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Core+Azmo+Skchest Adventure mode

thx for zero help... off to other profiles

you won't be missed i think ^^ How hard is it to set your game in Adventure mode? First try i made it worked... If it does not work re-install DB from scratch ...

Edit: Exact same problem as others . Character running back and forth in "The Keep Dephts Level 3" not entering Ghom

Going to upload log in a few minutes.
 
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iight,

So I ran this shit on my monk (327) on torment 1 for 8 hours here's my monk's stats : 1.1mil self buffed, 8.3 Mil, 35k Healing, 60% Lightning damage

Build : DR - Scattered Blows / Sweeping winds - Cyclone / Dashing strike - Wotfs / Epiphany - Inner Fire / LTK - Scorpion String / MoC - Annihilation
Passives : OWE / StI / Transcendence / Exalted soul

Here's the results ;

Gold / hour : 325k
Exp / hour : 332mil
Deaths / hour : 0
Games / hour : 4.5

Items dropped / hour : 150
Legendary dropped / hour : 0.65
Lengendary looted / hour : 0.86

So, I am wondering is there anyone getting way better stats then this.

I don't really care about exp/h as long as it's above 300 mil.

but 0.86 is pretty low, should I be running t2 or t3 ? I am pretty sure my monk will die in t2, t3 even more....
 
^Sounds really low for your stats.

I'm running a monk too (1.2m unbuffed dps and 9m toughness) in Torment 2 and am getting about 1.3m gph and more than 1 lph. I think you can probably move on to T2, but u gotta switch out dashing strike for exploding palm to kill mobs faster. Personally, I'd use something like Beacon or Combination Strike over Transcendence. Also, stacking Vit for toughness isn't going to take you very far. 300k life would be more than enough so focus on all res and armor. Overnight, usually I get up to 3 deaths sometimes even 0. Also, I'm not using any LPSS or LOH gear, but have some passive life regen and life per kill instead. Try using the templar with the legendary follower item that grants you access to all his skills and it will bring survivability up a lot
 
Same issue, not picking up loot sometimes and not entering ghom's room. Manually entered and everything seems to be fine so far.

[edit] Not entering Azmo's room either.
 
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Having the same problems. Using latest beta DB and latest trinity.

Sometimes he bypasses yellow items (he grabbed a legendary as soon as it popped tho)
As soon as he finishes clearing kd3 he starts running around forever and never enters ghom room even when he walks right by it

PS: I enabled log stuck but I can't find it. (it never sayed it was stuck in demonbuddy)

try this for ghom
Code:
<!-- Start Ghom -->
	<TrinityIf condition="CurrentLevelAreaId == 168314">
	<LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to KD3" />
	<UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
	<WaitTimer questId="312429" stepId="2" waitTime="200"/>
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />
	</TrinityIf> 
<!-- Explore -->
	<TrinityIf condition="(CurrentLevelAreaId == 136448) and (not ActorExistsAt(Me.ActorSNO, 424, 599, 0, 150))" >
	<TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="50" boxTolerance="0.009" pathPrecision="40" ignoreMarkers="False" ignoreLastNodes="3" minVisitedNodes="10">
	</TrinityExploreDungeon>
	<!-- Find portal -->	
	<MoveToMapMarker questId="312429" stepId="2" x="424" y="599" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" timeoutType="GoldInactivity" timeoutValue="120" townPortalOnTimeout="True" destinationWorldId="103209" statusText="Going to Ghom portal: 2min timeout and skips Ghom" /> 
<!-- Kill Ghom -->
	<WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="At Ghom's entrance before fight" />
	<SafeMoveTo questId="312429" stepId="2" x="446" y="359" z="0" pathPrecision="50" pathPointLimit="250" statusText="Move in to initiate fight" /> 
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> 	
	<LogMessage questId="312429" stepId="2" output="We are running towards Ghom" />	
	<MoveToActor questId="312429" stepId="2" x="402" y="362" z="0" actorId="87642" interactRange="20" name="Gluttony-5232"  pathPrecision="50" pathPointLimit="250" statusText="Kill Ghom" /> 
	<WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Ghom"/>
	<UseTownPortal questId="312429" stepId="2" />
	</TrinityIf>
	<!-- <WaitTimer questId="312429" stepId="2" waitTime="3000" /> -->
<!-- End Ghom -->

this works for me. i removed the automatic finding portal and gave it a direct xyz again, if it doesn't click it triggers 120seconds og goldtimer then cast TP hopefully it goes to core. but that situation hasn't come up yet. i also tweak the <> line before going to ghom portal giving it slack.
 
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you won't be missed i think ^^ How hard is it to set your game in Adventure mode? First try i made it worked... If it does not work re-install DB from scratch ...

Edit: Exact same problem as others . Character running back and forth in "The Keep Dephts Level 3" not entering Ghom

Going to upload log in a few minutes.

