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[Exile.cs] not "spamming" flicker strike

randomstraw

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Code:
Register("Flicker Strike", ret => HasAura(LokiPoe.ObjectManager.Me, "frenzy_charge", 1));

seems not to get recognized, as it should trigger once i have atleast one frenzy charge up. doesnt get true at all. something with the "frenzy_charge" broken?
 
In the Exile CR, the Frenzy skill was just promoted in the skill list to build up charges first, rather than how it was before lower priority and not building up chargers..

At the top of RegisterMainAbilities, you'd want to change the order of:
Code:
Register("Frenzy", ret => !HasAura(LokiPoe.ObjectManager.Me, "frenzy_charge", MaxFrenzyCharges, 3));

It'll build up freenzy charges first, and then use Flicker Strike when it's below it. It'll never trigger with 1 charger, because the character wouldn't be using any skill but frenzy to get max chargers first.

Once you make those changes, it should work. I just tested Flicker + Frenzy and it's working; just under the condition when max Frenzy charges are built up.
 
Hi,

my CR currently consists of

Code:
			Register("Flicker Strike", ret => HasAura(Me, "frenzy_charge", 1, 1));

            //FALLBACKs
            Register("Spectral Throw");
            Register("Default Attack");

and nothing more.

even if i have frenzy charges, he uses spectral throw and Flicker Strike only on its cooldown, not bypassing it. Maybe the spellmanager has issues casting a spell on cd (which can be bypassed using a frenzy charge)
 
Maybe the spellmanager has issues casting a spell on cd (which can be bypassed using a frenzy charge)

Good catch, I do think that is the issue you're seeing then.

This should work correctly in #721. I just tested locally and it's clearly using flicker strike much faster than before (default Exile builds up to 3 chargers first).

Were there any more skills that had this mechanic?
 
Good catch, I do think that is the issue you're seeing then.

This should work correctly in #721. I just tested locally and it's clearly using flicker strike much faster than before (default Exile builds up to 3 chargers first).

Were there any more skills that had this mechanic?

Theres a build utilizing power charges to bypass the cold snap cooldown, but thats all i can think of using that mechanic.

Glad it'll work in the next version! :)
 
Thanks! Cold Snap support will be added as well.
 
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