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Superbad 4.0 (Druid Routine)

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Thank you for the sweet CC.

I'm using this with Kick's profiles. When the toon flies to a combat area and encounters mobs that attack it, it doesn't dismount. I don't know if this is an issue with the profile, HB or the CC.
 
Awesome work. Had to OS on Garrosh tonight and ripped it up, out DPS'ing and embarrassing the other DPS even though I am 10-14 ilvl's behind.
 
hello there, nice routine

but i have a doubt. How are the calculations on rake and rip strenght? it seems the routine only redfresh when they are over and not when we got procs.

Are those calculations based on agility only or on mastery too for those with RoRo?

Thank you
 
hello there, nice routine

but i have a doubt. How are the calculations on rake and rip strenght? it seems the routine only redfresh when they are over and not when we got procs.

Are those calculations based on agility only or on mastery too for those with RoRo?

Thank you
I know I have said this before in the past, but it seemed to got overlooked, but this profile is not using FoN charges correctly, it seems to be dumping them randomly with no trinket procs. Basically, outside of trinket procs they should NEVER be dumped, only reason to use one without a proc is if you get capped at 3 because of bad trinket RNG, and even then you only use 1 so they aren't wasted.

If you have Rune of Reorigination, you want to dump ALL charges with sub 2 seconds left in the buff(ideally it is <1 second, but this tends to have the last one used without the RoRo buff, resulting in a weak treant rip, so 2 seconds solves this problem.) Also, the reason for waiting to dump them until the buff is about to run out is the treant's rake is a snapshot buff which IS affected by the massive mastery buff from RoRo proc, while their melee attacks ARE NOT snapshot, they are real time, so you want them to be attacking the boss AFTER the proc expires so you regain all of your haste and crit.

With all other +Agility proc trinkets, ALL charges should be dumped once they proc, ESPECIALLY if RoRo is procced and above the >2 second threshold.

Same as my previous posts about FoN, dots so not seem to have damage modifiers/procs coded in, so it is a dps loss not overwriting with stronger rips and rakes
 
Would anyone be willing to work on settings for guardian FC?

This routine can handle it I'd just love some guidance on setup.
 
Same as my previous posts about FoN, dots so not seem to have damage modifiers/procs coded in, so it is a dps loss not overwriting with stronger rips and rakes

These modifiers are coded in... mh... i will login now to see whats going on
 
hello there, nice routine

but i have a doubt. How are the calculations on rake and rip strenght? it seems the routine only redfresh when they are over and not when we got procs.

Are those calculations based on agility only or on mastery too for those with RoRo?

Thank you

They take everything into account:

public static double Rake_sDamage
{
get
{
double Rake_sAP = AP;
double Rake_sMastery = Mastery;
double Rake_sMult = Multiplier;
return (((99 + (Rake_sAP*0.3))*Rake_sMastery)*Rake_sMult);
}
}

public static double Rip_sDamage
{
get
{
double Rip_sAP = AP;
double Rip_sMastery = Mastery;
double Rip_sMult = Multiplier;
return (((113*Rip_sMastery) + 320*5*Rip_sMastery + 0.0484*5*Rip_sAP*Rip_sMastery)*Rip_sMult);
}
}

private void SnapShotStats()
{
var DoCSID = buff.dream_of_cenarius_damage.up;
AP = StyxWoW.Me.AttackPower;

using (StyxWoW.Memory.AcquireFrame())
{
Multiplier = Lua.GetReturnVal<double>("return UnitDamage(\"player\");", 6);
Mastery = (1 + (Lua.GetReturnVal<double>("return GetMasteryEffect()", 0)/100));
}

if (DoCSID)
Multiplier = Multiplier*1.3;
}


Edit: i found out, that mastery was calculated wrong when it was >100%... fixed that. :)
 
I know I have said this before in the past, but it seemed to got overlooked, but this profile is not using FoN charges correctly, it seems to be dumping them randomly with no trinket procs. Basically, outside of trinket procs they should NEVER be dumped, only reason to use one without a proc is if you get capped at 3 because of bad trinket RNG, and even then you only use 1 so they aren't wasted.

If you have Rune of Reorigination, you want to dump ALL charges with sub 2 seconds left in the buff(ideally it is <1 second, but this tends to have the last one used without the RoRo buff, resulting in a weak treant rip, so 2 seconds solves this problem. Also, the reason for waiting to dump them until the buff is about to run out is the treant's rake is a snapshot buff which IS affected by the massive mastery buff from RoRo proc, while their melee attacks ARE NOT snapshot, they are real time, so you want them to be attacking the boss AFTER the proc expires so you regain all of your haste and crit.