Dont talk if you havent read what i said, you think im retarded ? i did set it to adventure mode and all other adventure mode profiles work, this one works also when i am in a adventure game and start it but when the game is finished it fails to create a new one exactly like what about 10 people so far has been trying to get help for in this thread, something is broken with this profile for some people, i have tried everything, new DB installation, tested tons of different settings, tried to edit the profile, it just cant create games for me, dunno if you need to end the game in a specific act or whats the problem for us ?
 
Dont talk if you havent read what i said, you think im retarded ? i did set it to adventure mode and all other adventure mode profiles work, this one works also when i am in a adventure game and start it but when the game is finished it fails to create a new one exactly like what about 10 people so far has been trying to get help for in this thread, something is broken with this profile for some people, i have tried everything, new DB installation, tested tons of different settings, tried to edit the profile, it just cant create games for me, dunno if you need to end the game in a specific act or whats the problem for us ?

I dont have errors like you, so I can't help.

But with fresh DB install, make sure you delete all old DB not OVERWRITE over it.
 
I dont have errors like you, so I can't help.

But with fresh DB install, make sure you delete all old DB not OVERWRITE over it.

I tried overwriting,and i tried installing in new fresh folder, nothing works :( its probably something realy random like beeing in the wrong act in the start or something like that ?
 
try this for ghom
Code:
<!-- Start Ghom -->
    <TrinityIf condition="CurrentLevelAreaId == 168314">
    <LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to KD3" />
    <UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" />
    <WaitTimer questId="312429" stepId="2" waitTime="200"/>
    <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />
    </TrinityIf> 
<!-- Explore -->
    <TrinityIf condition="(CurrentLevelAreaId == 136448) and (not ActorExistsAt(Me.ActorSNO, 424, 599, 0, 150))" >
    <TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="50" boxTolerance="0.009" pathPrecision="40" ignoreMarkers="False" ignoreLastNodes="3" minVisitedNodes="10">
    </TrinityExploreDungeon>
    <!-- Find portal -->    
    <MoveToMapMarker questId="312429" stepId="2" x="424" y="599" z="0" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" timeoutType="GoldInactivity" timeoutValue="120" townPortalOnTimeout="True" destinationWorldId="103209" statusText="Going to Ghom portal: 2min timeout and skips Ghom" /> 
<!-- Kill Ghom -->
    <WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="At Ghom's entrance before fight" />
    <SafeMoveTo questId="312429" stepId="2" x="446" y="359" z="0" pathPrecision="50" pathPointLimit="250" statusText="Move in to initiate fight" /> 
    <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" />     
    <LogMessage questId="312429" stepId="2" output="We are running towards Ghom" />    
    <MoveToActor questId="312429" stepId="2" x="402" y="362" z="0" actorId="87642" interactRange="20" name="Gluttony-5232"  pathPrecision="50" pathPointLimit="250" statusText="Kill Ghom" /> 
    <WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Ghom"/>
    <UseTownPortal questId="312429" stepId="2" />
    </TrinityIf>
    <!-- <WaitTimer questId="312429" stepId="2" waitTime="3000" /> -->
<!-- End Ghom -->

this works for me. i removed the automatic finding portal and gave it a direct xyz again, if it doesn't click it triggers 120seconds og goldtimer then cast TP hopefully it goes to core. but that situation hasn't come up yet. i also tweak the <> line before going to ghom portal giving it slack.

yep this appears to have fixed it for me too, thanks alot :-)
 
I tried overwriting,and i tried installing in new fresh folder, nothing works :( its probably something realy random like beeing in the wrong act in the start or something like that ?
Are you by any chance not using the BETA?
 
Was interested in trying out your script, it worked great until it got right at the gate for Azmodan. It turned around, and went to some random corner of the map and was trying to "cross" it per sey. it then wen back to town did its thing with the bags then took the portal to do the same thing again. i forced it to go into Azmodan's lair then it would not walk foward to trigger the encounter. i forcefully did that as well then it fought him and keeps dying by running into the puddle trying to dps him and his adds down. i know i can easily solo this boss so its not a gear issue
 
Was interested in trying out your script, it worked great until it got right at the gate for Azmodan. It turned around, and went to some random corner of the map and was trying to "cross" it per sey. it then wen back to town did its thing with the bags then took the portal to do the same thing again. i forced it to go into Azmodan's lair then it would not walk foward to trigger the encounter. i forcefully did that as well then it fought him and keeps dying by running into the puddle trying to dps him and his adds down. i know i can easily solo this boss so its not a gear issue
can you give me logs?
 
