rrrix
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- Jul 11, 2010
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Trinity "Blank" Profiles
These profiles will allow YOU, the user, to control your bot without the bot running a full "Profile". These are specifically designed to work with Trinity, since Trinity ignores some of the built-in conventions of profiles.
Trinity 'Combat' movement is NOT disabled when Combat is enabled - Trinity will still move to and attack targets.
Trinity 'Loot' movement is NOT disabled when Looting is enabled - Trinity will still move to and pickup loot.
[TABLE="class: grid, width: 500, align: center"]
[TR]
[TD]TrinityCombatLoot.xml[/TD]
[TD]Combat Enabled, Looting Enabled[/TD]
[/TR]
[TR]
[TD]TrinityOnlyCombat.xml[/TD]
[TD]Combat Enabled, Looting Disabled[/TD]
[/TR]
[TR]
[TD]TrinitOnlyLoot.xml[/TD]
[TD]Combat Disabled, Looting Enabled[/TD]
[/TR]
[TR]
[TD]TrinityNoCombatNoLoot.xml[/TD]
[TD]Combat Disabled, Looting Disabled[/TD]
[/TR]
[/TABLE]
How to use:
- Stop the bot
- Manually select the Act, Quest, Quest Sub-step, Difficulty and Monster Power level
- Click "Start Game"
- You should be in the game world now
- Load the combat profile of your choice
- Start the bot
- Trinity ignores the global profile <KillMonsters> and <PickupLoot> elements - since bad profile writers tend to leave these out which can confusion as to why their bot is not working.
- Trinity honors the <ToggleTargeting> tag setting attributes combat="[True|False]" looting="[True|False]" - since by default they are "True" and are quite useful in disabling combat and looting in specific circumstances.
TrinityCombatLoot.xml:
Code:
<Profile> <Name>Trinity Blank Profile: Combat Enabled ; Loot Enabled</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="136656" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<ToggleTargeting questId="1" combat="True" looting="True" />
<While condition="True">
<WaitTimer questId="1" waitTime="86400" />
</While>
</Order>
</Profile>
TrinityOnlyCombat.xml:
Code:
<Profile> <Name>Trinity Blank Profile: Combat Enabled ; Loot Disabled</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="136656" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<ToggleTargeting questId="1" combat="True" looting="False" />
<While condition="True">
<WaitTimer questId="1" waitTime="86400" />
</While>
</Order>
</Profile>
TrinityOnlyLoot.xml:
Code:
<Profile> <Name>Trinity Blank Profile: Combat Disabled ; Loot Enabled</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="136656" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<ToggleTargeting questId="1" combat="False" looting="True" />
<While condition="True">
<WaitTimer questId="1" waitTime="86400" />
</While>
</Order>
</Profile>
TrinityNoCombatNoLoot.xml:
Code:
<Profile> <Name>Trinity Blank Profile: Combat Disabled ; Loot Disabled</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="136656" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<ToggleTargeting questId="1" combat="False" looting="False" />
<While condition="True">
<WaitTimer questId="1" waitTime="86400" />
</While>
</Order>
</Profile>
Attachments
-
TrinityCombatLoot.xml472 bytes · Views: 10,684
-
TrinityOnlyCombat.xml474 bytes · Views: 5,704
-
TrinityOnlyLoot.xml474 bytes · Views: 3,255
-
TrinityNoCombatNoLoot.xml476 bytes · Views: 3,523
-
TrinityAdventureCombatLoot.xml464 bytes · Views: 6,224
-
Explore Current Area Profile.xml715 bytes · Views: 3,472
Last edited: