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Barbarian - Boulder Toss

Gotter

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Mar 27, 2014
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Looking to see if there are any custom combat routines for Ancient Spear - Boulder Toss.

Currently with Trinity, it will use Boulder Toss far too often, especially on single or few targets. I've tried increasing minimum trash pack size yet it still uses it on single targets.

I'd like to only use the ability at 100% Fury and 4 or more trash mobs. For Rare/Elite packs, single target is okay - but only at 100% Fury.

Reason being is how the ability works. At full Fury I'm dropping the boulder for 20-30mil, but as little as 6mil at low Fury.

Discussion and suggestions are encouraged. I understand if this would take too much time to implement or if it is too specific of a build for anyone to consider making a routine for.

If I'm missing details how Boulder Toss should be implemented, please share or correct me.

Thanks for all your hard work anyway, saving my hands a ton of pain from carpal!
 
Last edited:
Looking to see if there are any custom combat routines for Ancient Spear - Boulder Toss.

Currently with Trinity, it will use Boulder Toss far too often, especially on single or few targets. I've tried increasing minimum trash pack size yet it still uses it on single targets.

I'd like to only use the ability at 100% Fury and 4 or more trash mobs. For Rare/Elite packs, single target is okay - but only at 100% Fury.

Reason being is how the ability works. At full Fury I'm dropping the boulder for 20-30mil, but as little as 6mil at low Fury.

Discussion and suggestions are encouraged. I understand if this would take too much time to implement or if it is too specific of a build for anyone to consider making a routine for.

If I'm missing details how Boulder Toss should be implemented, please share or correct me.

Thanks for all your hard work anyway, saving my hands a ton of pain from carpal!

Change:
public static bool CanUseAncientSpear
{
get
{
return !UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_AncientSpear) && Player.PrimaryResource >= 25 &&
CurrentTarget.HitPointsPct >= V.F("Barbarian.AncientSpear.MinHealthPct");
}
}
To:
public static bool CanUseAncientSpear
{
get
{
return !UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_AncientSpear) && Player.PrimaryResource >= 100 &&
CurrentTarget.HitPointsPct >= 0;
}
}

Change Player.PrimaryResource >= 100 to what max fury you got.
 
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