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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

My bot only repair when it comes below the value i set it to, but if iit goes under that% by even 1% it just stops and trying to TP . Im getting sick of it. if i set it to 35, yea it can go down killing with 36, drop to 35 of wear, and then stop up, ..

And no it doesnt repair when its 1/3 full off stuff ;)


And im running with ur settings bombastic, did u post ur townrun aswell in there?
 
The townrun routine in my trinity is the same as immortal's: when there's about half inventory full and we are at town = do a townrun
 
Yes i know, but my bot dont repair at those townruns, and never have... thats the problem ;)
 
I'm going to quickly reply to a lot of posts.

Thx, kinda looked for a easy way to show, like in ur Trinity logs, like 2100IPH with 7/10 decaying = 1900IPH with 3/10 decaying, if u know

Also, can i make my bot repair when it does townruns?? it ALWAYS seem to stop somewhere on the map demanding to repair, and ofcause die=waste a tonload of time.
Would be nice to inbuild it into townrun automaticly

I understand what you want, however it is redundant. Decaying or no decaying crypts is random. It is best to let the bot run over a period of a few hours to allow stats to average out on their own. Most people ask for a 20+ hr log. Check the IPH in crypts, relative to the time spent in crypts and total games. This should give you a rough estimate on the efficiency of a profile.

I'm using a 10 TPS setup on my main barb. The best setting I've found for Rend/OP delay is 515/1545; averaging 2900+~ IPH in crypts, 2600+ in FOM. I log out upon reaching lvl 2 crypts because of LOW IPH/mob density is waste of time, and it is usually safe to port. I hope that helps some of you.

Settings for trinity (17 Total deaths@16HRs/1.06 DEATH PER HOUR):

I've set the avoidance sliders for Poison trees to 8 yards 99% HP. Sliders for all other mods radius = default, HP 40-55%. Chug potion 30% (69,900 HP) make sure to gear bot with enough EHP to survive 1 bull charge + a few monsters, gold activity is set to 120s as recommended. I'm not killing elites above 25% HP. Uncheck kite on low hp, avoid AOE, path around aoe, Check attack mobs in AOE. Bot plows through monsters/trees. The faster the trees die the less DPH.

Forgot, I'm also using 30 TPS and 30ms refresh cache.

I will look through bombastic's posted attachment shortly.

Good luck all.
 
Thanks for the response . i kinda knew all that. The thing is, like at im running 2100 IPH, but im at 3.3Legd/hr atm. thats just unlucky. i just wanted a stat where it counts amount of times it enters crypts, so u can also see its like 10% of the games or just 1%.
Sometimes its just unlucky streaks, and other its cryps 14 times in a row ;)
So far with bombastics
===== Misc Statistics =====
Total tracking time: 6h 14m 6s
Total deaths: 5 [0,8 per hour]
Total games (approx): 74 [11,87 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: -32105,14 Thousand [-5149,09 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 12451 [1996,92 per hour]
Items dropped by ilvl:
- ilvl58: 744 [119,32 per hour] {5,98 %}
- ilvl59: 296 [47,47 per hour] {2,38 %}
- ilvl60: 1910 [306,33 per hour] {15,34 %}
- ilvl61: 4217 [676,33 per hour] {33,87 %}
- ilvl62: 3370 [540,49 per hour] {27,07 %}
- ilvl63: 1914 [306,97 per hour] {15,37 %}

Items dropped by quality:
- White: 3926 [629,66 per hour] {31,53 %}
--- ilvl 58 White: 182 [29,19 per hour] {1,46 %}
--- ilvl 59 White: 74 [11,87 per hour] {0,59 %}
--- ilvl 60 White: 424 [68 per hour] {3,41 %}
--- ilvl 61 White: 1289 [206,73 per hour] {10,35 %}
--- ilvl 62 White: 1176 [188,61 per hour] {9,45 %}
--- ilvl 63 White: 781 [125,26 per hour] {6,27 %}
- Magic: 6904 [1107,28 per hour] {55,45 %}
--- ilvl 58 Magic: 450 [72,17 per hour] {3,61 %}
--- ilvl 59 Magic: 185 [29,67 per hour] {1,49 %}
--- ilvl 60 Magic: 1215 [194,86 per hour] {9,76 %}
--- ilvl 61 Magic: 2389 [383,15 per hour] {19,19 %}
--- ilvl 62 Magic: 1753 [281,15 per hour] {14,08 %}
--- ilvl 63 Magic: 912 [146,27 per hour] {7,32 %}
- Rare: 1598 [256,29 per hour] {12,83 %}
--- ilvl 58 Rare: 111 [17,8 per hour] {0,89 %}
--- ilvl 59 Rare: 37 [5,93 per hour] {0,3 %}
--- ilvl 60 Rare: 267 [42,82 per hour] {2,14 %}
--- ilvl 61 Rare: 537 [86,13 per hour] {4,31 %}
--- ilvl 62 Rare: 433 [69,45 per hour] {3,48 %}
--- ilvl 63 Rare: 213 [34,16 per hour] {1,71 %}
- Legendary: 23 [3,69 per hour] {0,18 %}
--- ilvl 58 Legendary: 1 [0,16 per hour] {0,01 %}
--- ilvl 60 Legendary: 4 [0,64 per hour] {0,03 %}
--- ilvl 61 Legendary: 2 [0,32 per hour] {0,02 %}
--- ilvl 62 Legendary: 8 [1,28 per hour] {0,06 %}
--- ilvl 63 Legendary: 8 [1,28 per hour] {0,06 %}

