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CR Config doesnt work \ How to change usage of skills

pl4tin3

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Jul 15, 2013
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Hello guys

I wanted to change the skills in bot because right now he is only attacking with "Casting default attack" and he is not using skills. I was searching where I can change it and i didnt see any window with skill setup and theres only one window that I couldnt check and its CR Config because it didnt work after I click on it. So my question is : How to setup bot that he will use all of the skills that I got binded to left mouse button, right mouse button etc Because as I said he is only using standard attack.
 
dont bother asking this question pl4tin3, ive been asking it every day on the forum for like 5 days and no body knows what the hell is wrong.
 
We need a log to be able to debug the issue. The defaults for the bot should work fine (if you're using the Exile routine, it should use all available skills)
 
Sorry to get so frustrated APOC, I have just had such great experiences with you guys in the past.

When I went to get a log of the issue a new bunch of lines showed up that I havent seen before, I don't know if its related. Either way, here it is:

2013-10-31 08:33:49,497 [1] INFO MainWindow (null) - This is a BETA build of Exilebuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
2013-10-31 08:33:49,514 [1] INFO MainWindow (null) - This build may have bugs, and new features which may not be fully tested. Use at your own risk!
2013-10-31 08:33:49,519 [1] INFO MainWindow (null) - OS Name: Windows 7
OS Edition: Home Premium
OS Service Pack: Service Pack 1
OS Version: 6.1.7601.65536
OS Architecture: x64

