Thank you to rrix and xzjv for getting the [ANCIENT] tag introduced!
Is there an official list of which attributes, operators, actions are currently functioning or broken?
I have read in several places that there are issues with [MAXSTAT]. Most people are using [STR], [DEX], etc instead.
- While this works great on things like Akkhan, Marauders, Sunwuko, Firebirds, and other class specific legs, it fails at any items that are multiclass.
- It cleans up the legendary.dis to have a single tag to use instead of using multiple specific tags.
- Why keep any multiclass items, they usually aren't Best in Slot?
- Diablo Seasons creates a need for rules on every non-crafted set item to gear/level quickly and efficiently
- Some players enjoy making BiS Zero-DPS builds for when they play with friends
Everyone seems to be requesting additional options:
Elemental Damage %
Elemental Damage Type
Cooldown Reduction %
Resource Reduction %
Specific damage types [IE Sentry damage %, Gargantuan damage %, etc]
A demonhunter example... If would be amazing to setup all amulets to only keep specific Amulets...
4 of these 5 items:
Fire % or Cold % > 18
Dexterity
Critical Hit Chance > 8
Critical Hit Damage > 80
Socket
That would make every amulet found viable as a near-Best-in-Slot or at least useable when a stat can be re-rolled.
We can currently tell it not to pickup anything with less than a certain DPS, but some stats are preferable depending on the class or build. To keep good Legendary Weapons it's important to designate not just the overall DPS, but how it got there.
IE a weapon is an Ancient Legendary with 3100+ DPS it will be kept. What if it had a terrible base damage roll with 10% damage, base stat and a socket? Now I can re-roll the socket to something more useful like cooldown/resource reduction or attack speed, but I am stuck with a terrible base damage roll. True this would be better than any non-ancient weapon, but it will clutter up the stash due to the [ANCIENT] tag once you already have other ancient weapons.
If Item has a socket, it must also contain:
Ancient = true
DPS > 3100
Weapon Damage %
OR Attack Speed %
Cooldown Reduction %
OR Resource Cost Reduction %
I suppose I could summarize to say:
More working tags to be more specific for Best In Slot items would allow for more non-stop botting
Getting the generic [MAXSTAT] tag would help increase the overall functionality for all build types
This would allow people to post more specific custom rule sets that could be compiled into a community rules set. I understand the idea "If it isn't broken, why fix it," but these would be lasting changes that would improve quality of life for all botters.
Perhaps the information I posted above is in error in which case I would love explanation of how to make the current tags work better than what's currently posted in threads like Job's Loot Rules.