Swaggasauruz
New Member
- Joined
- Jul 27, 2012
- Messages
- 265
- Reaction score
- 7
and blues or yellows for salvage?
I do not loot blues or yellows.
and blues or yellows for salvage?
I only loot legs and run as much movement speed as you can. Not sure how much xp, this profile was just made for legs I have a CotA profile in my sig for xp.
Under main screen on demonbuddy click settings -> bot and change it there.How to change difficulty to Torment from normal at the one with azmodan + tele?
I do not loot blues or yellows.
Added all 3 Keep Depths and currently testing.
Edit: Looks like only Depths 2+3 is worth it so I removed Depths 1, will test over night and see what it yields.
@Swaggasauruz,
What i realy like from this post is that you have the same route but on every different Profile update.. That's i realy like it.
PLEASE keep that way.. Soo if you make a new route of a new profile dont overwrite the other profile's or deletethem. Leave that way.
Can i make a donation to you?
You said you was testing Depth's 2/3
What is about that profiel? is it good? let me/us know
sometimes we get good yellows.. and we can sell all mats..
Waiting 6.5 seconds before next game...
Creating new game. Params: [Act: A3, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: True, IsPrivate: True]
[Trinity] Exception in Pulse: System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 000003DC, Size: 4
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
bei Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
bei Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
bei Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
bei Trinity.GameUI.SafeClickUIButtons() in c:\Users\Simon\Desktop\Demon\Plugins\Trinity\Helpers\GameUI.cs:Zeile 139.
bei Trinity.Trinity.OnPulse() in c:\Users\Simon\Desktop\Demon\Plugins\Trinity\Plugin.cs:Zeile 57.
System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 0000035C, Size: 4
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
bei Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
bei Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
bei Zeta.Game.Internals.Actors.DiaPlayer.get_ExperienceNextHi()
bei Zeta.Game.Internals.Actors.DiaPlayer.get_ExperienceNextLevel()
bei Zeta.Bot.GameStats.(Object , EventArgs )
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Delegate.DynamicInvoke(Object[] args)
bei Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Arreat Core v1.5 TP
System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000354, Size: 4
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
bei Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
bei Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
bei Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
bei Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
bei Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
bei Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\Users\Simon\Desktop\Demon\Plugins\Trinity\Combat\HotbarSkills.cs:Zeile 117.
bei Trinity.HotbarSkills.Update() in c:\Users\Simon\Desktop\Demon\Plugins\Trinity\Combat\HotbarSkills.cs:Zeile 54.
bei Trinity.PlayerInfoCache.RefreshHotbar() in c:\Users\Simon\Desktop\Demon\Plugins\Trinity\Cache\PlayerInfoCache.cs:Zeile 263.
bei Trinity.Trinity.ResetEverythingNewGame() in c:\Users\Simon\Desktop\Demon\Plugins\Trinity\Helpers\GameEvents.cs:Zeile 197.
bei Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Simon\Desktop\Demon\Plugins\Trinity\Helpers\GameEvents.cs:Zeile 111.
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Delegate.DynamicInvoke(Object[] args)
bei Zeta.Bot.GameEvents.(Delegate , Object[] )
GameChanged. Clearing actors
Joined a game!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Arreat Core v1.5 TP
Game joined, Resetting profile caches.
Resetting current behavior.
========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] 4f8d4e2a-ab0c-487b-9c73-f306f2aebe49
Replaced hook [ProfileOrderBehavior_Hook] 56e7df7e-8ce8-47b8-a3fc-9d7e1509c840
Leaving game, reason: Done.
Profile completed
Number of games completed: 2
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 12.4 seconds before next game...
I tested it but there was backtracking, the zones are so large with many routes that the bot seems to get lost a lot of the time. I will be testing Arreat crater today as there shouldn't be as much backtracking there hopefully since it does not have as many paths. I want to keep perfecting this profile as much as I can, I'm actually pretty happy with how efficient it is now. I will also be looking to work on making quality profiles as soon as RoS drops for farming the new content.
Yea exacly, If the profile you testing not perfect enough dont put it online please!, because i like how you doing right now because of the perfection of the profile's.
Do you understand me?, i mean All your profile's IN this post, Are Perfect. Yes realy perfect.. so like you said the depths to much of backtracking or something.. Okay so than don''t put it online.
All your profile's are realy Efficient because you know where is the good locations to farm '' the Core arreat - TD 1, And azmodan.
What i want from you, is that if the RoS is coming out.. That you going to investigation where is still most farming spot.
Because i think when the RoS content is out there wil deffinlty spot where also good to farm (mobs,chest,Elite) (NOT EXP) than the core loctation.
So let me/us to know when and where the good farming spot is when the RoS content is out.
That's your little homework.
Please Please PLEASE make good , perfections profile's .. because that's make you and this post very good.
Thanks to you and the other members to make this possble.
Godbless ya.
@Beatjuggler, do you have the checkpoint from right before entering Azmodan's room?
Works now, thank u very much. I should be a better reader....
That is a Trinity bug, I'm actually writing down all the bugs I find with Trinity so I can let the developer of Trinity know and get them resolved quicker.
@Beatjuggler, do you have the checkpoint from right before entering Azmodan's room?