2013-10-31 08:33:50,194 [1] INFO MainWindow (null) - Exilebuddy is up to date!
2013-10-31 08:33:52,579 [7] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Characters/StrInt/StrInt (Miss #1)
2013-10-31 08:33:52,690 [7] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Loki.Bot.IBot> - Initializing
2013-10-31 08:33:55,513 [7] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Loki.Utilities.Plugins.IPlugin> - Initializing
2013-10-31 08:33:55,517 [1] INFO BotManager (null) - Current bot set to Grind Bot
2013-10-31 08:33:55,597 [1] DEBUG MainWindow (null) - [UI] Current bot set to Grind Bot
2013-10-31 08:33:56,442 [7] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Loki.Bot.ICombat> - Initializing
2013-10-31 08:33:56,990 [1] DEBUG CombatRoutine (null) - Registering buffs.
2013-10-31 08:34:07,120 [1] ERROR App (null) - Unhandled exception
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Loki.Game.Objects.Components.ActorComponent.()
at Loki.Game.Objects.Components.ActorComponent..()
at Loki.Bot.SpellManager.UpdateCache(Boolean force)
at Loki.Bot.SpellManager.GetSpell(String spell)
at Loki.Bot.SpellManager.HasSpell(String spell)
at ExileRoutine.Exile.RegisterBuff(String spell, GetSelection`1 requirement) in c:\Users\NAME\Downloads\ExilebuddyBETA 0.1.1044.572\Routines\Exile\Exile.cs:line 233
at ExileRoutine.Exile.RegisterBuffs() in c:\Users\Name\Downloads\ExilebuddyBETA 0.1.1044.572\Routines\Exile\Exile.cs:line 718
at ExileRoutine.Exile.Initialize() in c:\Users\NAME\Downloads\ExilebuddyBETA 0.1.1044.572\Routines\Exile\Exile.cs:line 879
at Loki.Bot.RoutineManager.SetCurrent(ICombat routine)
at BotGui.MainWindow.cbRoutines_SelectionChanged(Object sender, SelectionChangedEventArgs e)
at System.Windows.Controls.SelectionChangedEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.ComboBox.OnSelectionChanged(SelectionChangedEventArgs e)
at System.Windows.Controls.Primitives.Selector.InvokeSelectionChanged(List`1 unselectedItems, List`1 selectedItems)
at System.Windows.Controls.Primitives.Selector.SelectionChanger.End()
at System.Windows.Controls.Primitives.Selector.SelectionChanger.SelectJustThisItem(Object item, Boolean assumeInItemsCollection)
at System.Windows.Controls.Primitives.Selector.OnSelectedItemChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at BotGui.MainWindow.<RoutinesReloaded>b__11()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
2013-10-31 08:34:07,254 [7] INFO RoutineManager (null) - Setting current routine to the only one found: Exile
2013-10-31 08:34:07,255 [7] DEBUG CombatRoutine (null) - Registering buffs.
2013-10-31 08:34:07,256 [7] DEBUG CombatRoutine (null) - Registering curses.
2013-10-31 08:34:07,256 [7] DEBUG CombatRoutine (null) - Registering summons.
2013-10-31 08:34:07,257 [7] DEBUG CombatRoutine (null) - Registering totems.
2013-10-31 08:34:07,258 [7] DEBUG CombatRoutine (null) - Registering traps.
2013-10-31 08:34:07,259 [7] DEBUG CombatRoutine (null) - Registering main abilities.
2013-10-31 08:34:13,892 [Main Bot Thread] DEBUG BotMain (null) - Applying required memory patches.
2013-10-31 08:34:14,012 [Main Bot Thread] DEBUG TreeHooks (null) - Added new hook [BotBehavior] a13ce973-99d5-4c35-8ae5-4ef461278b0b
2013-10-31 08:34:16,719 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/MiscellaneousObjects/AreaTransition (Miss #2)
2013-10-31 08:34:16,720 [Main Bot Thread] DEBUG ExilePather (null) - A new area was detected.
2013-10-31 08:34:16,983 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Terrain/Beach/Transitions/beachtown_north_entrance_v02_01_area_transition.ao (Miss #3)
2013-10-31 08:34:16,994 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Characters/StrInt/StrInt.ao (Miss #4)
2013-10-31 08:34:17,038 [Main Bot Thread] INFO GridSegmentation (null) - GridSegmentation generating nodes
2013-10-31 08:34:17,239 [Main Bot Thread] INFO GridSegmentation (null) - GridSegmentation nodes generated
2013-10-31 08:34:17,389 [Main Bot Thread] INFO GridSegmentation (null) - GridSegmentation being reset.
2013-10-31 08:34:17,406 [Main Bot Thread] INFO GridSegmentation (null) - GridSegmentation generating nodes
2013-10-31 08:34:17,407 [Main Bot Thread] INFO GridSegmentation (null) - GridSegmentation nodes generated
2013-10-31 08:34:17,480 [Main Bot Thread] DEBUG Registry (null) - Adding useful location ["Lioneye's Watch"][5189] = {1464, 1327} for area [0x6E0C3046]
2013-10-31 08:34:17,727 [Main Bot Thread] DEBUG OutOfTownLogicManager (null) - ShouldAttemptRandomTownRun: False.
2013-10-31 08:34:20,052 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Monsters/Zombies/ZombieShore@2 (Miss #5)
2013-10-31 08:34:20,053 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Chests/Cannibal5 (Miss #6)
2013-10-31 08:34:20,945 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Chests/Cannibal6 (Miss #7)
2013-10-31 08:34:21,829 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Chests/Cannibal/cannibalchest05.ao (Miss #8)
2013-10-31 08:34:21,829 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Monsters/Zombies/Shore/Shore.ao (Miss #9)
2013-10-31 08:34:25,529 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Monsters/SandSpitters/SandSpitter1@2 (Miss #10)
2013-10-31 08:34:26,247 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Monsters/SandSpitters/SandSpitter1.ao (Miss #11)
2013-10-31 08:34:26,248 [Main Bot Thread] DEBUG ComponentInformation (null) - Adding new ComponentMap Cache for Metadata/Chests/Cannibal/cannibalchest06.ao (Miss #12)
2013-10-31 08:34:34,570 [1] DEBUG BotMain (null) - Stopping the bot. Reason: UI Button Pressed

Sorry if theres a better way to post logs.

