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Trinity 1.8.6

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My barb is using melee atk to finish off mobs with low hp even though im full fury and could whirlwind instead, any1 know how to fix this?
 
Download Trinity 1.8.6

Changelog 1.8.6


  • Monk Mantra of Healing now used when low on health
  • Simpler monk Mantra spam logic
  • Fixed Wizard Storm Armor casting every 15 seconds
  • TrinityTownRun added 2 attributes. Usage: <TrinityTownRun questId="1" minFreeBagSlots="30" minDurabilityPercent="50" /> - makes it easy to put at the start of a profile
  • Added diamond gems to item reports
  • Diamonds are now picked up according to the UI options (instead of Amethyst+Diamonds)
  • ItemRules now only loaded when used
  • Added a bunch of useful methods to TargetUtil
  • Barbarian Furious Charge and Leap should work much better and more often
  • Barbarians now have an option to choose when to sprint (Always, Combat, or Movement)
  • Wizard will now use Arcane Torrent or Blizzard for destructible objects
  • Removed Old Tristram Road and The Old Ruins from QuestLevelAreaId's
  • Added option to hide BattleTag from window title

Known issues:

  • Arcane avoidance is bad / not working
  • Not all Monk Mantra Runes are not fully supported
  • Not all Monk Mystic Ally runes are not fully supported
  • Not all WitchDoctor Spirit Barrage runes are fully supported
  • Not all DemonHunter companion runes are fully supported

Hi Rrrix, first thanks for ur great work! Now, is there any possibility to later add a button to "prioritize attacking mobs"? For an example of what happens to me: I put the range to open chests in 40 and also put the range to attack mobs at 40, if you have chests near mobs he prioritizes "go open the chest", and ends up surrounded by mobs and dies without attack them. For it is "locked" by the mobs.

Do you understand? Sorry for my english.
 
mine is spamming mantra all the time too. =/

Might not be what you are asking, but under Trinity/Variables you "CAN" go to the monkspelldelay mantraV2etc and change that value so it never casts it again. (I did simply because I get the core effect just having the skill equipped now and to me, the little buff it does so frequently is a bit of a waste of spirit)..
 
rrrix this plugin version causes a 1-3 second (literally) delay when combat loot is enabled. I have done no real testing other than viewing bots behavior since updating it. Users, downgrading to 1.8.5 would fix this if you too, are experiencing it.

edit: **I have not checked to see if this has been posted or discussed.**


Would be nice if Wizards could have a "prodigy" setting, that makes all signature spells only cast when low on AP. I use a pretty specific build that uses Magic Missile and it sucks when it's casting that and I can cast infinity frozen orbs.
 
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bug report:

on tag <TrinityTownRun /> atribute minDurabilityPercent="" is not working.


Ex: <TrinityTownRun questId="1" minDurabilityPercent="100" />

and i got this "[Trinity] Skipping TrinityTownRun"
 
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I guess this is just a matter of preference, but I always comment this line out, because I have bonus Seven Sided Strike Dmg and the Rune with reduced Cooldown and want to cast it as often as possible

// Seven Sided Strike
if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated &&
// (TargetUtil.AnyElitesInRange(15, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f) || Player.CurrentHealthPct <= 0.55) &&
CombatBase.CanCast(SNOPower.Monk_SevenSidedStrike) && ((Player.PrimaryResource >= 50 && !Player.WaitingForReserveEnergy) || Player.PrimaryResource >= MinEnergyReserve))
 
lastest version is picking up follower items no matter what I have ticked off :)
 
its like suppos to be
we need followers items for salvage them
 
So the problem in having, not sure if its a trinity issue or DB itself but it lags out all the time like a lag spike, then stands still for 3-4 seconds. Kindof new to this bot and dont know how to find/post error logs and stuff. If anyone can help me it would me much appriciated. Running Kevin Spacey's CotA 2.0.2 fast profile as a wizard. ps i have set diablo 3 to high priority in system management
 
So the problem in having, not sure if its a trinity issue or DB itself but it lags out all the time like a lag spike, then stands still for 3-4 seconds. Kindof new to this bot and dont know how to find/post error logs and stuff. If anyone can help me it would me much appriciated. Running Kevin Spacey's CotA 2.0.2 fast profile as a wizard. ps i have set diablo 3 to high priority in system management

Having same issues, doesn't matter which profile and have also changed all kinds of settings as well as D3 cpu priority. My logs do not show any indication of this happening, but I cant post them anyways since Im at work, but will when Im home.

PS - We had a thread going for this under support. Tony closed yesterday saying problem will be fixed in new DB release. New release didn't help me at all though.. :(

Link to original post:
http://www.thebuddyforum.com/demonb...ot-seems-freezing-lagging-then-continues.html
 
Having same issues, doesn't matter which profile and have also changed all kinds of settings as well as D3 cpu priority. My logs do not show any indication of this happening, but I cant post them anyways since Im at work, but will when Im home.

PS - We had a thread going for this under support. Tony closed yesterday saying problem will be fixed in new DB release. New release didn't help me at all though.. :(

Link to original post:
http://www.thebuddyforum.com/demonb...ot-seems-freezing-lagging-then-continues.html

Thanks buddy, let me know if you find a solution, i will do the same :)
 
good job!

just a little report i told before, will try to fix it by myself too

2. Dashing strike problems, dunno how to fix (spell delay doesnt work), trying but failed

Just change SNOPower.Monk_DashingStrike to SNOPower.X1_Monk_DashingStrike in Combat/Abilities/Monk.cs
 
Wretched Mothers in Act 1: Marked as Elite, dont realy need to pop beserker or archon on them ;)
 
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