Usualy i got 6-8 Legend/hr but today its been danm low
 
The mine is 10% in the boot options. In my case the legendary drop is out of cript...
 
// Check durability percentages
foreach (ACDItem item in ZetaDia.Me.Inventory.Equipped)
{
if (item.IsValid && item.DurabilityPercent <= Zeta.CommonBot.Settings.CharacterSettings.Instance.RepairWhenDurabilityBelow)
{
Logger.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, "Items may need repair, now running town-run routine.");

Trinity.IsReadyToTownRun = true;
Trinity.ForceVendorRunASAP = true;
TownRun.SetPreTownRunPosition();
}

What if i change the bold to false? then it should wait til next townrun or? cant seem to find those codes ^^

Its wierd that i got ur settings Bombastic, but still it doesnt do as it does at ur computer. =/
 
Zork:

Code:
		<!--East - Once -->
		[B]<TrinityUseOnce id="71">[/B]
			<LogMessage message="#2: Going ... East" />
			<TrinityMoveTo questId="1" navigation="true" pathPrecision="20" x="1911.693" y="958.9789" z="0.1000002" unsafeRandomDistance="5" name="East Point" />
		</TrinityUseOnce>
		<!--NorthEast - Once -->
		[B]<TrinityUseOnce id="71">[/B]

Both tags using the same id (only one of them are being executed)

I saw a lot of other duplicated as well. This was intended?
 
other question

have anyone nice lootrules? dont know whats good enough?

need good rules for 1 h swords(maybe 2h), spears, 1h maces(maybe 2h), wands, axe, mighty weps, dagger
and necks, rings, gloves, bracers.
 
Zork:

Code:
		<!--East - Once -->
		[B]<TrinityUseOnce id="71">[/B]
			<LogMessage message="#2: Going ... East" />
			<TrinityMoveTo questId="1" navigation="true" pathPrecision="20" x="1911.693" y="958.9789" z="0.1000002" unsafeRandomDistance="5" name="East Point" />
		</TrinityUseOnce>
		<!--NorthEast - Once -->
		[B]<TrinityUseOnce id="71">[/B]

Both tags using the same id (only one of them are being executed)

I saw a lot of other duplicated as well. This was intended?
Meh ... I thought I altered all those IDs. The thing is, that I don't even have the time to sell my stuff atm :D mistakes like that seem to mass in those moments. But rejoice! We've bought a kitchen :P

I think you did an awesome Job there with your modified Trinity. It sounds awesome! (had no time to test it yet)
 
Meh ... I thought I altered all those IDs. The thing is, that I don't even have the time to sell my stuff atm :D mistakes like that seem to mass in those moments. But rejoice! We've bought a kitchen :P

hahaha great news! welcome back, then? :p

I think you did an awesome Job there with your modified Trinity. It sounds awesome! (had no time to test it yet)

Thanks :D
 
Meh ... I thought I altered all those IDs. The thing is, that I don't even have the time to sell my stuff atm :D mistakes like that seem to mass in those moments. But rejoice! We've bought a kitchen :P

I think you did an awesome Job there with your modified Trinity. It sounds awesome! (had no time to test it yet)


And I dont know, which are the right prices for my items..and i have a mass too <.<
 
Hey guys, So I used the recommended settings for trash mob size, radius and all the other stuff, but when my guy finds a crypts, he'll either

a) run inside, kill the first room, then run back outside and get "stuck" at the doorway

or

b) just get stuck at the doorway and not go in

Anyone else getting this and how do we fix it?

