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BestLEGS [2.0.3] - Legendary Road

How can we stash accessories only and savage the rest of the rare?
 
I don't know if it's related to the new Trinity plugin but the bot will zone in to the Captain's cave but will trigger the end of run as soon as he gets in. He's not going for the kill anymore.
 
Using that Daltyn.xml you put, so far I have entered everytime and killed him without fail in ~20 games. before it was only killing him every maybe 5/10 games if that. It is def worth it for the extra exp(1mil from quest alone) and the drops he can have. The only thing I noticed is each time the bot goes to enter the cave now it gives this in all red, I noticed in the xml file the only thing changed was the enter the cellar part was shorter but I don't really understand what the red errors mean despite it still working just fine. Either way I have been running this for about 60 hours straight, got about 70 paragon levels(averaging around 1.5 per hour now since its over 200m per level) and sometimes 1-2/LpH drop rate. Sometimes I can go 2 hours with no legendary, then ill get 2 or 3 in the same hour.

I know this is off topic, but can a thunderfury drop from any of these mobs or is it specific to other areas only? I have seen everyone in my clan/friends get one to drop. Some have had it from act 1 areas etc, but I have never seen it. I know some can be based on act drop only or is this only for caches? Either way I see a lot of 2handers, rings, amulets, bracers. The code in red before it enters adria/daltyn cave is below.

Interacting with object g_Portal_Square_Blue_Cellar-6547
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000088, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Game.Internals.Actors.DiaObject.Interact()
at Zeta.Bot.Profile.Common.UseObjectTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
I see v0.9 in the changelog but cant find the link to it ?
 
Hey, I have a problem sometimes when the bot just seems to get stuck somewhere, and stands there doing nothing until DB restarts the run due to inactivity. It's not a flip-flop or an environment thing, either. Happens mostly in the Ruins of Old Tristram.

The log in DB says "[Trinity] [TrinityMoveTo] Started Tag; x="1999.9" y="2752.6" z="40" name="Move #14" questId="1" stepId="0" worldId="71150" levelAreaId="101351"; [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1999.9" y="2752.6" z="40"; Inactivity timer tripped! Leaving game", and after that DB restarts. Doesn't happen all the time, but still...
 
Going to give you a donation for all your work around here. Keep it up man! Thanks for all the profiles.
 
Found many great lego's with this profile. Wanted to thank you for the effort. Looking forward to the new version, using v6 right now. The new one (v8) runs more efficient but skips some parts, i c you already fixing it. Thanks again :)
 
Hey, I have a problem sometimes when the bot just seems to get stuck somewhere, and stands there doing nothing until DB restarts the run due to inactivity. It's not a flip-flop or an environment thing, either. Happens mostly in the Ruins of Old Tristram.

The log in DB says "[Trinity] [TrinityMoveTo] Started Tag; x="1999.9" y="2752.6" z="40" name="Move #14" questId="1" stepId="0" worldId="71150" levelAreaId="101351"; [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1999.9" y="2752.6" z="40"; Inactivity timer tripped! Leaving game", and after that DB restarts. Doesn't happen all the time, but still...
I've seen it too. It seems like if I click the weapon rack in the middle of town it will town portal then idle there. If I click on the NPC to turn in the wretched queen quest, it'll start working normally again. I think it's getting messed up with the basement there (maybe if it's not there that game?).
 
OH6nd0E.png


2 hour run time on T2, pretty awesome
 
dont post logs like this
always invalid attachement, there is another way
 
I've set salvage options to "none" on all and only checked the "keep legendaries unindentified". Is this the right settings to sell all items instead of salvage? Becuase he just keeps stashing rares and sell magic.
Even set the stash/keep score recuirements to "0" on both weapon and armor.
 
I've set salvage options to "none" on all and only checked the "keep legendaries unindentified". Is this the right settings to sell all items instead of salvage? Becuase he just keeps stashing rares and sell magic.
Even set the stash/keep score recuirements to "0" on both weapon and armor.

Tick the 'trash all rares' box ;)
 
NEW VERSION UP!

Code:
v0.9
- versions rebalanced:
- Legendary Road - to the Captain Daltyn
- Long - to the Headcleaver. with Cathedral lvl1
- Short - to the zombie Queen only
- a lot of destructible things blacklisted
- fix for leave in the Hidden Cellar
- Mass Grave added(long version)
- all dungeons now use MoveToActor, and dont be missed anymore i hope
- Cave under the Well deleted
 
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