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Trinity 1.8.6

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Ezupdate grabs 1.8.7.
Anyone know about the 1.8.7 changelog yet? :)
1.8.7
Fixed resetting Barbarian Sprint mode and avoidance settings every time settings was loaded
Ignore Trash is now disabled when stuck
Added option to keep legendaries Unidentified
Monk Exploding Palm now used more liberally - spirit requirement reduced from 120 to 40
Fixed picking up more potions than wanted (was counting total stacks, not number of potions in each stack)
Added Anvil of Fury, Cursed Chests as known containers - thanks Kevin Spacey
Added options to pickup Magic and Rare follower items. Legendary follower items are always picked up.
Fixed perma-stuck when actorId was specified on TrinityDungeonExplorer
All internal threads are now named
Added Experience stats to Trinity PlayerInfoCache (no more exceptions when attempting to do an OutputReport())
Fixed null reference exception with new Furious Charge logic
 
Am I the only one who can't get Trinity 1.8.6 and 1.8.7 work?
Since I've been using trinity, I've never experienced a single problem But now :|

Bot creates a game and just stands there in town until inactivity time get tripped.

A strange thing is that Bot always tries to use a potion when it gets to the town.
I think it can be some kind of clue for this problem.

Even fresh DB doesn't help.

Trinity 1.8.5 still works perfectly fine with any Demonbuddy builds though.

So here is the log~
 

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Trinity s**ks it's normal ? :D

Please show me your uber coding skillz, dedication, reliability and commitment and I'll step down.

Oh right, you just joined these forums and haven't contributed anything... ever...
 
Am I the only one who can't get Trinity 1.8.6 and 1.8.7 work?
Since I've been using trinity, I've never experienced a single problem But now :|

Bot creates a game and just stands there in town until inactivity time get tripped.

A strange thing is that Bot always tries to use a potion when it gets to the town.
I think it can be some kind of clue for this problem.

Even fresh DB doesn't help.

Trinity 1.8.5 still works perfectly fine with any Demonbuddy builds though.


I had the same problem though.
 
Please show me your uber coding skillz, dedication, reliability and commitment and I'll step down.

Oh right, you just joined these forums and haven't contributed anything... ever...

Just joking man but nobody seems takecare of monks, everything i see is about Barb. But it's a joke btw ^^
 
Just joking man but nobody seems takecare of monks, everything i see is about Barb. But it's a joke btw ^^

Tell me what you'd like to see :)

I have Barb botters make the most noise and it's the simplest class simplest to bot.
 
Just joking man but nobody seems takecare of monks, everything i see is about Barb. But it's a joke btw ^^

Im using monk, doesn't seem got any problem tho. reset your monk skill~
check and search thread bout monk build.
cheers
 
Speaking of Monks...

How would I go about setting up my monk so it prioritises exploding palm more? My clear speed and elite killing speed (and survivability too) is significantly increased when I get to use exploding palm ~every 5 seconds or so, but it keeps prioritising lashing tail kick spam over that. It only uses EP when my spirit is full (which is only at the start of the map) then my monk basically hovers at 100 spirit the rest of the time (I have 250 spirit with exalted soul). Just seems the monk combat routine needs a bit more fine tuning in general.
 
Download Trinity 1.8.6

Changelog 1.8.6


  • Monk Mantra of Healing now used when low on health
  • Simpler monk Mantra spam logic
  • Fixed Wizard Storm Armor casting every 15 seconds
  • TrinityTownRun added 2 attributes. Usage: <TrinityTownRun questId="1" minFreeBagSlots="30" minDurabilityPercent="50" /> - makes it easy to put at the start of a profile
  • Added diamond gems to item reports
  • Diamonds are now picked up according to the UI options (instead of Amethyst+Diamonds)
  • ItemRules now only loaded when used
  • Added a bunch of useful methods to TargetUtil
  • Barbarian Furious Charge and Leap should work much better and more often
  • Barbarians now have an option to choose when to sprint (Always, Combat, or Movement)
  • Wizard will now use Arcane Torrent or Blizzard for destructible objects
  • Removed Old Tristram Road and The Old Ruins from QuestLevelAreaId's
  • Added option to hide BattleTag from window title

Known issues:

  • Arcane avoidance is bad / not working
  • Not all Monk Mantra Runes are not fully supported
  • Not all Monk Mystic Ally runes are not fully supported
  • Not all WitchDoctor Spirit Barrage runes are fully supported
  • Not all DemonHunter companion runes are fully supported


RRRIX - im so happy and pleased your still around for d3 - seeing this has made my morning !

Thanks for all your work !?
 
Would it be possible to change how Rend works for Barbs in Trinity? It seems to spam it if there's 1 out of 30 mobs that doesn't have rend.. It's a huge waste of time and fury when it should be using WW instead.
This might've been mentioned before, sorry if it has.
 
Please show me your uber coding skillz, dedication, reliability and commitment and I'll step down.

Oh right, you just joined these forums and haven't contributed anything... ever...
Please don't let demented people ruin your day, it's your work that keeps must of us botting strong here!
 
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