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[FREE] [Bot] Enyo - The ultimate raiding botbase!

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Hi Nomnomnom,

Is there a way to turn OFF the continuous healing while having bot still active (new version)? It makes u look like a bot. It also screws up eating, ressing and sometimes I would like to just stand still and do nothing until I force a heal.

Thank you,

-Homeboy
 
Is there anyway to revert the change to the pause key? I don't want it to stop my bot.
 
Is it possible to have an option that pauses the entire routine when a key is pressed? It is something that Tuahn HA just added and it is great. For example: using Zen Meditation. Right now, I must stop routine, use Zen med, and then start routine again.
 
Hmm, why does alt-x now totally stops the bot?

It doesn't pause it anymore, but totally stops HB as a whole, it becomes a bit of a problem now that we're doing quests daily. As we do have to pause the bot base sometimes to do some things. And then now we have to alt-tab out of game to restart HB and wait for it to reload the whole CR again.

Is there anyway to revert to the old version? Because everytime I use the old version, it automatically gets updated to the new ver.
 
When pressing Alt-X at the moment, it seems to stop HB completely while still pausing the CR.. Once you hit Start again on HB and HB is ready you need to hit Alt-X again to resume the CR.. but the second Alt-X does not stop the bot.. only when attempting to pause the CR it stops HB completely..

Hope there will be a fix soon.. ;/
 
Can you please add an option for updates checking, that will help a lot.. sometimes when i start the bot it will freeze for until it say's no updates..
 
Tyrael 5.5.7 (Beta).

* Added public IsPaused boolean. Can be used to check if Tyrael's paused or not by routines. This has been added to replace the TreeRoot.Stop() change.
* Pause function has been repaired.
* HealingMode change has been reverted. Auto select wasn't such a good idea after all ... :(!
 
Tyrael 5.5.7 (Beta).

* Added public IsPaused boolean. Can be used to check if Tyrael's paused or not by routines. This has been added to replace the TreeRoot.Stop() change.
* Pause function has been repaired.
* HealingMode change has been reverted. Auto select wasn't such a good idea after all ... :(!

So nomnom fixes it after my horrible requests, props!
 
what am i doing wrong? my char isnt moving, only attacking


Doesnt move,
doesnt targetting,
just stands there if i move it to a mob it attacks!
 
Routines?

tell me i dont get it

'" Tyrael is a raid-bot alike alternative botbase for HonorBuddy."

It will NOT move, target or face units... because you are required to do that.

All it does is execute the rotation provided by the combat routine.
 
I would really love a pause while a key is pressed, and then if you release the key then it starts again.
Often i find myself alt+x'ing alot during boss fights because of some special mechanic where i have to do a certain thing, and then alt+x again to resume. Even the modifier alone for example Shift. If i would keep shift pressed the rotation should pause until i release, that would be A-W-E-S-O-M-E.
 
I would really love a pause while a key is pressed, and then if you release the key then it starts again.
Often i find myself alt+x'ing alot during boss fights because of some special mechanic where i have to do a certain thing, and then alt+x again to resume. Even the modifier alone for example Shift. If i would keep shift pressed the rotation should pause until i release, that would be A-W-E-S-O-M-E.
Use Lazyraider; it's in there (Press or press-and-hold) and slightly less fps loss too (see my hidden comment about Tyrael performance in there? :))
 
Use Lazyraider; it's in there (Press or press-and-hold) and slightly less fps loss too (see my hidden comment about Tyrael performance in there? :))
???

I still call BS on 200fps in a HC 25-man raid with all settings on Ultra and HB running with framelock (in heavy fights; while standing still with the right angle it might be possible) :P
As soon as you turn on HB and framelock the fps drops significantly. I'm nowadays happy to get 18-25 fps on fights like Thok (end phase) or Immerseus (LFR), and I do not have a crappy pc.
When I switch to Lazyraider my fps is somewhat better; Tyrael slows me down even more. (Purely based on screen-fps; not on the actual performance of the CR's with it).
I think the WoW engine just can't handle more; my cpu and gpu are hardly stressed out (cpu 35% and GPU 18% in heavy fights), but the game just does not give me more fps than that.
Tyrael only uses HB's hardlock, while LazyRaider framelockes the bot and CC. There is a fundamental difference in both botbases with this. (I'm working on a "best of both worlds" Tyrael though! ;))

I would really love a pause while a key is pressed, and then if you release the key then it starts again.
Often i find myself alt+x'ing alot during boss fights because of some special mechanic where i have to do a certain thing, and then alt+x again to resume. Even the modifier alone for example Shift. If i would keep shift pressed the rotation should pause until i release, that would be A-W-E-S-O-M-E.
Maybe. Will think about it. Tyrael's supposed to be lightweight and not cluttered in the GUI but it's gettin pretty big nowadays. No impact on performance though ... Anyway I'll think about it.
 
???
Tyrael only uses HB's hardlock, while LazyRaider framelockes the bot and CC. There is a fundamental difference in both botbases with this. (I'm working on a "best of both worlds" Tyrael though! ;))
Maybe. Will think about it. Tyrael's supposed to be lightweight and not cluttered in the GUI but it's gettin pretty big nowadays. No impact on performance though ... Anyway I'll think about it.
I have no developer's eye and am just messing with ya, maybe to get a reaction hehe. Sorry 'bout that, but it's true about the pause-keys though.
Anyway; both botbases work fine and although Lazyraider might be "bloated" I just get more screen-fps than with Tyrael, albeit in a margin of 5 fps or so. The ingame FPS dropped significantly since the last few HB releases anyway, unfortunately. With all bot-bases and CR's.
It's hard for end-users like me to follow all postings about the right settings nowadays. One developer says framelock should be on, another says it has to be off, a third says TPS has no meaning while using framelock and another even makes the TPS dynamically adjust to the scenery; why is that important if TPS does not do anything at all framelocked?!
I'm thinking of making a (sticky) post where all settings are converged; like which CR needs which botbase or setting to perform the best. Most of the info is severly outdated.
 
I have no developer's eye and am just messing with ya, maybe to get a reaction hehe. Sorry 'bout that, but it's true about the pause-keys though.
Anyway; both botbases work fine and although Lazyraider might be "bloated" I just get more screen-fps than with Tyrael, albeit in a margin of 5 fps or so. The ingame FPS dropped significantly since the last few HB releases anyway, unfortunately. With all bot-bases and CR's.
It's hard for end-users like me to follow all postings about the right settings nowadays. One developer says framelock should be on, another says it has to be off, a third says TPS has no meaning while using framelock and another even makes the TPS dynamically adjust to the scenery; why is that important if TPS does not do anything at all framelocked?!
I'm thinking of making a (sticky) post where all settings are converged; like which CR needs which botbase or setting to perform the best. Most of the info is severly outdated.
I think it's entirely up on the routine creator to advise botbases, framelocks and TPS. Saying that TPS doesn't really matter is partially true ofcourse. It's a bit more technical then just saying "it doesnt matter". The bot and routine tick a certain miliseconds, if you divide 1 second by the miliseconds the bot ticks (I use 15ms as example) you get 1000/15= 66 Ticks per second possible. Thus this routine can handle 66 TPS. If the routine runs at 100ms, you can set the value to 60 TPS, but only 10 ticks fit within that second and that's why on some routines its useless.

It's the developer of the routine who should provide proper information. And if they are unsure on how framelock, ticks per second and more work they can contact me and I don't mind explaining them.
 
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