What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin] Armory

if(damage > 0 && toughness > -0.05) isUpgrade; // For any damage upgrade without sacrificing more than 5% toughness.

Also beastytech, from the sound of it, you want to make sure your player never goes below a certain level of toughness. This (I think) can be done, but I can't find which API to call to find the number for toughness. You will just have to wait for rrrix to add support for that and a GUI I guess =P

Yeah i'm happy to wait :) what I have now is quite enough.
 
It seems the toon upgrades his equipment when he goes to stash. How could I prevent this from happening ?
 
Suggestion: Only change 1-h+offhand set if 2-h is better than both of items combined.
 
if(damage > 0 && toughness > -0.05) isUpgrade; // For any damage upgrade without sacrificing more than 5% toughness.

Also beastytech, from the sound of it, you want to make sure your player never goes below a certain level of toughness. This (I think) can be done, but I can't find which API to call to find the number for toughness. You will just have to wait for rrrix to add support for that and a GUI I guess =P

Unfortunately, there is no API for that :( We have to guess, or calculate it manually...
 
Unfortunately, there is no API for that :( We have to guess, or calculate it manually...

Why not? I am sure its exposed, seems like a simple scrape to get the information. Should bug Nesox to get on that shit!
 
apparently you have no idea how it actually works :)




 
apparently you have no idea how it actually works :)

I dont know whats available with the DB API, I agree. I am a HB guy. I just can't imagine that its not available. It seems more likely that it just hasnt been made available yet, for whaever reason. Feel free to correct me if I am wrong.
 
The problem with the d3 thoughness stat is that it weights vitality very heavy because it calculates effective health.
But vitality only helps you against oneshots. What you really need is a good mix of armor/resist/healing. You don't need to survive from 100 to 0 as long as possible, you need to sustain the incoming dmg.
Anyways I don't know how you could translate this into code. :)
A "dirty" fix would be to cut down thoughness to 70% if there is vitality on the item.
 
Is it possible for this plugin to stash all the equipment it replaces in case you don't agree with it? :)
 
I think you should make it so trinity salvages or sell all but amulets and rings and also this armory upgrade would be great if it would stash the upgrade instead of replacing the gear I wear
 
Is it possible for this plugin to stash all the equipment it replaces in case you don't agree with it? :)

That sounds like you want to use this plugin for lvl70.
This plugin is made for leveling purposes, at lvl70 you have to decide for yourself what to equip because it is much too complicated for a plugin to do the correct decisions.
 
That sounds like you want to use this plugin for lvl70.
This plugin is made for leveling purposes, at lvl70 you have to decide for yourself what to equip because it is much too complicated for a plugin to do the correct decisions.

Yeah you're right. It's perfect for leveling, but at 70 it does some stupid things. :)
 
very nice, using it for 2 of my leveling character.

Is it possible for it to NOT to equip 2 Hander for monk and keep DW?

thanks!
 
Hey, Im just wondering how would I stop my character equipping 2 handers. I have do not pick up 2handers checked. I picked up a legendary 2hander and it was better than my 2 swords so it equipped the 2hander.
 
Does this need the DB beta or will it work fine on the normal release?
 
Yeah you're right. It's perfect for leveling, but at 70 it does some stupid things. :)

I agree, i was running A1-5 on my 70 and wondered why my dps went from 400k to 300k.

Is it benifical to level other toons if you mainly plan to play only one?
 
I agree, i was running A1-5 on my 70 and wondered why my dps went from 400k to 300k.

Is it benifical to level other toons if you mainly plan to play only one?
I don't think it will be beneficial for 70+ since you probably should evaluate what is better for your build. But really good til 70
 
Is it possible to make this plugin stash the items it exchanges when it finds a "better" one? In that case, we will never have problem with the plugin salvaging/selling exchanged rares that you might want to keep (for example it doesn't take % [element] damage in to account).
 
BUG Report

Not sure if this error is related to trinity or armory but i think its armory so i post it here ^^ logs attatched

It seems to happend when items drop.

Edit: it even happends with Armory turned off so i guess trinity bug but what should i do to fix? :c

Using:
DemonbuddyBETA 1.1.1760.372
Trinity 1.8.17 (.18 was freezing the whole DB for me so downgraded)
Armory 1.0.2

2014-04-08 19:56:26,279 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 365.27ms.
2014-04-08 19:56:26,646 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObject.MainObjectType took 361.25ms.
2014-04-08 19:56:26,649 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 736.13ms.
2014-04-08 19:56:26,650 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 738.63ms.
2014-04-08 19:56:26,651 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 739.66ms.
2014-04-08 19:56:26,650 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 739.35ms.
2014-04-08 19:56:26,659 [Main Bot Thread] ERROR PerformanceLogger (null) - [Trinity][Performance] Execution of the block HandleTarget took 747.96ms.
 

Attachments

Last edited:
Back
Top