bilinmiyor
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- Mar 27, 2012
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[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=60989
Replaced hook [ProfileOrderBehavior_Hook] 3f10b7ce-c029-4356-a91b-a7ef234cd6cf
Closing questreward dialog
[Trinity] Town Portal timer finished
rrrix if I mark 61+ items bot tries to pick up old style iLvL 61+ items. I just want to pick up only and only new 61 required level items in order to get new materials. thanks
Anyway you could add an option about Electrified monsters, at the moment it just kites around like crazy hardly ever attacking(especially when the minions are also electrified), basically i would rather it tanked the electric as it doesn't hurt that much.
<!-- FrozenPulse -->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="2*"/>
<ColumnDefinition Width="2*"/>
</Grid.ColumnDefinitions>
<TextBlock Margin="2" Text="Orbiter" FontWeight="Bold" VerticalAlignment="Center"/>
<Slider Grid.Column="1" Template="{DynamicResource Slider}"
Interval="500" Maximum="30" Minimum="2"
SmallChange="1" LargeChange="5"
TickPlacement="None" IsMoveToPointEnabled="True"
Value="{Binding Path=DataContext.Avoid.FrozenPulse, RelativeSource={RelativeSource FindAncestor, AncestorType=UserControl, AncestorLevel=2}}"
HorizontalAlignment="Stretch" Margin="2"/>
<Slider Grid.Column="2" Template="{DynamicResource Slider}"
Interval="500" Maximum="100" Minimum="0"
SmallChange="1" LargeChange="5"
TickPlacement="None" IsMoveToPointEnabled="True"
Value="{Binding Path=AvoidFrozenPulseHealth, Converter={StaticResource percentConverter}}"
HorizontalAlignment="Stretch" Margin="2"/>
</Grid>
<!-- FrozenPulse -->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="2*"/>
<ColumnDefinition Width="2*"/>
</Grid.ColumnDefinitions>
<TextBlock Margin="2" Text="Frozen Pulse" FontWeight="Bold" VerticalAlignment="Center"/>
<Slider Grid.Column="1" Template="{DynamicResource Slider}"
Interval="500" Maximum="30" Minimum="2"
SmallChange="1" LargeChange="5"
TickPlacement="None" IsMoveToPointEnabled="True"
Value="{Binding Path=DataContext.Avoid.FrozenPulse, RelativeSource={RelativeSource FindAncestor, AncestorType=UserControl, AncestorLevel=2}}"
HorizontalAlignment="Stretch" Margin="2"/>
<Slider Grid.Column="2" Template="{DynamicResource Slider}"
Interval="500" Maximum="100" Minimum="0"
SmallChange="1" LargeChange="5"
TickPlacement="None" IsMoveToPointEnabled="True"
Value="{Binding Path=AvoidFrozenPulseHealth, Converter={StaticResource percentConverter}}"
HorizontalAlignment="Stretch" Margin="2"/>
</Grid>
I noticed "Orbiter" shows up twice in the Avoidance slider thingy![]()
Ah now I understand - thanks for clarifying. I'll adjust the logic to be this.
It's at the bottom of the avoidance slider list:
![]()
just saw one thing conencted to this
Code:[Trinity] TrinityTownPortal started - clearing area, waitTime=-1, startHealth=60989 Replaced hook [ProfileOrderBehavior_Hook] 3f10b7ce-c029-4356-a91b-a7ef234cd6cf Closing questreward dialog [Trinity] Town Portal timer finished
my monk trying to portal to town like 10 times and in the end of the chanelling he move the hand and starting to cast it again
no mobs or AOE in the cellar...
where in trinity files i can find a solution - increase TP timer or what?
Also: I hear you loud and clear... Wizards suck
I haven't honestly even played my Wiz yet. Will get to this tonight!