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[PAID] [Mage] Portal - An Advanced Honorbuddy Mage Routine [PvE/PvP]

as a general rule that is ok to use but it is not optimal as you are never using missiles procs or cds (AP/AT) and that is a major dps loss. honestly the rotation shouldnt change based on how many targets there are together. would you be willing to implement that as, at very least, an optional rotation selection or something like that?

So just continue doing the normal standard rotation, dropping the cast AB on 2 charges / 3 charges depending on units in range etc?
 
So just continue doing the normal standard rotation, dropping the cast AB on 2 charges / 3 charges depending on units in range etc?
correct. the only thing that should change depending on how many units is things like flamestrike/ explosion and how many targets to keep bomb on.
 
Worked like a charm!

So I'm curious, is the quality of the premium compared to the free version like the difference between night and day? Looks like a lot of pvp benefit from the premium, but would I notice the superiority as a pve'er?
 
Worked like a charm!

So I'm curious, is the quality of the premium compared to the free version like the difference between night and day? Looks like a lot of pvp benefit from the premium, but would I notice the superiority as a pve'er?

PM'd

correct. the only thing that should change depending on how many units is things like flamestrike/ explosion and how many targets to keep bomb on.

Okay, cool. Will change it.
 
has anyone got a nice setup of this with any talents chosen and setup of portal? in arenas?
be greatly appreciated if anyone can share their setups.
 
[23/Jan/2014]
- [Arcane] Arcane Barrage no longer casts earlier depending on how many units are near our target.
- Change to targeting to help determine when a new target is required, and which target should be checked as valid first.
- Change to targeting in PvP to select any available player thats in range, rather than ones which are already in combat.
 
I get


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Hey Millz, is it possible for you to add an option to turn automated multidotting off + give us the option to do manual mouseover dotting with bombs?
 
I just downloaded the bot, and downloaded this routine, and Im currently using this on BGBuddy, and my mage keep going to melee range attack (staff), and sometimes it stop dpsing, how can I solve it? Im using 2 plugins only Ultimate PvP Suite and MrGearBuyer, got error messages like "We're stuck! trying to jump" in places that he dont need to jump...
edit: my character doesnt mount up and dps is too low on bg's! help me im frost mage
 
Free version does not use Counterspell?

Uhh I can't remember. Don't think so.

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PM'd you.

Hey Millz, is it possible for you to add an option to turn automated multidotting off + give us the option to do manual mouseover dotting with bombs?

You can disable multi dotting by turning AoE off, but why would you want to mouseover do it ? The bot automatically selects the best target.
 
I just downloaded the bot, and downloaded this routine, and Im currently using this on BGBuddy, and my mage keep going to melee range attack (staff), and sometimes it stop dpsing, how can I solve it? Im using 2 plugins only Ultimate PvP Suite and MrGearBuyer, got error messages like "We're stuck! trying to jump" in places that he dont need to jump...
edit: my character doesnt mount up and dps is too low on bg's! help me im frost mage
Ultimate PVP Suite is causing you to run in and attack in melee range.

This ^

It's Ultimate PvP Suite causing that.

I've started work on a BGBuddy replacement that focuses on winning the game (capturing flags, banners etc) and performing human like behavior (jumping around, moving around when defending the flag etc). No ETA though.
 
You can disable multi dotting by turning AoE off, but why would you want to mouseover do it ? The bot automatically selects the best target.

Ah, thanks. The reason is I've found that the routine sometimes doesn't dot mobs or bosses unless your character is facing them. For example, I have to manual dot Protectors whenever our tank would pull Rook behind where my character was facing. Same issue on Spoils and its multitude of adds - my character has to be facing the mobs for the routine to start dotting them. I'm unsure if this is intended or it's something wrong my end.
 
Ah, thanks. The reason is I've found that the routine sometimes doesn't dot mobs or bosses unless your character is facing them. For example, I have to manual dot Protectors whenever our tank would pull Rook behind where my character was facing. Same issue on Spoils and its multitude of adds - my character has to be facing the mobs for the routine to start dotting them. I'm unsure if this is intended or it's something wrong my end.

There's no facing checks in for the DoTs. Which DoT are you using ?
 
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