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Kitten, a feral druid routine

Did Iron Juggernaut today with my 564 feral. Kitty did 235k and Superbad did 315. Not sure why the numbers are significantly different. I can't use CombatBot because it lags my game all to shit...so I used Tyrael with framelock off for Kitty and on for Superbad.

I'm working on it for the moment and it will support framelock. Feral already done, need to do the guardian part.
 
New version available ! Delete your old folder and download the new zipfile. Unpack in your routines folder.
 
I tried this last night, and I have to say it is faster than Superbad, but lacks some of the finesse of it. This CR does not seem to overwrite weaker bleeds with stronger ones, and Rip/Rake are falling off for way too long. If Rip has less than 6 seconds or so, and SR will not drop first you should wait for Rip to almost fall off then reapply 5cp Rip. Right now it seems to FB regardless of Rip time as long as it is still active. On single targetfights rakeshouldn't be below 95% uptime tbh, and on Iron Juggs I only had 79% uptime :(. Also FoN isn't being used properly. I posted on this in Superbad's thread, so I will post here as well in hopes you implement it =D

Overall, I am quite pleased with this rotation!

Basically, outside of trinket procs they should NEVER all be dumped, only reason to use one without a proc is if you get capped at 3 because of bad trinket RNG, and even then you only use 1 so they aren't wasted.

If you have Rune of Reorigination, you want to dump ALL charges with sub 2 seconds left in the buff(ideally it is <1 second, but this tends to have the last one used without the RoRo buff, resulting in a weak treant rip, so 2 seconds solves this problem. Also, the reason for waiting to dump them until the buff is about to run out is the treant's rake is a snapshot buff which IS affected by the massive mastery buff from RoRo proc, while their melee attacks ARE NOT snapshot, they are real time, so you want them to be attacking the boss AFTER the proc expires so you regain all of your haste and crit.

With all other +Agility proc trinkets, ALL charges should be dumped once they proc, ESPECIALLY if RoRo is procced and above the >2 second threshold.
 
I tried this last night, and I have to say it is faster than Superbad, but lacks some of the finesse of it. This CR does not seem to overwrite weaker bleeds with stronger ones, and Rip/Rake are falling off for way too long. If Rip has less than 6 seconds or so, and SR will not drop first you should wait for Rip to almost fall off then reapply 5cp Rip. Right now it seems to FB regardless of Rip time as long as it is still active. On single targetfights rakeshouldn't be below 95% uptime tbh, and on Iron Juggs I only had 79% uptime :(. Also FoN isn't being used properly. I posted on this in Superbad's thread, so I will post here as well in hopes you implement it =D

Overall, I am quite pleased with this rotation!

What is the correct use of FoN ? I implented it, but I don't use it.

For rip and rake, I will change the code a little bit.
 
That is what I was explaining in my quote. FoN gives 3 charges that recharge individually once used. You shouldn't ever have 3 charges stored up on a boss fight since it is a dps loss, but you shouldn't use all 3 either unless you have trinket procs.

I am also curious, why don't you use foN? Even at lower ilvls, sub 500, it is a 5k or so dps increase. You using SotF/DoC?
 
That is what I was explaining in my quote. FoN gives 3 charges that recharge individually once used. You shouldn't ever have 3 charges stored up on a boss fight since it is a dps loss, but you shouldn't use all 3 either unless you have trinket procs.

I am also curious, why don't you use foN? Even at lower ilvls, sub 500, it is a 5k or so dps increase. You using SotF/DoC?

Yes, I use SotF/DoC. Ok for FoN, on normal mobs he should use it as you explain, tought on bosses to use them all at once. Will change it. Added also refresh time checks for Rip and Rake.

Edit : FoN changed in Revision 110.
 
Yes, I use SotF/DoC. Ok for FoN, on normal mobs he should use it as you explain, tought on bosses to use them all at once. Will change it. Added also refresh time checks for Rip and Rake.

Edit : FoN changed in Revision 110.
Cheers! I am done raiding for the week so I'll give it another go next Tuesday :D
 
Seems to work pretty nice im pleased, one small issue with and without auto movement on it seems to be attempting to wild charge withing the minimum range causing it to stand there doing nothing.
 
Seems to work pretty nice im pleased, one small issue with and without auto movement on it seems to be attempting to wild charge withing the minimum range causing it to stand there doing nothing.

Fixed
 
Amazing CR, very amazing, however I notice a big FPS drop while in combat, I don't have framelock on, wondering if it's just me.
 
I just tried this on Ordos, and it is still using FoN charges as soon as they are come off CD without any trinkets procced.
 
Is there an internal Framelock within the coding some place?, Because I go from 100+ FPS to about 15 FPS in combat when using this CR.

I Love the CR just would really like to disable the Framelock if there is one coded.
 
Is there a way to configure this to heal in combat? I'm trying to get a new druid up and running on timeless isles and occasional come up agains some mobs that i cannot kill, unless i put a rejuv or 2 on myself. Would be nice to have the bot pop out of cat form for a quick rejuv and then pop back in to continue fighting when solo.
 
Is there a way to configure this to heal in combat? I'm trying to get a new druid up and running on timeless isles and occasional come up agains some mobs that i cannot kill, unless i put a rejuv or 2 on myself. Would be nice to have the bot pop out of cat form for a quick rejuv and then pop back in to continue fighting when solo.

The code is alreday there for low lvl druids, I can make it useable also when playing solo.

Edit : added and also in settings you can set when to use. If you don't need it anymore, place value on 0.
 
Is there an internal Framelock within the coding some place?, Because I go from 100+ FPS to about 15 FPS in combat when using this CR.

I Love the CR just would really like to disable the Framelock if there is one coded.

Disabled framelock, because it gaves problems. The CR is fast enough and realy don't need Framelock. That way we avoid skipping spells when it goes too fast.

Edit : and the ability not ready errors are gone :)
 
Thanks!, I had one more question.. if you get time could you possibly add an auto target option like you have on your priest CR?, if not that's alright.

An thanks for the quick update :D
 
Thanks!, I had one more question.. if you get time could you possibly add an auto target option like you have on your priest CR?, if not that's alright.

An thanks for the quick update :D

Now you can disable Movement and if needed enable Targeting and Facing. Movement is auto disabled if you use Lazy Raider, Tyrael or Raidbot.
 
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