With all other +Agility proc trinkets, ALL charges should be dumped once they proc, ESPECIALLY if RoRo is procced and above the >2 second threshold.

Hey Cukie:

If changed roro from <1 to <2 now.

Handling FoN is a little hard to understand for me:
What would we do if we have RoRo and Ted equipped?


Currently we use FoN if one the the following criterias matches:
- Ted procs
- RoRo <2
- 2 Trinkets active (only if we dont use roro)
- 1 trinket active and about to expire

A little bit hard to make decent code supporting all trinkets... :/
 
Hey Cukie:

If changed roro from <1 to <2 now.

Handling FoN is a little hard to understand for me:
What would we do if we have RoRo and Ted equipped?


Currently we use FoN if one the the following criterias matches:
- Ted procs
- RoRo <2
- 2 Trinkets active (only if we dont use roro)
- 1 trinket active and about to expire

A little bit hard to make decent code supporting all trinkets... :/

That would be perfect if it didn't use all charges with no trinkets active, it should only use 1 if you cap at 3 charges before a trinket procs, saving the other 2 for trinkets.

On a side note, if we have target and movement enabled, can we have the CR attack someone that is trying to gank you? Currently it just stays on the mob getting wtfpwnd by someone. I am gearing up a new druid atm, and keep getting ganked on the timeless isle by people farming bloody coins, and the CR refuses to attack them.
 
well for me it seems the routine dont refresh the bleeds on the procs. Is there a something i should change on settings to test? my rig is kind of old so tps are set to lower values. Can this affect the calculations and the reapplying of the bleeds? Chosing between tyrael or lazyraider can have different results on performance and/or efectiveness?

Thanks
 
When I am in a raid group I am casting healing touch for some reason. I cast it on myself I have it set to NEVER use it ever it cast even if Predatory swiftness is already up ( thought maybe that why cause buff was missing). If I manually move my character to interrupt spell he immediately goes back to feral and starts to DPS again. WTF is going on with that anyone else have that problem.
 
NOTE it is also trying to cast Healing touch when tanking also. all are set to "0%" not sure why this I happening
 
well for me it seems the routine dont refresh the bleeds on the procs. Is there a something i should change on settings to test? my rig is kind of old so tps are set to lower values. Can this affect the calculations and the reapplying of the bleeds? Chosing between tyrael or lazyraider can have different results on performance and/or efectiveness?

Thanks

Hey Cass!
Its really important to enable Framelock. 15 TPS should be good - more TPS is not bad, but the result wont be much better.
If you enable Framelock all actions from the Routine will be executed in 1 Frame, otherwise it can be split into several frames, which is obviously a huge loss.
With 15 TPS and Framelock enabled it tries to execute the whole routine 15 Times Per Second - this should be enough. So the reaction time should be 1/15 second.
The settings for TPS and Framelock can be found @ Settings & Tools (HB setting, not routine settings).

The routine does not always refresh the dots on procs. There are several criterias that must be true. In general: If a new dot is not 15% stronger then the current dot, its not worth it.
Dot strenght is affected by lots of stuff (Mastery, AP, Buffs...) and a player might not see in real time whats really going on.

Regarding Tyrael and Lazyraider:
I use Tyrael / Lazyraider and Raidbot and they dont differ much in my experience.
If your rig is a little bit older i would choose Tyrael and enable SOFTLOCK @ Tyrael settings.
 
NOTE it is also trying to cast Healing touch when tanking also. all are set to "0%" not sure why this I happening

Hey mofotyler! :-)

Thats true, the use of predatory swiftness is automated for ferals and guardians. I might add a setting to disable it.
If you want to move on your own, you can disable movement in the settings of the routine.
 
That would be perfect if it didn't use all charges with no trinkets active, it should only use 1 if you cap at 3 charges before a trinket procs, saving the other 2 for trinkets.

On a side note, if we have target and movement enabled, can we have the CR attack someone that is trying to gank you? Currently it just stays on the mob getting wtfpwnd by someone. I am gearing up a new druid atm, and keep getting ganked on the timeless isle by people farming bloody coins, and the CR refuses to attack them.

Hello again. :-)

I have to add, that all 3 charges are used when our target will die soon (cant remember what time it was actually, but i think it was < 30 seconds).
Doesnt this work good @ questing? :-/ I can disable it.

I can add that it kills players first, yes. :-) Good idea.
 
NOTE it is also trying to cast Healing touch when tanking also. all are set to "0%" not sure why this I happening
You must have incredible lag for that to happen, I have never seen that happen myself while using this. And I usually have 26/26 MS
 
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