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YourRaidingBuddy

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Hi,

Balance Druid is only spamming Healing Touch ?!

Any Idea how to fix it ?

Edit: Okay bad Talent Choice...

Dream of Cenarius is not supported i guess ?!

Without it the is CR working.

It should be supported, I think it's detecting wrong auras. Will be looked into later this month.
Hi Alex, can you give me a little help?

I'm trying to get this to work:
Code:
new Decorator(ret => U.DefaultBuffCheck && !StyxWoW.Me.Combat && !StyxWoW.Me.IsStealthed, Spell.Cast("Stealth"))

I inserted this to InitializePreBuffRogue at the bottom, before the bracket that closes the priority selector, because I was tired of always stealthing by hand when out of combat.

It's working so far, only thing is I must have a target for stealthed to be cast. I don't know wether it's due to the Spell.Cast Method or something, but help would be great :-)

Or even better, integrate this in the CR :-P

Hi Drizzt,

Great suggestion, I'll add it as an option in the upcoming new release in April.
Like I mentioned, it's not casting Aimed at all during Careful Aim phase or normal. At Heroic SoO gear level MM should basically never use Arcane shot.

CA was buffed back to being when the boss is above 80%

Careful Aim - Spell - World of Warcraft

CarefulAim { get { return Me.HasAura(34483);

Does this help?

Thanks for looking into this offensive, I will be making a level 80+ hunter just to fix MM in April. Stay tuned for updates regarding MM

Does Retri pally supports Glyph of Double Jeopardy and Glyph of Mass Exorcism and T16 Proc?

Just tab switch targets for Double Jeopardy. Regarding Mass Exorcism it should be supported and yes T16 proc is supported :)
 
Would coding double jeopardy to finding nearest aggroed target be very hard? Because on big with many adds, like garrosh it would be a bliss if we could just sit on a target and it random justice another =]
 
Would coding double jeopardy to finding nearest aggroed target be very hard? Because on big with many adds, like garrosh it would be a bliss if we could just sit on a target and it random justice another =]

It's not hard, but I would require to make a targetting logic only for nearest aggroed unit, which I also need to do for protection paladins. I will most likely be delaying this until WoD i'm afraid.
 
It's not hard, but I would require to make a targetting logic only for nearest aggroed unit, which I also need to do for protection paladins. I will most likely be delaying this until WoD i'm afraid.
/sob T_T
 
For Prot Pally, Ive looked through the settings, cant seem to find a toggle to turn consecration use on cd off. Is there something Im missing? Also, if you dont mind me asking whats the logic for EF? Just keep it up 100%? Ive been manually doing it with a vengeance tracker weak aura, would prefer that still if possible, but disabling word of glory doesnt seem to stop it from using it on cd.
 
So, we cast Eternal Flame if (requires all of the following)
1) We have the talent
2) Eternal Flame will fall off in the next 2 seconds (or we don't have it)
3) We at least 3 stacks of Bastion Glory
4) We have at least 3 HP or Divine Purpose

Does not look like there's a setting right now that will change it. The logic is pretty spot-on, though.
 
So, we cast Eternal Flame if (requires all of the following)
1) We have the talent
2) Eternal Flame will fall off in the next 2 seconds (or we don't have it)
3) We at least 3 stacks of Bastion Glory
4) We have at least 3 HP or Divine Purpose

Does not look like there's a setting right now that will change it. The logic is pretty spot-on, though.

Somehow the logic for devastating abilities got removed during one of my updates from old versions :(

It is suppose to cast Eternal Flame shield if we don't have it up, our holypower is 3 or more and the boss is casting a devastating ability for extra protection.
 
Maybe add the Frost DK aoe dmg while still remorseless winter would be mega
and I have to say really really good work that delivers her here
thumbs up and keep up the
 
I have been using WW monk routine, the last update before you went on your break Alex, so it might be fixed in later updates :P

Anyway, Energizing Brew (?) is set to always, but I find myself having to manually cast it alot, is there any special simcraft logic behind this I should know about? Also, uptime on that dmg increese buf, tiger something I think, whats the logic on that? It seems to cast at 3 sometimes, and at 10+ other times, I cant figure out why!


EDIT:
How is the feral routine right now? Did you update it more since we tested it out via skype? Is it equal/better/worse compared to Superbad?
 
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I have been using WW monk routine, the last update before you went on your break Alex, so it might be fixed in later updates :P

Anyway, Energizing Brew (?) is set to always, but I find myself having to manually cast it alot, is there any special simcraft logic behind this I should know about? Also, uptime on that dmg increese buf, tiger something I think, whats the logic on that? It seems to cast at 3 sometimes, and at 10+ other times, I cant figure out why!


EDIT:
How is the feral routine right now? Did you update it more since we tested it out via skype? Is it equal/better/worse compared to Superbad?


Use SuperBad for feral, Feral is going to be discontinued in WoD.
 
Just cat being dropped? So superbad performs better as guardian as well?

I've made a super secret deal with handnavi to only support Guardian and Boomkin. Feral will always be best on SuperBad


So yes to your first question and no and maybe to your second question.
 
I've made a super secret deal with handnavi to only support Guardian and Boomkin. Feral will always be best on SuperBad


So yes to your first question and no and maybe to your second question.
I understand =3 No problem, hopefully there double jeopardy comes =D
 
So, we cast Eternal Flame if (requires all of the following)
1) We have the talent
2) Eternal Flame will fall off in the next 2 seconds (or we don't have it)
3) We at least 3 stacks of Bastion Glory
4) We have at least 3 HP or Divine Purpose

Does not look like there's a setting right now that will change it. The logic is pretty spot-on, though.

I agree it does an excellent job but since EF scales insanely with vengeance have you guys ever thought about having it reapply if it would be X% stronger than current EF? This is what I am doing by hand, have no issue continuing to do so, just figured Id throw it out there.

Also I may have missed it but did you say there was a setting to turn consecration off? Kinda sucks getting raped by adds on garrosh, because my vengeance + consecration pulls adds off add tank.

Just suggestions. The routine has been excellent though. Tyvm for your hard work!
 
I agree it does an excellent job but since EF scales insanely with vengeance have you guys ever thought about having it reapply if it would be X% stronger than current EF? This is what I am doing by hand, have no issue continuing to do so, just figured Id throw it out there.

Also I may have missed it but did you say there was a setting to turn consecration off? Kinda sucks getting raped by adds on garrosh, because my vengeance + consecration pulls adds off add tank.

Just suggestions. The routine has been excellent though. Tyvm for your hard work!

I've added a setting to turn on / off consecration, currently it's enabled per default settings. You should update :)

I'll look into that reapply if X% stronger than current EF, it's sort of simple to add but at the same time a bit difficult. I'll hopefully have a testing version for that up by the weekend if I'm getting any better that is! No promises
 
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