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In your opinion, what should the devs priorities be when working on HB?

In your opinion, what should the devs priorities be when working on HB?

  • ProfessionBuddy

    Votes: 0 0.0%
  • GatherBuddy

    Votes: 0 0.0%
  • Questing

    Votes: 0 0.0%
  • Griding

    Votes: 0 0.0%
  • DungeonBuddy

    Votes: 0 0.0%
  • AuctionHouse

    Votes: 0 0.0%
  • PvP

    Votes: 0 0.0%
  • Rep Farming

    Votes: 0 0.0%
  • Material Farming

    Votes: 0 0.0%
  • Instance Farming

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

wtg001

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There seems to be a lot of chatter about what should be fixed first and what areas should have the most attention. If I have missed a feature in the poll, please comment about it.
 
My opinion is the devs work on what the devs feel is the priority ... a community is a rabble.
A community's opinion is bias, changes at whim and typically has the individual's benefit in mind over the collective or that of the tool.

You need an additional option:
Fine the way it is
 
Dungeonbuddy needs some love, but the Highest priority should probably be to make GB2 safer to use...somehow.
 
The community does not decide what the priority of the developers is.
 
The community does not decide what the priority of the developers is.

I see what you mean and I don't disagree, however no community = no business = no bot. The same can be said of devs so it is a paradox. I can't think of another software company that take the attitude of 'to hell with what the community thinks, I do what I want' and ended up successful. There was a small game dev company here in Australia where the manager had that approach and they didn't last. I am not however implying the same of Honorbuddy, it is mealy simple project management. Identify the stakeholders and gather the requirements then produce the product. It's not really rocket surgery.
 
I see what you mean and I don't disagree, however no community = no business = no bot. The same can be said of devs so it is a paradox. I can't think of another software company that take the attitude of 'to hell with what the community thinks, I do what I want' and ended up successful. There was a small game dev company here in Australia where the manager had that approach and they didn't last. I am not however implying the same of Honorbuddy, it is mealy simple project management. Identify the stakeholders and gather the requirements then produce the product. It's not really rocket surgery.

"'to hell with what the community thinks, I do what I want"

What?
nfBaOEl.png


This a direct result of what the community thinks, over 200 bugs fixed since we implemented this system.
Bugs were reported then lost in communication and things weren't fixed when they were supposed to.
We now have a way to document all of our bugs, know its priority, see what was fixed, and see when it will be in a release.

Lot of focus was placed on Questing (which has become pretty stable) and fixing core functions.
Dungeonbuddy has been getting bugfixes, but no one has had time to write the scripts for the last part of SoO, which I plan on starting soon.

We listen to what you want and we listen to what you report for bugs, but ultimately priorities are set based on what we think needs more work to be stable.
 
im not trying to sound like an ass, but the general masses dont have a clue about whats important or not and additionally have no idea of the staff structure behind companies. for example which dev works on what specifics etc. anyone with a very limited amount of business knowledge would know that you have staff for different areas of the company to work on different things at any given time.

now understanding this, you can pretty much be sure that the devs and people running the show arent retards, so knowing this, you have faith in their ability to look after the business side of things while we enjoy this great product.

we provide feedback, the devs fix it. pretty simple. some times have lesser priority or more priority but you can be sure (at least 99% confident) that they dont have a list of things where they are just like "nah fuck that".... if they do say nah fuck that, they tell us and let us know.
 
"'to hell with what the community thinks, I do what I want"

What?
nfBaOEl.png


This a direct result of what the community thinks, over 200 bugs fixed since we implemented this system.
Bugs were reported then lost in communication and things weren't fixed when they were supposed to.
We now have a way to document all of our bugs, know its priority, see what was fixed, and see when it will be in a release.

Lot of focus was placed on Questing (which has become pretty stable) and fixing core functions.
Dungeonbuddy has been getting bugfixes, but no one has had time to write the scripts for the last part of SoO, which I plan on starting soon.

We listen to what you want and we listen to what you report for bugs, but ultimately priorities are set based on what we think needs more work to be stable.

I completely agree and understand what you are saying. And yes, the areas of focus (such as questing) has come forward in leaps and bounds (I say this as my 7th character hits 90 thank you Kick). I think the ticket system is a huge step forward, I just wanted to know what the end user thought (in their opinion) should be the focus on what to fix next. I am not saying that the end user knows C# and XML from a block of cheese, but they do use the final product so I am curious about their opinion.
 
why dont we see Tripwire on the poll. single most efficient, necessary item on the agenda.

if the EYE OF SAURON can see me, I want HB to shit itself and shutdown immediately.

