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Trinity 1.8.18

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Thank you very much for ur answer/help..

Just copy and paste?

And what about the attack distance?

Also does it work also for zombie bears?

Thanks in advance!
Unfortunatly the defaut attack ranged seems bugged due to internal changes on trinity as far as i know the distance is correct on file:
Code:
// Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25%
            float rangedAttackMaxRange = 30f;
            if (!UseOOCBuff && hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);

            // Set basic attack range, depending on whether or not we have Bears
            float basicAttackRange = 35f;
            if (hasGraveInjustice)
                basicAttackRange = rangedAttackMaxRange;
            else if (Hotbar.Contains(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150)
                basicAttackRange = 30f;

EDIT: I believe you can comment part of the code to make it default 30f all time like this so it would be like this:
Code:
            // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25%
            float rangedAttackMaxRange = 30f;
            /*if (!UseOOCBuff && hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);*/
 
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Hello, I'm not sure if this has been fixed yet but I'm using 1.8.17 at the moment. Using Vyr's 4 Piece set the Wizard's Archon ability supposedly gains access to all runes at once. When I use the 4 piece set, all it does while in Archon form is spam cast slow time instead of actually attacking. Is there something I need to change in order to fix this problem?


same problem here...
 
read the first post from rrrix

Trinity 1.8.18 will requires latest Demonbuddy BETA (.372+).

Trinity 1.8.18 will not work with the RELEASE Version.


thnks but when i click DL button in the top of forum i get only the 349 installer can someone link me 372 release? please

thanks!!!
 
why he doesnt pickup materials? found demon skin / adventure's journal when i watched him playing and he doenst picked it up :(
 
why he doesnt pickup materials? found demon skin / adventure's journal when i watched him playing and he doenst picked it up :(
have you checked the settings (item), in the recent version the default settings where changed afaik.
maybe you have made a clean install or resettet the settings and just have to change it there again.
 
The bot is running around and looting mob drops on the ground in the middle of killing elite/champ packs instead of killing them first, then loot. Is that just how the bot is programmed or is it possible for me to change it in the config files somehow?

This gets my character killed in many situations when there is no need for it.

The same goes for opening chests and using shrines. If it detects loot, chest or a shrine, it drops everything and run for them.

Anyone? Is it at least possible to make him prioritize killing before opening chests?
 
Unfortunatly the defaut attack ranged seems bugged due to internal changes on trinity as far as i know the distance is correct on file:
Code:
// Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25%
            float rangedAttackMaxRange = 30f;
            if (!UseOOCBuff && hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);

            // Set basic attack range, depending on whether or not we have Bears
            float basicAttackRange = 35f;
            if (hasGraveInjustice)
                basicAttackRange = rangedAttackMaxRange;
            else if (Hotbar.Contains(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150)
                basicAttackRange = 30f;

EDIT: I believe you can comment part of the code to make it default 30f all time like this so it would be like this:
Code:
            // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25%
            float rangedAttackMaxRange = 30f;
            /*if (!UseOOCBuff && hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);*/


It is an edit to fix up my problem dude? sorry but i didn't understand that...

If yes where can i find the string to edit?

Thank you again m8!
 
Thanks SHJordan it works now for me

thank you
NP. Doing what i can with my limited C# knowledge. btw, there is a "Like" button on each post, use it instead of thanking in the future ;3
 
It is an edit to fix up my problem dude? sorry but i didn't understand that...

If yes where can i find the string to edit?

Thank you again m8!
Well the file your looking for is on your DBBeta\Plugins\Trinity\Combat\Abilities folder. it is named as WitchDoctor.cs and your should look for
Code:
if (!UseOOCBuff && hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);

and replace it with:
Code:
/*if (!UseOOCBuff && hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25)
                rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f);*/
 
Quick question about Trinity default scoring system. Any way to blacklist an item (Human Cartilage) from being picked up without using custom ruleset?
 
Quick question about Trinity default scoring system. Any way to blacklist an item (Human Cartilage) from being picked up without using custom ruleset?
You could edit the default trinity score file but that would be rather harder than just doing it by a ruleset.
 
Is Trinity causing Town portal freeze?

does anyone know how to fix town portal freeze?

[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=642323
[Trinity] Town Portal timer finished.
then the game freeze forever.....
 
@SHJordan: Do you have any idea how to make the bot prioritize killing over opening chests and use shrines? I'm trying to go through the Weighting.cs file in Trinity, but I can't find the values for it.
 
@SHJordan: Do you have any idea how to make the bot prioritize killing over opening chests and use shrines? I'm trying to go through the Weighting.cs file in Trinity, but I can't find the values for it.
I'm sorry, i don't =\ I checked many threads and couldn't find that. But if i would guess.. i'd say that is a weight problem.

You could dig a bit on Weighting.cs on DBBeta\Plugins\Trinity\Combat folder
 
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You could edit the default trinity score file but that would be rather harder than just doing it by a ruleset.
Well with a ruleset I would have to configure that entirely over. I just want it to pick up legendary items, gems and crafting mats - but not the Human Cartilage (from Manglemaw). Any input on how I could do this would be appriciated.
 
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