Sometimes he'll clear an area, then run around in circles not doing anything, then logout for gold inactivity. :| Bit weird. If he doesn't get "stuck", XP/hr is anywhere from 60mil to 90mil/hr, if he gets stuck, it drops to under 20mil...

Also:
needed:
-Trinity - I got this
-A1 Q10.2 active - I'm just picking the last quest in the list..

Recommendations:
-MP10 - tick
-Elite skipping - tick although sometimes it stops to kill them anyway
-WW/Rend Barbs(it's what I am running) - tick
 
man.. you need more than 6 hour log
at least 12+
Man, how can u be so....... IF u read my post, u KNOW that im trying Bombastics setup, and havent run for more than 6 hours when i posted that. Wich means, i didnt have a 12+ hour log at that time....

Mabye stop being "smart" and actualy read what people write ;)

Something out of contect, is miss read.

and if u knew something about it, u knew that if u after 6hr still only got 3legd/hr, UR UNLUCKY as where my post intented.

Well this if using bombastics settings + profile. It seems that, its around the same IPH as with immortals settings.
So i think its about my max with my DPS(280k in town without scoundrel buff ). 1900-2000 over long periods.

I think the Crypt profile still makes some problems, hes running around like a headless chicken, and backtracks alot there.
Ive seen other complain about the same =/


===== Misc Statistics =====
Total tracking time: 15h 42m 28s
Total deaths: 22 [1,4 per hour]
Total games (approx): 185 [11,78 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: -26320,81 Thousand [-1675,63 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 31106 [1980,27 per hour]

- Rare: 3893 [247,84 per hour] {12,52 %}
--- ilvl 58 Rare: 283 [18,02 per hour] {0,91 %}
--- ilvl 59 Rare: 103 [6,56 per hour] {0,33 %}
--- ilvl 60 Rare: 660 [42,02 per hour] {2,12 %}
--- ilvl 61 Rare: 1352 [86,07 per hour] {4,35 %}
--- ilvl 62 Rare: 984 [62,64 per hour] {3,16 %}
--- ilvl 63 Rare: 511 [32,53 per hour] {1,64 %}
- Legendary: 88 [5,6 per hour] {0,28 %}
--- ilvl 58 Legendary: 1 [0,06 per hour] {0 %}
--- ilvl 60 Legendary: 11 [0,7 per hour] {0,04 %}
--- ilvl 61 Legendary: 13 [0,83 per hour] {0,04 %}
--- ilvl 62 Legendary: 26 [1,66 per hour] {0,08 %}
--- ilvl 63 Legendary: 37 [2,36 per hour] {0,12 %}
 
other question

have anyone nice lootrules? dont know whats good enough?

need good rules for 1 h swords(maybe 2h), spears, 1h maces(maybe 2h), wands, axe, mighty weps, dagger
and necks, rings, gloves, bracers.

I use gnillers, and put in
[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Armor" && [TYPE] == "Bracer"
Then itll pick up bracers aswell

U can use something like
And just put in new lines for what u wanna pickup etc but its more complex to write
[QUALITY] == "Rare" && [LEVEL] >= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Wand"
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon"
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Diabo" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Weapon" && [TYPE] == "Crossbow"
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Weapon" && [TYPE] == "Bow" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TWOHAND] == true -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Weapon" -> [IGNORE]

[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "WizardHat" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "VoodooMask" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Armor" && [TYPE] == "MightyBelt"
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "SpiritStone" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Helm" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Armor" && [TYPE] == "Shoulder"
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Armor" && [TYPE] == "Chest"
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Cloak" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 61 && [BASETYPE] == "Armor" && [TYPE] == "Bracer"
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Armor" && [TYPE] == "Legs"
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Armor" && [TYPE] == "Boots"
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Quiver" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Shield" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] >= 62 && [BASETYPE] == "Armor" && [TYPE] == "Belt"

[QUALITY] == "Rare" && [LEVEL] > 57 && [TYPE] == "Gloves"
[QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Armor"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Armor" -> [IGNORE]

[QUALITY] == "Rare" && [LEVEL] <= 60 && [BASETYPE] == "Jewelry" && [TYPE] == "Amulet" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] > 57 && [BASETYPE] == "Jewelry"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 57 && [BASETYPE] == "Jewelry"-> [IGNORE]

// bugged rare misc items like followerspecial and polearm
[QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Misc"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Misc" -> [IGNORE]
 
hahaha great news! welcome back, then? :p
I wish it would be so easy... the kitchen's got to be fit together, I've got to visit my brother in Munich and I also need to move to the new appartment... :P
 
canibalistic sooo... why you posted that anyway, if you know short log cant be right enough?
its just ridiculous haste
 
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