So iam at ilvl 565 with my mage.
Frost specced and all.
Still normal geared players outdps me, and i have 8 pieces of HC gear on my toon.
It just doesnt sound right in my head when a normal geared person with 555/560ish ilvl outdps me by faar.
What am i doing wrong? Ive talked to the ranked mage you have been mentioning, he has given me his settings and such. Still it doesnt work out for me!
Millz, can you please hand me(us) a PvE settings file with the correct frost raid specc and what settings should Tyrael have? Maybe something else is wrong and not the routine...
for example in questing botbase doing kicks leveling profiles the bot tries to attack friendly questgiver npc... when you switch target manually to yourself for example, it than tries to attack urself o.o
*using donor version*
So iam at ilvl 565 with my mage.
Frost specced and all.
Still normal geared players outdps me, and i have 8 pieces of HC gear on my toon.
It just doesnt sound right in my head when a normal geared person with 555/560ish ilvl outdps me by faar.
What am i doing wrong? Ive talked to the ranked mage you have been mentioning, he has given me his settings and such. Still it doesnt work out for me!
Millz, can you please hand me(us) a PvE settings file with the correct frost raid specc and what settings should Tyrael have? Maybe something else is wrong and not the routine...
Hey - Just double checked this in game, it's definitely casting Scorch when moving for me. Is it not for you? Any specific times you're noticing it not casting Scorch on the move?
What is the purpose of "enable wow chat output" in the Advanced Tab? i see this in Tyrael also... what does this do?
Here's a piece of the log :
>>> Attacking a Burning Berserker on Timeless Isle
>>> Standing still, auto-casting
[21:00:15.735 D] [Portal] Automatically enabling burst mode!
[21:00:16.708 N] [Portal] [HP: 100] [Mana: 81.8] [Heating Up: False] [Pyro: True] [Casting: Pyroblast] [On: Burning Berserker @ 67.2% - 2.3m]
[21:00:18.115 N] [Portal] [HP: 100] [Mana: 83.3] [Heating Up: True] [Pyro: False] [Casting: Fireball] [On: Burning Berserker @ 58.9% - 2.0m]
[21:00:19.509 N] [Portal] [HP: 100] [Mana: 85.3] [Heating Up: True] [Pyro: False] [Casting: Living Bomb] [On: Burning Berserker @ 55.6% - 1.9m]
[21:00:19.541 N] [Portal] [HP: 100] [Mana: 85.3] [Heating Up: True] [Pyro: False] [Casting: Fireball] [On: Burning Berserker @ 55.6% - 1.9m]
[21:00:20.116 N] [Portal] [HP: 100] [Mana: 85.3] [Heating Up: True] [Pyro: False] [Casting: Fireball] [On: Burning Berserker @ 55.1% - 1.9m]
[21:00:21.689 N] [Portal] [HP: 100] [Mana: 83.6] [Heating Up: False] [Pyro: True] [Casting: Living Bomb] [On: Burning Berserker @ 45.2% - 1.6m]
[21:00:21.722 N] [Portal] [HP: 100] [Mana: 83.6] [Heating Up: False] [Pyro: True] [Casting: Pyroblast] [On: Burning Berserker @ 45.2% - 1.6m]
[21:00:21.754 N] [Portal] [HP: 100] [Mana: 83.6] [Heating Up: False] [Pyro: True] [Casting: Pyroblast] [On: Burning Berserker @ 42.4% - 1.5m]
[21:00:22.130 N] [Portal] [HP: 100] [Mana: 83.6] [Heating Up: False] [Pyro: True] [Casting: Pyroblast] [On: Burning Berserker @ 40.9% - 1.4m]
>>> Starting to run (evasive action since the Berserker uses his fire-buff
>>> Portal does nothing ...
[21:00:23.613 D] [Portal ~ Debug] Suspend Keys Activated
[21:00:23.614 N] [Portal] [HP: 100] [Mana: 81.9] [Heating Up: True] [Pyro: False] [Movement: Suspending - User in Control]
[21:00:23.614 D] [Portal ~ Debug] SuspendMovement: Setting No Player Movement
[21:00:23.614 D] [Portal ~ Debug] SuspendMovement: Setting No Stuck Handling
[21:00:23.647 D] [Portal ~ Debug] Suspend Keys Activated
[21:00:23.647 D] [Portal ~ Debug] Stopping Movement!
If it's working for you, then I must be doing something wrong (settings perhaps?)
(I'm using Tyrel in framelock mode)
Is there a setting to make the placement of Power Rune not so perfect? It's dead center under me everytime
Millz, There is something broken force combat option. When i was target someone in invisible mode cr was starting to attack. But last revisions its not attacking till i use any spell to target...
View attachment 118628
So force combat option is useless in invis mode right now.
Millz, you previously gave me a suggestion to keep from placing living bomb on MC'd players during Garrosh fight. I raised the HP to 1.15M to try to keep from dotting them. However, it seems they are still being hit with living bomb. - Is there a multi dotting feature that you have built in so that the cc will place living bomb on at least two targets automatically? I have been told by my healers that living bomb is showing up as a debuff (I think they use tidy plates).
Thanks
Disable the "Suspend Movement" setting on the General tab![]()
I uploaded the log, but there were several fights in there and I'm not sure this will help you. I glanced at it and didn't see any casts on the player. Perhaps all they are referring to is the damage the MC'd player received because we were stacking on Garrosh during that phase. I know from my own logs there were times it hit them for 40-80k per tick and there were several. I was on the descrated weapon, so mostly I would try to interrupt them and then move back to the weapon and let the rest of the dps break the mind control.
Let me know if you see anything. Towards the end, I just raised the HP level to 500M and was manual casting my bomb.
anyway, other raid members were telling me I was casting on the MC'd player, but I think they were wrong.
Don't all the Mage bombs do damage to targets nearby?
I only use HB with Tyrael to fight semi-manually (never for questing or anything else) - yeah I admit, I'm a lazy bugger
If I disable the "Suspend Movement On QWEASD Key Press", then I can't control the character at all anymore, and that's exactly what this is all about : quickly running away from a mob (while he's doing AOE for instance) and still being able to cast Scorch or Pyro, etc. This is essential for fire Mages.
Anyone having issues with synapse spring being triggered but the bot doesn't see it. It seems my routine is hanging up on it and i cant figure out why.
Absolutely not, it works fine. I've just tested it.
Enable Force Combat, cast Invisibility (or Greater Invisibility), target a unit, and it'll wait until the Invisible aura has ended before starting combat.
I've added some debug logging to show if the routine can see Invisibility active, and how long is left on the aura.