Very good job to the devs on responding in this thread, we like to hear from you once in a while.
 
why dont we see Tripwire on the poll. single most efficient, necessary item on the agenda.

if the EYE OF SAURON can see me, I want HB to shit itself and shutdown immediately.

Very good job to the devs on responding in this thread, we like to hear from you once in a while.

This is a very good point. However after botting with HonorBuddy for several years and never getting so much as a warning (touch wood) I actually have faith in the utilised system.
 
This thread is clearly an attack at the developers and a sly way of saying this is what you should be focusing on. You mentioned about companies failing and paradox's, which I see these as scare tactics trying to manipulate them into doing what your intended goal was of this thread.

There's nothing canny about this thread and the way its been setup.

Clearly the developers are fine tuning and returning to projects which are bugged, then making them better so they are even more usuable. As they say, they listen to feedback so if you have an issue report it. Don't go posting a thread like this.
 
why dont we see Tripwire on the poll. single most efficient, necessary item on the agenda.

if the EYE OF SAURON can see me, I want HB to shit itself and shutdown immediately.

Very good job to the devs on responding in this thread, we like to hear from you once in a while.

i can be wrong, but this is exactly what the tripwire detection is currently doin, and it is working, so why putting it on the list? :)

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like bambam already said ... every dev is more or less working with a ticket system and no matter if it is a HB dev or a Community Dev ... we fix / work on things that we think that needs to be worked on for a more stable version. and a lot of bugfixes, improvements are never seen by the user! cause they've never seen them.
Features have always less priority than bugs, bugs have less priority than broken things
 
I don't see security on the list. For me, that should always be priority number one!:p
 
...
We now have a way to document all of our bugs, know its priority, see what was fixed, and see when it will be in a release.
...
This should be default for every commercial software project of the size of HB. And what do you mean by "now". Didn't you have a "bugzilla"/"jira" from the beginning of your development? Wow... just wow...

I am pretty sure there was a time where you forced your users to report bugs via ticketing system. That was hilarious. Using the user base as a test factory.
 
This should be default for every commercial software project of the size of HB. And what do you mean by "now". Didn't you have a "bugzilla"/"jira" from the beginning of your development? Wow... just wow...

I am pretty sure there was a time where you forced your users to report bugs via ticketing system. That was hilarious. Using the user base as a test factory.

Thebuddyteam has never been very professional, don't expect things to change lol.
 
The best thing for the community and developers to work on is questing and gathering. That's what the majority of people spend their time doing, also generates a lot of gold when running smoothly.
 
For me at least I am very happy overall with HB and what I can do with it.
If I had any bugbear it would be to have decent routines that come with hb yes they are fine for questing and lfr but after that I wont use them.
I have seen in my time here a few developers starting to release paid routines and in some cases you are paying for a AoE, CC and burst hot keys ect.. and I think it's a piss take, and the decent routines being bloated and even more bloated as the coders rush to keep every customer happy (not a bad thing trying to please users just the result of listneing to ppl who aint got a clue) PvP seems to spoil even the best routine for me at least, It cant be done and the routines are suffering.
I do not mind paying extra for routines but the issue is they dev's can disappear as they are not hb employees leaving you in the learch. I think a great idea would be for hb to have a light weight framework that allows users who wish create there own routines with out needing to know c# ect..
I wanted to make my own routine to cover all my chars needs but it's been a up hill struggle although the dev stuff is there, It's to spread out never mind all the little neat idea's the none hb devs come up with and post.
It took me ages to work out my framework and then make it to the point where I have had to stop at just a routine for my main Char. I know why the 3rd party devs charge what they do and work dam hard.
But I'll end on the best thing about HB and thats the 3rd party devs, Nearly all that I contacted about my routine when I was having issue would chat on skype and give any help they could and it's ppl like them that keeps me using HB.

Thanks
 
tripwire is checked and rechecked every single patch. it works because its important for it to work. still deserves a spot on the priority list.

what would you rather have, dungeonbuddy that works 60% of the time, or tripwire that works 60% of the time.

keep doing what youre doing Devs. Excellent product, great price. but then again, i like the legos to come unassembled.
 
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