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Singularity, The Dynamic Behaviour Custom Class

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Fuzzball - Public Alpha V0.0.0.1.zip

When I hit "CC Configuration" inside HB, I'll get an error message:

"The type initializer for 'Singularity.fmShowRule' threw an exception.
 
I will look into this asap.
I think i know what it is, but I will need to test.
 
this sounds awesome, count me in for beta, id love to have a working copy asap so im happy to help :)

lvl 80 shadow priest
lvl 64 warrior, 78 hunter, and god knows how many others
 
Very good work.

I've got a lvl 80 hunter (BM or MM specs)
lvl 80 DK (Blood or Unholy specs)
lvl 80 shaman (resto or ele specs)
lvl 80 mage (arcane or fire specs)
lvl 72 lock (demo spec)
 
can the CC's be "saved" as a file so we can share them?


I agree, there needs to be a way we can share it. I understand it's the users who decide how good this program works. So if you had a little note down the bottom of the program saying users are responsible for the settings then i guess it wouldn't be linked to ur cc
 
The public Version will not support loading/saving of other people's behaviours.
However there may well be a version that supports this kind of actions, Depending on how much demand there is for the CC.
 
Regarding saving profiles, why not just start out by someone (Pios?) creating a document (maybe on Google docs?) that lists the behavior for a class, with different tabs in the spreadsheet for different specs. People could offer suggestions on how that class/spec should behave, so that there's more of a "crowd sourced" version of this. The more people who can offer advice, toss around ideas, etc. the better it would get. Perhaps over time, this CC could be packaged with those behaviors, or you could create your own. Just spit-balling here.
 
Regarding saving profiles, why not just start out by someone (Pios?) creating a document (maybe on Google docs?) that lists the behavior for a class, with different tabs in the spreadsheet for different specs. People could offer suggestions on how that class/spec should behave, so that there's more of a "crowd sourced" version of this. The more people who can offer advice, toss around ideas, etc. the better it would get. Perhaps over time, this CC could be packaged with those behaviors, or you could create your own. Just spit-balling here.

I could just point you at ElitestJerks, they have the best 'rotations' already worked out.
It would be up to each person at this stage to implement this in V1.0.

My feelings about this, is it should not be shared, pretty much, since, each person will be unique
That said, I will be releasing a few built in behaviours, for eating, driking, and maybe potions.
However, these will need to be setup acording to your own character.

No more bot hunters, finding you by your rotation.
That's why,i am not too keen on sharing behaviours, especially combat/pull behaviours.

Buff behaviours, could probably be shared with little risk to the person making them.
 
any idea how close this thing is to a beta test or a v1.0? im just looking forward to it so much :)
i know its hard to put a timescale on things, but im just wondering how well its working at the moment and how much work is to be done.
id love to help
 
any idea how close this thing is to a beta test or a v1.0? im just looking forward to it so much :)
i know its hard to put a timescale on things, but im just wondering how well its working at the moment and how much work is to be done.
id love to help
Beta is on hold till i can use HB again to do testing.

I have run this for 2hours or so against a test dummy, changing behaviours as I wanted, this was picked up and applied, as I was changing the behaviour, This test was done with a ret pally, I know not too many spells and fun stuff, but it proves the concept.

Basic functionality is there, if you require other things you would like to do checks against, let me know, i may be able to find a way to add them, in a easy to configure manner.

As far as beta goes, its just about there, there are a few UI issues i need to fix, for one the alpha version doesn't allow you to change conditions once you have it set-up.
Also, re-ordering of Behaviours is no supported(its possible, but no real way of doing in in the UI).

Asit stands, I will not be able to do much(in game testing) till HB gets released for 4.0.1, however, I can still fix the UI issues, as i don't need HB to do those fixes.

All in all, I am hoping to release this when HB comes back on-line, as a Beta version.
 
I could just point you at ElitestJerks, they have the best 'rotations' already worked out.
It would be up to each person at this stage to implement this in V1.0.

My feelings about this, is it should not be shared, pretty much, since, each person will be unique
That said, I will be releasing a few built in behaviours, for eating, driking, and maybe potions.
However, these will need to be setup acording to your own character.

No more bot hunters, finding you by your rotation.
That's why,i am not too keen on sharing behaviours, especially combat/pull behaviours.

Buff behaviours, could probably be shared with little risk to the person making them.

That is a very good point. I had not thought about a "cookie cutter" rotation identifying someone as a bot. I thought about it as either you are using an optimized rotation, or you aren't. Using the EJ rotation will enable users to essentially create the same rotation, but maybe it comes down to... will they? Will most people create their own rotation, even based on EJ guidelines, or will they use "off the shelf" CCs?

I think this can and will be a very powerful tool, allowing the more shall we say adventurous of us to try to tweak around and really get the behaviors working perfectly. For example, Ski's Warlock is a fantastic CC, but there are a few things I'd like to see changed, and can't myself without risk of creating problems, since I'm not yet a savvy programmer. I think this tool will span the gulf that exists for me with CCs. Thanks once again for releasing this, and I'm looking forward to HB's update even more now.

Perhaps in the meantime, I'll just setup what I was speaking of before in a spreadsheet, regarding behaviors. At least then I'd get some of the boring crap out of the way.
 
Request: Ability to modify behaviors without running HB, and therefore WoW. Perhaps add ability to set the directory for the CC, and edit the files separately. Thanks!
 
Request: Ability to modify behaviors without running HB, and therefore WoW. Perhaps add ability to set the directory for the CC, and edit the files separately. Thanks!

Not going to happen, the CC, gets its spells from HB/WoW
 
Class: Deathknight
Level:80
Spec:unholy/frost

Class: Shammy
Level:70
Spec: Elemental

would love to be in beta..
 
The custom class should be ready when HB comes back online.
With full support for all classes/spec's.

All you would need to do at that time is define how you would like your bot to play.
I have also started making some 'Default' behaviours for classes. However, , they will need to be updated for your own spec.

The first post will be updated as soon as the new build is available.
 
Really cool idea!

Will it be possible to say, tell it how to handle new rotations, when new spells are trained? Or will you just have to babysit it every couple levels and add the spells as you learn them?

Also, can it detect what buffs/debuffs are on yourself or the target and cast spells accordingly?
 
this is something i've been trying to make.. guess u beat me to it haha..
i was never good at forms anyway LOL

anyway wondering how it handles movement.. (like..hunter.. move back..)

and as rizarjay said.. detecting buffs/defuffs and remaining duration would be great...
 
Really cool idea!

Will it be possible to say, tell it how to handle new rotations, when new spells are trained? Or will you just have to babysit it every couple levels and add the spells as you learn them?

Also, can it detect what buffs/debuffs are on yourself or the target and cast spells accordingly?

You can set it up with all the level 85 spells, and it will use them as you train them.
 
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