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[Plugin] AutoGear - a working alternative to AutoEquipper

This is broken. Bot keeps equiping the scowling defiance over the brutal aspect. Is it taking into account healing rather than toughness? seems rather stupid to me

View attachment 122356
 
Edit: use Armory much better
 
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Thank's , but plugin writing dmg+50% and don't equip them, just spum in the logs
 
Any way you can blacklist shields? It randomly equips "better" shields, and if you have a 2h, then it just equips the shield and no 1h, so youre left with a dying bot all the time...

Cheers for your work, is appreciated
 
Ok so this is just a test!

It will ONLY work with the DB beta atm i think

The items are now scored using the in-game calculation
*If you want to see the calculation enable debug logging

You CAN add a weight to the calculation in the settings window
For example if you want damage to be more important then you can set it too 10 and it will times the value of the % by 10 these scores are then added together to return the Evaluated score
Below is an example if the scale on damage set to 10
[AutoGear] Scored Hero Feud Damage:-34.69592 Healing:6.114576 Toughness:-27.54398 EvaluatedScore:-368.3885

This is not however true if
*The item is a ring for the right hand slot (then it is scored using the old method)
*Weapons if the upgrade is not of the same type (aka you have a 2h but is scoring for a shield and a weapon)
*Probably weapons in general

It should work quite well for armour upgrades tho (unless the have a socket :) )

Know bugs:
Sometimes cant pick the best ring
I might have broken it if there is nothing currently in the slot
Probably allot of things

Keep in mind ACDItem.GetStatChanges() doesn't currently report back which slot is being checked ingame.

The second slot ring (ingame ALT key) has been fixed in an unpublished version, so that'll be there. I have been discussing with Nesox about a way to grab the evaluated slot OR equip an item to a default slot without knowing where it goes at all (same result).

This approach should also get rid of the tons of code required to get CanEquip as a boolean. :)

Anyway nice to see how you guys are expanding this! figured i'd give you a heads up.
 
Keep in mind ACDItem.GetStatChanges() doesn't currently report back which slot is being checked ingame.

The second slot ring (ingame ALT key) has been fixed in an unpublished version, so that'll be there. I have been discussing with Nesox about a way to grab the evaluated slot OR equip an item to a default slot without knowing where it goes at all (same result).

This approach should also get rid of the tons of code required to get CanEquip as a boolean. :)

Anyway nice to see how you guys are expanding this! figured i'd give you a heads up.

Im aware it only checks against some slots, which is why it works well for single item slots but pretty bad for everything else :)
 
Any way you can blacklist shields? It randomly equips "better" shields, and if you have a 2h, then it just equips the shield and no 1h, so youre left with a dying bot all the time...

Cheers for your work, is appreciated

Ya I ran into that problem yesterday. I was watching my crusader melee Ghom with his fists.

Good thing I wasn't in hardcore.
 
You need to post a log because its really hard to see whats happening without it.
 
If you're looking for an AutoEquipper plugin, you should be using the Armory plugin.

AutoGear was just intended to bridge the time until a better plugin was released. Thanks for your support!

The AutoGear system was superior even though there were some bugs in the implementation. Armory relies on diablo 3 to calculate relative values and has many critical problems.

- Vitality over inflates toughness and makes healing useless.
- The same problem occurs with healing. LPK and LPG inflates healing and does not help when it is needed: for fighting elites.
- There is no support for weighing affixes that diablo doesn't calculate like damage vs elites.
- Armory cannot compare a 2 hand weapon with dual wielding.

But I understand if you didn't really want to maintain the plugin.
 
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