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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

===== Misc Statistics =====
Total tracking time: 12h 49.00m 23s
Total deaths: 13 [1.01 per hour]
Total games (approx): 199 [15.52 per hour]
Total XP gained: 0.00 million [0.00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 25732 [2006.68 per hour]
Items dropped by ilvl:
- ilvl58: 1564 [121.97 per hour] {6.08 %}
- ilvl59: 647 [50.46 per hour] {2.51 %}
- ilvl60: 3918 [305.54 per hour] {15.23 %}
- ilvl61: 8795 [685.87 per hour] {34.18 %}
- ilvl62: 6922 [539.81 per hour] {26.90 %}
- ilvl63: 3886 [303.05 per hour] {15.10 %}

Items dropped by quality:
- White: 8198 [639.31 per hour] {31.86 %}
--- ilvl 58 White: 388 [30.26 per hour] {1.51 %}
--- ilvl 59 White: 157 [12.24 per hour] {0.61 %}
--- ilvl 60 White: 909 [70.89 per hour] {3.53 %}
--- ilvl 61 White: 2749 [214.38 per hour] {10.68 %}
--- ilvl 62 White: 2412 [188.10 per hour] {9.37 %}
--- ilvl 63 White: 1583 [123.45 per hour] {6.15 %}
- Magic: 14168 [1104.88 per hour] {55.06 %}
--- ilvl 58 Magic: 915 [71.36 per hour] {3.56 %}
--- ilvl 59 Magic: 385 [30.02 per hour] {1.50 %}
--- ilvl 60 Magic: 2448 [190.90 per hour] {9.51 %}
--- ilvl 61 Magic: 4871 [379.86 per hour] {18.93 %}
--- ilvl 62 Magic: 3720 [290.10 per hour] {14.46 %}
--- ilvl 63 Magic: 1829 [142.63 per hour] {7.11 %}
- Rare: 3286 [256.26 per hour] {12.77 %}
--- ilvl 58 Rare: 261 [20.35 per hour] {1.01 %}
--- ilvl 59 Rare: 105 [8.19 per hour] {0.41 %}
--- ilvl 60 Rare: 543 [42.35 per hour] {2.11 %}
--- ilvl 61 Rare: 1162 [90.62 per hour] {4.52 %}
--- ilvl 62 Rare: 776 [60.52 per hour] {3.02 %}
--- ilvl 63 Rare: 439 [34.23 per hour] {1.71 %}
- Legendary: 80 [6.24 per hour] {0.31 %}
--- ilvl 60 Legendary: 18 [1.40 per hour] {0.07 %}
--- ilvl 61 Legendary: 13 [1.01 per hour] {0.05 %}
--- ilvl 62 Legendary: 14 [1.09 per hour] {0.05 %}
--- ilvl 63 Legendary: 35 [2.73 per hour] {0.14 %}

Potion Drops:
Total potions: 606 [47.26 per hour]
- ilvl 60: 606 [47.26 per hour] {100.00 %}

Gem Drops:
Total gems: 196 [15.28 per hour]
- Ruby: 50 [3.90 per hour] {25.51 %}
--- ilvl 60 Ruby: 50 [3.90 per hour] {25.51 %}
- Topaz: 50 [3.90 per hour] {25.51 %}
--- ilvl 60 Topaz: 50 [3.90 per hour] {25.51 %}
- Amethyst: 46 [3.59 per hour] {23.47 %}
--- ilvl 60 Amethyst: 46 [3.59 per hour] {23.47 %}
- Emerald: 50 [3.90 per hour] {25.51 %}
--- ilvl 60 Emerald: 50 [3.90 per hour] {25.51 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 388 [30.26 per hour]
Item picked up by ilvl:
- ilvl58: 13 [1.01 per hour] {3.35 %}
- ilvl60: 54 [4.21 per hour] {13.92 %}
- ilvl61: 69 [5.38 per hour] {17.78 %}
- ilvl62: 158 [12.32 per hour] {40.72 %}
- ilvl63: 94 [7.33 per hour] {24.23 %}

Items picked up by quality:
- Rare: 308 [24.02 per hour] {79.38 %}
--- ilvl 58 Rare: 13 [1.01 per hour] {3.35 %}
--- ilvl 60 Rare: 36 [2.81 per hour] {9.28 %}
--- ilvl 61 Rare: 56 [4.37 per hour] {14.43 %}
--- ilvl 62 Rare: 144 [11.23 per hour] {37.11 %}
--- ilvl 63 Rare: 59 [4.60 per hour] {15.21 %}
- Legendary: 80 [6.24 per hour] {20.62 %}
--- ilvl 60 Legendary: 18 [1.40 per hour] {4.64 %}
--- ilvl 61 Legendary: 13 [1.01 per hour] {3.35 %}
--- ilvl 62 Legendary: 14 [1.09 per hour] {3.61 %}
--- ilvl 63 Legendary: 35 [2.73 per hour] {9.02 %}

===== End Of Report =====
My log for 1.6 My 12 hour logs are pretty consistent so i'll go by that, It was at 2200 i changed something midway could have been the issue. Gonna try some other settings
 
She's main source so why do you want to kill her? she spits out zombies?
Kill her=No zombies
No zombies=Less Iph?

