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[Item Rules] TrollinGoblin ROS Item Rules [Keep Updating]

this is the thing ive been also wondering about, for example simple [QUALITY] == "Rare" && [TYPE] == "CrusaderShield" # ([MAXSTAT] > 500 && [VIT] > 500 && [CRIT%] >= 9) just doesnt work.

That is because Crusader's weapons aren't classified as Weapon in Trinity; you can check this by throwing a Crusader's weapon on the ground and click dump ground item in Trinity item setting UI.
 
made some changes to my own since I found some errors
otherwise, this is still a great starting point for future loot lists
 
anyone have any idea if you can uncheck leave legs unid'd and it still keep them?
 
anyone have any idea if you can uncheck leave legs unid'd and it still keep them?
Yup that function still works, I looted 3 legs since I botted with these settings and they are all unid in my stash
 
For some reason my guy is looping trying to pick up items when I have a full inventory. This is what is says in the Trinity log.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] Waiting for town run timer
[Trinity] TownRun complete


It says "TownRun complete" but he never tp's back to go to town.
 
Does anyone know if this keeps set pieces? Haven't found one in 2 days
 
For some reason my guy is looping trying to pick up items when I have a full inventory. This is what is says in the Trinity log.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] Waiting for town run timer
[Trinity] TownRun complete


It says "TownRun complete" but he never tp's back to go to town.
I think that's Yvette Trinity problem. It has nothing to do with item rule.
 
Who can help?
after full inventory he sell items after that run to gates in town and there it stuck
doesnt salvage at all( instead of salvaging he run to gates and stuck there
 
Who can help?
after full inventory he sell items after that run to gates in town and there it stuck
doesnt salvage at all( instead of salvaging he run to gates and stuck there
It that problem still present if you remove the item rules? I highly doubt that problem is caused by the rules.
 
i did like in your settings.
and he tried sell to Kadala (npc) she doesnt accept selling

i'm on act 1

on act 3-4 bot salvaging normal
 
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i did like in your settings.
and he tried sell to Kadala (npc) she doesnt accept selling

i'm on act 1

on act 3-4 bot salvaging normal

I don't know why that is happening. Could you please try reset your trinity and set up everything again? Have you checked whether your trinity is the newest version which i believe is 1.8.13.
 
its happening to all who using Anventure mod profiles
its not itemrulers issue at all
 
need your rule with salvage rule for rare's and blues instead of selling

will work:

[QUALITY] == "Rare" && [BASETYPE] == "Weapon" -> [SALVAGE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" -> [SALVAGE]
[QUALITY] == "Rare" && [BASETYPE] == "Jewelry" -> [SALVAGE]
[QUALITY] == "Magic" -> [SALVAGE]

??

/Edit: ok works fine, thx for your work and your good rules :)
 
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I love this! Thanks a great bunch!

Editing a bit, since I'm not as picky as you :D It's a great baseline, I've been meaning to make something myself, but this just started me off!

Thanks again!

Edit:

1. How to make it pick up and salvage commons?

2. What about affixes for i.e. Cold Damage %? Level Req?

3. Can you make it keep specific items i.e Ascended Shield?

4. And should this work? Or did I fuck up? (Want to keep any glove with Vit OR mainstat & Crit OR AS OR CritDmg - I think, completely new to this, lol)

[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 || [AS%] >= 5 && [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 && [AS%] >= 5 || [CRITDMG%] >= 40))
[QUALITY] == "Rare" && [TYPE] == "Gloves" # (([MAXSTAT] >= 450 || [VIT] >= 430) && ([CRIT%] >= 8 || [AS%] >= 5 || [CRITDMG%] >= 40))
 
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