This is about a fix, wait for rrrix to release a proper version if this wont suffice ;3
 
I'm sorry, i don't =\ I checked many threads and couldn't find that. But if i would guess.. i'd say that is a weight problem.

You could dig a bit on Weighting.cs on DBBeta\Plugins\Trinity\Combat folder

I figured it out after 2 days of tinkering with the .cs files. I was already snooping around the Weighting.cs file, but you kinda nudged me in that direction as well. :)
 
[BUG] When the 4th tab is full of items, the bot tries to stash the horadric caches in the 4th tab and won't switch to another tab.
[BUG] If at the end of a profile the bags are full, the bot does a town run and won't return to pick up the items, instead it will leave the game. This is especially problematic when the bot does Act 4 bounties and at the end just leaves the game without talking to Tyrael.

Thanks for your help in advance.
 
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Please change WD's "Big Bad Voodoo". Currently it's using it as a "buff" but it should be used as a cooldown on elites. For instance... using the BigBen profile it will port down, buff up (including BBV) and take the door to fight the elite.. but my voodoo for the buff remains on the original level. So i do not get the massive 30% damage and 20% attack speed increase.

If you make it so that its used as a cooldown when fighting an elite/boss/rare then i feel it would work a lot better and not get wasted like i mentioned above.

Plez Lord R
 
Plez Lord R
If you are actually using this version you should do a clean install, since the behavior you are describing sounds like you are not using this version. BBV is only used on elites, in fact I had to change this myself because my build is better not using it on elites only.
 
Just updated and noticed the change, thanks. One more thing currently pet builds (one of the more popular builds) basically requires you to use Firebats (Vampire Bats) - This makes the ability cost no mana past its initial use. It should literally just be channeled until all minions are dead... currently what trinity is doing is canceling and recasting it for each enemy that dies in range.. so you can imagine a pack of like 6-7 low HP trash mobs... its killing them in 1 shot and recasting.. using all your mana.

Also for breakable objects, more specifically in Act IV (The Objects that reveal hellrifts) the majority of WD abilities do not do significant damage to them (pets do not attack them, corpse spiders/frogs have issues attacking them too). Is it possible to have Firebats (or whatever else your mana spender is) to break these? Currently it takes about 20 seconds to break each of them due to blizzard poor AI in regards to pets. The only ability i have found that trinity will currently use to break them properly is Poison Dart... and its very rarely used in popular builds.
 
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More monk combat change suggestion:
Mystic Ally active skill now restore 100 spirit. So add logic to use it when spirit is low (you can use your own specific logic like if max-current spirit is greater than 100, I don't know how to write them)
Code:
			// Mystic ally, cast on elite if not air ally, or low spirit if air ally
			bool hasAirAlly = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.X1_Monk_MysticAlly_v2 && s.RuneIndex == 2);
			if (CombatBase.CanCast(SNOPower.X1_Monk_MysticAlly_v2, CombatBase.CanCastFlags.NoTimer))
			{
				bool useMysticAlly = false;
				if (hasAirAlly)
					useMysticAlly = Player.PrimaryResourcePct < 0.40;
				else
					useMysticAlly = TargetUtil.EliteOrTrashInRange(30f);
				
				if (useMysticAlly)				
					return new TrinityPower(SNOPower.X1_Monk_MysticAlly_v2, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 2, WAIT_FOR_ANIM);
			}

Also suggest create UI for Epiphany, like WoTB. Some player like me with high cooldown gear want to use it when spirit is low even out of combat to sustain tempest rush.

Let me know if this kind of small suggestion helps. I will shut up if not xD.
 
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What is the current Stability of this release?

Is there still Issues with it Passing Patterns//Set Items// & Legendarys?

Thanks!
 
Hi guys. I set up HOTA usage on my Barb only at 100 rage. But when rage reaches 100 it just spams HOTA for all rage. Can it be fixed somehow to force it to use HOTA only once if rage = 100 and then just wait for rage = 100 again? Thank you.
 
Just updated and noticed the change, thanks. One more thing currently pet builds (one of the more popular builds) basically requires you to use Firebats (Vampire Bats) - This makes the ability cost no mana past its initial use. It should literally just be channeled until all minions are dead... currently what trinity is doing is canceling and recasting it for each enemy that dies in range.. so you can imagine a pack of like 6-7 low HP trash mobs... its killing them in 1 shot and recasting.. using all your mana.
Oh R, mentioned this was a problem with channel spells in general earlier. Guess it's on his to do list :)
 
Ezupdater seems to have the previous version of Trinity
 
Yep, just comment those line as i believe those where bugging the default range. This is about a fix, wait for rrrix to release a proper version if this wont suffice ;3


Tyvm for ur help..But sincerly seems the range is too close to mobs...


Any other idea?

Anyway it doesn't use zombie bears and fire bats.. :(
 
Just updated and noticed the change, thanks. One more thing currently pet builds (one of the more popular builds) basically requires you to use Firebats (Vampire Bats) - This makes the ability cost no mana past its initial use. It should literally just be channeled until all minions are dead... currently what trinity is doing is canceling and recasting it for each enemy that dies in range.. so you can imagine a pack of like 6-7 low HP trash mobs... its killing them in 1 shot and recasting.. using all your mana.

Also for breakable objects, more specifically in Act IV (The Objects that reveal hellrifts) the majority of WD abilities do not do significant damage to them (pets do not attack them, corpse spiders/frogs have issues attacking them too). Is it possible to have Firebats (or whatever else your mana spender is) to break these? Currently it takes about 20 seconds to break each of them due to blizzard poor AI in regards to pets. The only ability i have found that trinity will currently use to break them properly is Poison Dart... and its very rarely used in popular builds.

Anyone whose knowledgeable about how to make edits able to help with this? I think its that because this specific object is a single target, my secondary skill is not being used to kill it making it super slow to destroy. Is there a way to force Firebats to be used on 1 target?
 
Tyvm for ur help..But sincerly seems the range is too close to mobs...


Any other idea?

Anyway it doesn't use zombie bears and fire bats.. :(
It does, have you deleted your compiled assemblies folder before even trying it? Try searching for the range of those skills and change it for 25f or 30f
 
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