Interacting with object g_Portal_Square_Blue_Cellar-6547
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000088, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Game.Internals.Actors.DiaObject.Interact()
at Zeta.Bot.Profile.Common.UseObjectTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
I've seen it too. It seems like if I click the weapon rack in the middle of town it will town portal then idle there. If I click on the NPC to turn in the wretched queen quest, it'll start working normally again. I think it's getting messed up with the basement there (maybe if it's not there that game?).Hey, I have a problem sometimes when the bot just seems to get stuck somewhere, and stands there doing nothing until DB restarts the run due to inactivity. It's not a flip-flop or an environment thing, either. Happens mostly in the Ruins of Old Tristram.
The log in DB says "[Trinity] [TrinityMoveTo] Started Tag; x="1999.9" y="2752.6" z="40" name="Move #14" questId="1" stepId="0" worldId="71150" levelAreaId="101351"; [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1999.9" y="2752.6" z="40"; Inactivity timer tripped! Leaving game", and after that DB restarts. Doesn't happen all the time, but still...
Mine does the same.
I've set salvage options to "none" on all and only checked the "keep legendaries unindentified". Is this the right settings to sell all items instead of salvage? Becuase he just keeps stashing rares and sell magic.
Even set the stash/keep score recuirements to "0" on both weapon and armor.
I don't have that option. :/Tick the 'trash all rares' box![]()
v0.9
- versions rebalanced:
- Legendary Road - to the Captain Daltyn
- Long - to the Headcleaver. with Cathedral lvl1
- Short - to the zombie Queen only
- a lot of destructible things blacklisted
- fix for leave in the Hidden Cellar
- Mass Grave added(long version)
- all dungeons now use MoveToActor, and dont be missed anymore i hope
- Cave under the Well deleted