Nope. Even if you insta kill her, she spits zombies. Blacklisting makes Trinity (and DB) not counting her as an unit.

Unless you have pretty crap damage, she will spit only ONE time (there's a huge cooldown for her "skill")
 
Lately mine has been doing this too. Finds the Crypts door, stands outside it claiming it's "stuck", and does nothing. I've even clicked on the doorway to help it out, and it runs back outside saying it's stuck again.

yup that is exactly whats going on! idk how to fix!!!
 
Can't do that with my barbs. They tend to die sometimes right off the bat at the WP. Would be annoying to have them loop there a few games.

Well, if they survive, and then die at the end of the maps, ull have even longer backtracking the whole map. Is there a way to set a time on the deaths, like if u die within 2min of the game, u can die 2 times. but after 2 min and u die, it leaves?
might be a hard code, but well its an idea, my bot sometimes gets killed in the beginning too. But sometimes near the end, and the time to backtrack would destroy the whole run

But really great job so far =)
 
there's a huge cooldown for her "skill")

you wrong
cooldown is near 3-5 sec and its pefrect for more iph

PS. where is the fixes to prevent attack last mobs with normal atack without skills? too many pages here =)
 
Kevin, just make it log out as soon its free, might make u die, but u dont lose time killing single monsters around.

<LeaveGame quest="1" step="-1" reason="Durp!." stayInParty="False" />


Just a total log after 1.6. Ive had crashes every 6 hour or so, and ive made small adjustmens to the profile, After that im at 2000IPH in 12 hr logs. Looking forward to the NW waypoint experiment

===== Misc Statistics =====
Total tracking time: 29h 18,00m 47s
Total deaths: 41 [1,40 per hour]
Total games (approx): 350 [11,94 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 57263 [1953,49 per hour]
Items dropped by ilvl:
- ilvl58: 3434 [117,15 per hour] {6,00 %}
- ilvl59: 1387 [47,32 per hour] {2,42 %}
- ilvl60: 8726 [297,68 per hour] {15,24 %}
- ilvl61: 19255 [656,87 per hour] {33,63 %}
- ilvl62: 15694 [535,39 per hour] {27,41 %}
- ilvl63: 8767 [299,08 per hour] {15,31 %}

Items dropped by quality:
- White: 18221 [621,60 per hour] {31,82 %}
--- ilvl 58 White: 826 [28,18 per hour] {1,44 %}
--- ilvl 59 White: 360 [12,28 per hour] {0,63 %}
--- ilvl 60 White: 2066 [70,48 per hour] {3,61 %}
--- ilvl 61 White: 6013 [205,13 per hour] {10,50 %}
--- ilvl 62 White: 5521 [188,35 per hour] {9,64 %}
--- ilvl 63 White: 3435 [117,18 per hour] {6,00 %}
- Magic: 31712 [1081,83 per hour] {55,38 %}
--- ilvl 58 Magic: 2062 [70,34 per hour] {3,60 %}
--- ilvl 59 Magic: 810 [27,63 per hour] {1,41 %}
--- ilvl 60 Magic: 5478 [186,88 per hour] {9,57 %}
--- ilvl 61 Magic: 10737 [366,29 per hour] {18,75 %}
--- ilvl 62 Magic: 8341 [284,55 per hour] {14,57 %}
--- ilvl 63 Magic: 4284 [146,15 per hour] {7,48 %}
- Rare: 7151 [243,95 per hour] {12,49 %}
--- ilvl 58 Rare: 541 [18,46 per hour] {0,94 %}
--- ilvl 59 Rare: 217 [7,40 per hour] {0,38 %}
--- ilvl 60 Rare: 1152 [39,30 per hour] {2,01 %}
--- ilvl 61 Rare: 2483 [84,71 per hour] {4,34 %}
--- ilvl 62 Rare: 1786 [60,93 per hour] {3,12 %}
--- ilvl 63 Rare: 972 [33,16 per hour] {1,70 %}
- Legendary: 179 [6,11 per hour] {0,31 %}
--- ilvl 58 Legendary: 5 [0,17 per hour] {0,01 %}
--- ilvl 60 Legendary: 30 [1,02 per hour] {0,05 %}
--- ilvl 61 Legendary: 22 [0,75 per hour] {0,04 %}
--- ilvl 62 Legendary: 46 [1,57 per hour] {0,08 %}
--- ilvl 63 Legendary: 76 [2,59 per hour] {0,13 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 1188 [40,53 per hour]
Item picked up by ilvl:
- ilvl58: 24 [0,82 per hour] {2,02 %}
- ilvl60: 85 [2,90 per hour] {7,15 %}
- ilvl61: 153 [5,22 per hour] {12,88 %}
- ilvl62: 548 [18,69 per hour] {46,13 %}
- ilvl63: 378 [12,90 per hour] {31,82 %}

