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DB in creating new game loop

CrazyJosh

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Nov 30, 2010
Messages
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Code:
Demonbuddy v1.1.1679.334 started
Logging in...
Attached to Diablo III with pid: 8764
Flashing window
Executable Path: C:\d34m0_n\Demonbuddy.exe
OS Architecture: AMD64
OS: Windows 8 64-bit
OS Language: English (United States)
Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
[Trinity] Starting up Debug Logger
[Trinity] Initialized v1.8.1
[Trinity] OnEnable start
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] Using Trinity Unstucker
[Trinity] ENABLED: Trinity v1.8.1 now in action!
There are 2 plugins
[Trinity] Reset bot TPS to default
Current bot set to Order Bot
Loaded profile Act 1 CotA
Start/Stop Button Clicked!
Reloading AssemblyLoader<Zeta.Bot.ICombat> - RoutineManager.Reload
Chose Trinity as your combat routine
Replaced hook [RoutineCombat] 5cbebcb6-9f77-4ee4-9917-d18c82e62829
Routines were reloaded. New routine list:
Belphegor All-in-One v1.1.1679.334
Trinity v0.0.0.0
Generic v1.1.1679.334
Forcing profile reload.
Loaded profile Act 1 CotA
Starting bot Order Bot
Chose Trinity as your combat routine
Replaced hook [RoutineCombat] 707a42fc-20c0-4848-b270-14fd3c5a3fab
Added new hook [OutOfGame] b6f9b134-3a82-47c0-b1e8-348fa3ee1157
Added new hook [Death] 75a28956-68c5-4dc1-bbae-64a3929f8583
Added new hook [RoutineBuffs] ffd682fb-451f-409c-8161-3a7a92d14c11
Added new hook [RoutineCombat] 1cfafa5c-c28b-4345-9c25-187367ea2606
Added new hook [Combat] f38a161f-012c-444b-843d-2a8d0f5c31c5
Added new hook [IdentifyItems] 445f0a81-3cf0-45b7-96ae-5580b222d580
Added new hook [StashItems] d642d4ce-fb55-4658-9824-ab8a176de18d
Added new hook [SellAndRepair] 922d8e8b-7f83-47ed-b6e3-4e25af55dc5c
Added new hook [SalvageItems] a4b948aa-3d8a-47d8-9fa1-d283ea30835d
Added new hook [VendorRun] f441a6a6-e596-46b7-80ad-42e8d0125f52
Added new hook [Loot] fed0fdf2-9c2b-41e8-b840-7605f44397de
Replaced hook [BotBehavior] 76ee9201-0958-414c-95df-25c75d62c55b
[Trinity] Bot Starting
Replaced hook [Combat] a45c6e5a-10a9-4f6d-8ba7-1505939fe828
Replaced hook [VendorRun] 739ffea0-1e0a-4b90-8ef7-b2d6e5465d83
Replaced hook [Loot] b36e167e-c5e4-49ad-8b40-09f7442b5d39
Replaced hook [Death] 398cf6e7-8580-4506-b5c2-3dfe66e20598
Spooling up bot thread.
Bot thread started.
[Trinity] ItemRules is using the soft rule set.
[Trinity] PICKLOG = Rare 
[Trinity] KEEPLOG = Rare 
[Trinity] RULEPATH = C:\d34m0_n\Plugins\Trinity\ItemRules\Rules\soft 
[Trinity] ... loaded: 13 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 0 Salvage rules
[Trinity] ... loaded: 65 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 86 Rare Keep rules
[Trinity] ... loaded: 137 Legendary Keep rules
[Trinity] ... loaded: 0 Set Keep rules
[Trinity] ... loaded: 0 Macros
[Trinity] ItemRules loaded a total of 289 Soft rules!
[Trinity]  _______________________________________
[Trinity]  ___-|: Darkfriend's Item Rules 2 :|-___
[Trinity]  ___________________Rel.-v 2.2.3.0_______
[Trinity] ItemRules is using the soft rule set.
[Trinity] PICKLOG = Rare 
[Trinity] KEEPLOG = Rare 
[Trinity] RULEPATH = C:\d34m0_n\Plugins\Trinity\ItemRules\Rules\soft 
[Trinity] ... loaded: 13 Pickup rules
[Trinity] ... loaded: 0 Identify rules
[Trinity] ... loaded: 0 Salvage rules
[Trinity] ... loaded: 65 Common Keep rules
[Trinity] ... loaded: 1 Magic Keep rules
[Trinity] ... loaded: 86 Rare Keep rules
[Trinity] ... loaded: 137 Legendary Keep rules
[Trinity] ... loaded: 0 Set Keep rules
[Trinity] ... loaded: 0 Macros
[Trinity] ItemRules loaded a total of 289 Soft rules!
Loaded profile Act 1 CotA
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
Joined a game!
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 1 CotA
Game joined, Resetting profile caches.
Resetting current behavior.
========== Grid segmentation resetting!!! ============
========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] 80f2a3c3-4104-420d-a78b-82728d486a72
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Replaced hook [ProfileOrderBehavior_Hook] 4474c994-158f-4f0d-aa74-10a42963ca79
Leaving game, reason: Done.
Navigator.Clear
Number of games completed: 1
Profile completed
[Trinity] 
[Trinity] DISABLED: Trinity is now shut down...
[Trinity] 
[Trinity] Exception in Generic Cache Manager
[Trinity] System.Threading.ThreadAbortException: Thread was being aborted.
   at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
   at System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
   at Trinity.GenericCache.Manage() in c:\d34m0_n\Plugins\Trinity\Cache\GenericCache.cs:line 160
Last run acquired 0 gold.
Waiting 12.5 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Expert, Quest: 72738, QuestStep: 12, ResumeFromSave: True, IsPrivate: True]
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000318, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.get_ParagonLevel()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Act 1 CotA
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