I was right. New script not going to Rakkis Crossing.


replace it with this
Code:
<!-- Start Rakkis -->
	<If condition="CurrentLevelAreaId == 92945">
	<LogMessage questId="312429" stepId="2" output="We are in act 3 or act 4, teleport to Rakkis Crossing" />
	<UseWaypoint questId="312429" stepId="2" actorId="6442" x="402" y="414" z="1" waypointNumber="33" />
	</If>
	<If condition="CurrentLevelAreaId == 112565">
	<MoveToActor questId="312429" stepId="2" x="2594" y="619" z="0" pathPrecision="50" pathPointLimit="250" statusText="Moving to Rakkis entrance" />
	</If> 
	<TrinityIf condition="(CurrentWorldId == 95804) and (not ActorExistsAt(Me.ActorSNO, 563, 614, 0, 50))">
	<SafeMoveTo questId="312429" stepId="2" x="2363" y="620" z="0" pathPrecision="50" pathPointLimit="250" statusText="Crossing the stairs" />
	<SafeMoveTo questId="312429" stepId="2" x="2137" y="623" z="0" pathPrecision="50" pathPointLimit="250" statusText="Now reach the otherside of stairs" /> 
	<SafeMoveTo questId="312429" stepId="2" x="2048" y="611" z="0" pathPrecision="50" pathPointLimit="250" statusText="Captain Hale should be here" />
<!-- Captain Hale
	<MoveToActor questId="312429" stepId="2" x="2288.921" y="611.5468" z="0.2990911" actorId="152145" interactRange="300" name="bastionsKeepGuard_Melee_A_02_BlazeOfGlory-2436"  pathPrecision="50" pathPointLimit="250" statusText="Do the bounty" />
	<AdvanceConversation questId="312429" stepId="2" numberOfTimes="20" /> 
	<LogMessage questId="312429" stepId="2" output="Captain Hale Bounty should be here" />
	<MoveToActor questId="312429" stepId="2" x="2288.921" y="611.5468" z="0.2990911" actorId="152145" interactRange="300" name="bastionsKeepGuard_Melee_A_02_BlazeOfGlory-2436"  pathPrecision="50" pathPointLimit="250" statusText="Complete it" />
	<AdvanceConversation questId="312429" stepId="2" numberOfTimes="20" /> -->
	<SafeMoveTo questId="312429" stepId="2" x="2040" y="595" z="1" pathPrecision="50" pathPointLimit="250" statusText="Delay" />
	<SafeMoveTo questId="312429" stepId="2" x="2027" y="625" z="1" pathPrecision="50" pathPointLimit="250" statusText="Delay" />
	<SafeMoveTo questId="312429" stepId="2" x="2048" y="611" z="0" pathPrecision="50" pathPointLimit="250" statusText="Private James should be here" />
	<SafeMoveTo questId="312429" stepId="2" x="1645" y="609" z="0" pathPrecision="50" pathPointLimit="250" statusText="Crossing tunnel" />
	<SafeMoveTo questId="312429" stepId="2" x="1560" y="521" z="-11" pathPrecision="50" pathPointLimit="250" statusText="Delaying path" />  
	<SafeMoveTo questId="312429" stepId="2" x="1544" y="526" z="-12" pathPrecision="50" pathPointLimit="250" statusText="Delaying path" /> 		   
	<SafeMoveTo questId="312429" stepId="2" x="1516" y="614" z="-24" pathPrecision="50" pathPointLimit="250" statusText="End of the tunnel" /> 
	<SafeMoveTo questId="312429" stepId="2" x="1371" y="610" z="-24" pathPrecision="50" pathPointLimit="250" statusText="Infront of Bridgestore	" /> 
	<SafeMoveTo questId="312429" stepId="2" x="1258" y="605" z="-25" pathPrecision="50" pathPointLimit="250" statusText="Possible Cursed chest spot" />
	<SafeMoveTo questId="312429" stepId="2" x="1298" y="606" z="-25" pathPrecision="50" pathPointLimit="250" statusText="" /> 
	<SafeMoveTo questId="312429" stepId="2" x="1258" y="605" z="-25" pathPrecision="50" pathPointLimit="250" statusText="Rakkis 2nd waypoint area" />
	<SafeMoveTo questId="312429" stepId="2" x="721" y="585" z="0" pathPrecision="50" pathPointLimit="250" statusText="Under the bridge portal" />
	<SafeMoveTo questId="312429" stepId="2" x="721" y="585" z="0" pathPrecision="50" pathPointLimit="250" statusText="At boss entrance" />
<!-- Siegebreaker Boss kill -->
	<WaitTimer questId="312429" stepId="2" waitTime="3000" />
	<MoveToMapMarker questId="312429" stepId="2" x="563" y="614" z="0" markerNameHash="-443762283" actorId="226784" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" destinationWorldId="226713" statusText="Going to Siegebreaker entrance" />
	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="100" />
	<LogMessage questId="312429" stepId="2" output="Kill Siegebreaker" />
	<WaitTimer questId="312429" stepId="2" waitTime="2000" />
	<WaitTimer questId="312429" stepId="2" waitTime="10000" statusText="Killed Siegebreaker going to cast TP"/>
	<TrinityTownPortal questId="312429" stepId="2" />		
	</TrinityIf>
<!-- End Rakkis -->
 
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