I have a monk that will occasionally use cyclone strike but I want him to use it more. He will get surrounded by monsters and have plenty of spirit but he won't use it often enough for me. As long as he has enough spirit I would like him to use it. I looked into the DB folder under \Plugins\Trinity\Combat\Abilities and found the monk.cs file. In there I found the section:
I want this to work for trash mobs as well as elites but I am not sure how trinity handles priorities of which skills to use. Let's say that if at least 3 monsters are within 20 yards of me and I have enough spirit I want to use cyclone strike, what would I change? Am I even looking in the right area? Any help appreciated.
Code:
// Cyclone Strike
if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && CombatBase.CanCast(SNOPower.Monk_CycloneStrike) &&
(
TargetUtil.AnyElitesInRange(cycloneStrikeRange, 1) ||
TargetUtil.AnyMobsInRange(cycloneStrikeRange, Settings.Combat.Monk.MinCycloneTrashCount) ||
(CurrentTarget.RadiusDistance >= 15f && CurrentTarget.RadiusDistance <= cycloneStrikeRange) // pull the current target into attack range
) &&
(Player.PrimaryResource >= (cycloneStrikeSpirit + MinEnergyReserve)))
{
Monk_TickSweepingWindSpam();
return new TrinityPower(SNOPower.Monk_CycloneStrike, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 2, WAIT_FOR_ANIM);
}
I want this to work for trash mobs as well as elites but I am not sure how trinity handles priorities of which skills to use. Let's say that if at least 3 monsters are within 20 yards of me and I have enough spirit I want to use cyclone strike, what would I change? Am I even looking in the right area? Any help appreciated.