   at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
   at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
   at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\d34m0_n\Plugins\Trinity\Combat\HotbarSkills.cs:line 121
   at Trinity.HotbarSkills.Update() in c:\d34m0_n\Plugins\Trinity\Combat\HotbarSkills.cs:line 57
   at Trinity.PlayerInfoCache.RefreshHotbar() in c:\d34m0_n\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 262
   at Trinity.Trinity.ResetEverythingNewGame() in c:\d34m0_n\Plugins\Trinity\Helpers\GameEvents.cs:line 196
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\d34m0_n\Plugins\Trinity\Helpers\GameEvents.cs:line 110
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.GameEvents.(Delegate , Object[] )
GameChanged. Clearing actors
Joined a game!
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 1 CotA
Game joined, Resetting profile caches.
Resetting current behavior.
========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] 96ab2b56-9dba-4ccb-8029-f0407501d9b3
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Replaced hook [ProfileOrderBehavior_Hook] 909c36a8-01fd-46bc-af50-431b34efc57c
Leaving game, reason: Done.
Navigator.Clear
Profile completed
Number of games completed: 2
Last run acquired 0 gold.
Waiting 14.1 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Expert, Quest: 72738, QuestStep: 12, ResumeFromSave: True, IsPrivate: True]
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000318, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.get_ParagonLevel()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Act 1 CotA
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
   at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
   at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
   at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\d34m0_n\Plugins\Trinity\Combat\HotbarSkills.cs:line 121
   at Trinity.HotbarSkills.Update() in c:\d34m0_n\Plugins\Trinity\Combat\HotbarSkills.cs:line 57
   at Trinity.PlayerInfoCache.RefreshHotbar() in c:\d34m0_n\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 262
   at Trinity.Trinity.ResetEverythingNewGame() in c:\d34m0_n\Plugins\Trinity\Helpers\GameEvents.cs:line 196
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\d34m0_n\Plugins\Trinity\Helpers\GameEvents.cs:line 110
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.GameEvents.(Delegate , Object[] )
GameChanged. Clearing actors
Joined a game!
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 1 CotA
Game joined, Resetting profile caches.
Resetting current behavior.
========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] 34b0c745-d738-4eb3-8e35-a9cc71217e1a
Replaced hook [ProfileOrderBehavior_Hook] 98ed1f45-00c4-4252-8dbf-c45027c37cab
Leaving game, reason: Done.
Navigator.Clear
Profile completed
Number of games completed: 3
Last run acquired 0 gold.
Waiting 6.6 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Expert, Quest: 72738, QuestStep: 12, ResumeFromSave: True, IsPrivate: True]
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000318, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaActivePlayer.get_ParagonLevel()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Act 1 CotA
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
   at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
   at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
   at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\d34m0_n\Plugins\Trinity\Combat\HotbarSkills.cs:line 121
   at Trinity.HotbarSkills.Update() in c:\d34m0_n\Plugins\Trinity\Combat\HotbarSkills.cs:line 57
   at Trinity.PlayerInfoCache.RefreshHotbar() in c:\d34m0_n\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 262
   at Trinity.Trinity.ResetEverythingNewGame() in c:\d34m0_n\Plugins\Trinity\Helpers\GameEvents.cs:line 196
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\d34m0_n\Plugins\Trinity\Helpers\GameEvents.cs:line 110
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.GameEvents.(Delegate , Object[] )
GameChanged. Clearing actors
Joined a game!
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 1 CotA
Game joined, Resetting profile caches.
Resetting current behavior.
========== Grid segmentation resetting!!! ============
Replaced hook [ProfileOrderBehavior_Hook] a750fc40-3d92-4d99-bfd1-b2ff7ba1e35a
Replaced hook [ProfileOrderBehavior_Hook] fe24ad1d-517c-4275-82c0-6b7cfdc148db
Leaving game, reason: Done.
Navigator.Clear
Profile completed
Number of games completed: 4
Last run acquired 0 gold.

As it says, it starts properly, creates game, then immediately leaves game and creates a new one. Have tried several profiles.
 
check if the profile you are trying to use requires a plugin or something

also,you get that on every profile?
 
check if the profile you are trying to use requires a plugin or something

also,you get that on every profile?
The only plugins that were required was the two that came with DB. I upgraded to the beta DB and it seems to be working now.
 
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