THANKS!
 
Do you have any anti-virus running? If so, add EB to the exceptions list.

If not, make sure you're not running the game full-screen (windowed and windowed full-screen are fine however).

Let me know if that solves the issue for you!

Technical: The issue is that the bot is trying to execute a function to retrieve the spell information for the character, and it's being blocked from doing so. (The function call timed out in the game process, hence the error message)
 
Do you have any anti-virus running? If so, add EB to the exceptions list.

If not, make sure you're not running the game full-screen (windowed and windowed full-screen are fine however).

Let me know if that solves the issue for you!

Technical: The issue is that the bot is trying to execute a function to retrieve the spell information for the character, and it's being blocked from doing so. (The function call timed out in the game process, hence the error message)


Apoc ya legend, i had the same problem. I uninstalled my virus scanner, now it works like a treat. Cheers mate
 
CR configuration does not work. I installed everything according to the instructions [Install] Additional Requirements. I uninstalled the antivirus program. I tried to run RC in any configuration. You can not start.
 
The default included routines do not include any configuration. It's there for 3rd party developers.
 
Bot button config - it works and it opens a window.
Open the Settings Window - operates and opens the window.
CR config button does not work - and no window does not open.
Now I have the 611 version and still does not work.
 
Thats because the routines have no configuration options ... ...like apoc said.


And i am having the same issue ...i am not able to use more then the left mouse button auto attack skill for the bot..
...how to change settings that he can use all skills?


See attached log files for reference. Need help please :S




best regards
 

Attachments

Thats because the routines have no configuration options ... ...like apoc said.


And i am having the same issue ...i am not able to use more then the left mouse button auto attack skill for the bot..
...how to change settings that he can use all skills?


See attached log files for reference. Need help please :S




best regards

That's an odd bug, I'll have to look into that one. (Not sure what's causing it immediately, but should be simple to find)
 
When i try to switch routines i get this errors:

Unhandled exception
System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 2E476000, Size: 8
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Loki.Game.StlContainers.StdVector`1.get_Item(Int32 index)
bei Loki.Game.StlContainers.StdVector`1..()
bei ..( )
bei ..()
bei ..(StatType )
bei Loki.Game.Spell.GetStat(StatType stat)
bei ApocsRanger.RangerCr.get_SpellTotemSpell()
bei ApocsRanger.RangerCr.CreateTotemLogic()
bei ApocsRanger.RangerCr.BuildCombat()
bei ApocsRanger.RangerCr.Initialize()
bei Loki.Bot.RoutineManager.SetCurrent(ICombat routine)
bei BotGui.MainWindow.cbRoutines_SelectionChanged(Object sender, SelectionChangedEventArgs e)
bei System.Windows.Controls.SelectionChangedEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
bei System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
bei System.Windows.Controls.ComboBox.OnSelectionChanged(SelectionChangedEventArgs e)
bei System.Windows.Controls.Primitives.Selector.InvokeSelectionChanged(List`1 unselectedItems, List`1 selectedItems)
bei System.Windows.Controls.Primitives.Selector.SelectionChanger.End()
bei System.Windows.Controls.Primitives.Selector.SelectionChanger.SelectJustThisItem(Object item, Boolean assumeInItemsCollection)
bei System.Windows.Controls.ComboBox.NotifyComboBoxItemMouseUp(ComboBoxItem comboBoxItem)
bei System.Windows.Controls.ComboBoxItem.OnMouseLeftButtonUp(MouseButtonEventArgs e)
bei System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
bei System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
bei System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
bei System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
bei System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
bei System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
bei System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
bei System.Windows.Input.InputManager.ProcessStagingArea()
bei System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
bei System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
bei System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
bei System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
bei System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
bei MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
bei MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
bei MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)





btw im using officialy build 0.1.1154.12




Edit 21.11.13: Are there some news to this yet @Apoc? :-) ...Do you need additional tests for reconstructing the problem?
 
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