What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[2.0.2] A Royal Audience

GroundZero2k2

Member
Joined
Apr 18, 2012
Messages
34
Reaction score
0
Hi!

This Profile is based on this Video.

2.0.2 600m-1Bil+ Exp/Hr Diablo 3 Paragon Farming - YouTube

Needed Plugins:

Trinity
Quest Tools

Kown Bugs:

- Bot is surrounded sometimes and gets killed

Change Log:

v3a
- added a Profile for Public Games

v3
- added a Combat and non Combat Version
-- Combat Version: Runs to the Circle, kill everything. Runs to the sewers, kill everything.
-- non Combat Version: Runs to the Circle, kill everything. Runs to the sewers and enter it, without killing.
- added Town Portal
- some fixes (thx to Charcoall and archlams)

v2
- Trash Combat enabled
- Talk to Ashara should be fixed
 

Attachments

Last edited:
A good profile, it just took some time to click Ashara right position on the gates, and could be improved if in the last part you make the profile first use the portal to town with the mark and them exit the game.
Ps. Sometimes the profile stucks when you are leaving the gates and the guards are coming, if they surround you, you are dead, the bot doesn't do a thing, just stucks in the middle of the guards. He only starts the combat a little further, until that spot, if you were surrounded = dead.
 
Last edited:
It won't start attacking the mobs, once you enter the instance.
 
It won't start attacking the mobs, once you enter the instance.

Same...


Suggestions:
Lower the wait timer on some events because the bot just stands there and gets killed before timer runs out.
Have it fight mobs as it encounters them instead of running past and then killing them.
At the end TP and then leave game.
 
Last edited:
Same...


Suggestions:
Lower the wait timer on some events because the bot just stands there and gets killed before timer runs out.
Have it fight mobs as it encounters them instead of running past and then killing them.
At the end TP and then leave game.

It's better to enter the sewers, as you gain almost 10mil (on T6) for doing it.
 
Many thanks for your work. You can do whatever does not kill the monsters in the main site it will save a lot of time.
 
Many thanks for your work. You can do whatever does not kill the monsters in the main site it will save a lot of time.

There is another problem, the unit does not repair equipment in the camp.
 
Hi! I was wondering if it was intentional that the script does not kill the mobs in the sewer entrance area. Lots of exp is wasted that way.
 
The sewers are a waste of time, even the rest of the instance is a waste of time the way that is scripted right now.
What you should do:
1. The first part of the script is fine, as you kill all of them mobs in the first part of the instance
2. In the second part, the bot should run past all the mobs in the long corridor to the centre of the map and then start killing them,
after that, it should run again past all of the mobs in the next corridor and start killing them next to the sewers entrance

Right now it's wasting time aoeing 5 mobs at the time and there are around 5 groups of those, so you basically lose about 10min on T6 to AOE 25 mobs.
 
Hmmm. I don't really know how to script but have you solved this problem?
 
Hi,

I'm receved this error:

Code:
========== Grid segmentation resetting!!! ============
Exception when terminating bot thread. System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: 00000198, Size: 12
   em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   em GreyMagic.MemoryBase.Read[T](IntPtr addr)
   em Zeta.Game.Internals.Actors.DiaObject.get_Position()
   em QuestTools.MoveToActor.WithinInteractRange()
   em QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
   em Zeta.TreeSharp.Decorator.CanRun(Object context)
   em Zeta.TreeSharp.Decorator..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.Wait..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.Sequence..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.Common.HookExecutor.Run(Object context)
   em Zeta.TreeSharp.Action.RunAction(Object context)
   em Zeta.TreeSharp.Action..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.Common.HookExecutor.Run(Object context)
   em Zeta.TreeSharp.Action.RunAction(Object context)
   em Zeta.TreeSharp.Action..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.TreeSharp.PrioritySelector..()
   em Zeta.TreeSharp.Composite.Tick(Object context)
   em Zeta.Bot.BotMain.()
 
hey friend i will love to see if you could make it for Public games .

BTW awesome work
 
A good profile, it just took some time to click Ashara right position on the gates, and could be improved if in the last part you make the profile first use the portal to town with the mark and them exit the game.
Ps. Sometimes the profile stucks when you are leaving the gates and the guards are coming, if they surround you, you are dead, the bot doesn't do a thing, just stucks in the middle of the guards. He only starts the combat a little further, until that spot, if you were surrounded = dead.


This. since cota is nerf'd this is my favo exp run atm. if you could improve this, it will be hella awesome! :D
 
tweaked it a little bit for me.

changed line 38

<WaitTimer waitTime="1000" />[/QUOTE]

to
<WaitTimer questId="57331" stepId="38" waitTime="3000" />

now it waits for asheara at the gate.

and before leave game

<TrinityTownPortal questId="78264" stepId="9"/>
 
Back
Top