Items picked up by quality:
- Rare: 1018 [34,73 per hour] {85,69 %}
--- ilvl 58 Rare: 24 [0,82 per hour] {2,02 %}
--- ilvl 60 Rare: 55 [1,88 per hour] {4,63 %}
--- ilvl 61 Rare: 132 [4,50 per hour] {11,11 %}
--- ilvl 62 Rare: 502 [17,13 per hour] {42,26 %}
--- ilvl 63 Rare: 305 [10,40 per hour] {25,67 %}
- Legendary: 170 [5,80 per hour] {14,31 %}
--- ilvl 60 Legendary: 30 [1,02 per hour] {2,53 %}
--- ilvl 61 Legendary: 21 [0,72 per hour] {1,77 %}
--- ilvl 62 Legendary: 46 [1,57 per hour] {3,87 %}
--- ilvl 63 Legendary: 73 [2,49 per hour] {6,14 %}

===== End Of Report =====
 
Maybe this is making us miss legendaries?

Code:
                                // If there's a monster in the path-line to the item, reduce the weight to 1, except legendaries
                                if ([b]//cacheObject.ItemQuality < ItemQuality.Legendary && [/b]
                                    MonsterObstacleCache.Any(cp => MathUtil.IntersectsPath(cp.Location, cp.Radius * 1.2f, Player.Position, cacheObject.Position)))
                                    cacheObject.Weight = 1;

The previous code ( without // ) ignore items if there's a monster in the line, EXCEPT legendaries. I'll remove these double bars and see if solves the problem.

so... its worked for you?
 
The miss legendary misses seems to be mostly the 2x58 iteems that drops, my iteemrules dont pick up lower than 59 :D
SO check your pickup.

I just changed it, and now ill have to see if it makes it miss fewer legends =)
 
The miss legendary misses seems to be mostly the 2x58 iteems that drops, my iteemrules dont pick up lower than 59 :D
SO check your pickup.

I just changed it, and now ill have to see if it makes it miss fewer legends =)

i know about 58 lvl i use gniller's item rulers and dont pick up it too

Items dropped by quality:

- Legendary: 190 [4,37 per hour] {0,34 %}
--- ilvl 58 Legendary: 4 [0,09 per hour] {0,01 %}
--- ilvl 60 Legendary: 27 [0,62 per hour] {0,05 %}
--- ilvl 61 Legendary: 29 [0,67 per hour] {0,05 %}
--- ilvl 62 Legendary: 44 [1,01 per hour] {0,08 %}
--- ilvl 63 Legendary: 86 [1,98 per hour] {0,15 %}

===== Item PICKUP Statistics =====


Items picked up by quality:

- Legendary: 166 [3,82 per hour] {17,20 %}
--- ilvl 60 Legendary: 24 [0,55 per hour] {2,49 %}
--- ilvl 61 Legendary: 26 [0,60 per hour] {2,69 %}
--- ilvl 62 Legendary: 41 [0,94 per hour] {4,25 %}
--- ilvl 63 Legendary: 75 [1,73 per hour] {7,77 %}

:(
this is the log from oasis in a rush
 
[17:51:31.336 N] #5: Dungeon Check (North)
[17:51:31.359 N] JACKPOT! Decaying found! (North)
[17:51:31.460 N] [Trinity] [TrinityMoveTo] Started Tag; x="1775" y="601" z="0.1" name="Dungeon Safe Entry" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:51:35.843 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1775" y="601" z="0.1"
[17:51:35.893 N] Interacting with object g_Portal_ArchTall_Orange-3301
[17:51:39.134 N] ========== Grid segmentation resetting!!! ============
[17:51:40.342 N] Loaded profile Decaying Crypt zorked edition
[17:51:40.449 N] [Trinity] [TrinityMoveTo] Started Tag; x="464" y="1058" z="-0.7" name="Stuck Preventer" questId="1" stepId="0" worldId="102299" levelAreaId="102300"
[17:51:41.760 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="464" y="1058" z="-0.7"
[17:51:44.203 N] Interacting with object g_Portal_ArchTall_Blue-3361
[17:51:45.286 N] Interacting with object g_Portal_ArchTall_Blue-3361
[17:51:47.405 N] ========== Grid segmentation resetting!!! ============
[17:52:21.085 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) Act="A1" questId="136656" stepId="8" worldId="71150"
[17:52:24.049 N] ========== Grid segmentation resetting!!! ============
[17:52:24.988 N] Interacting with object g_Portal_ArchTall_Blue-3426
[17:52:26.087 N] Interacting with object g_Portal_ArchTall_Blue-3426
[17:52:28.219 N] ========== Grid segmentation resetting!!! ============
[17:52:31.333 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts) Act="A1" questId="136656" stepId="8" worldId="71150"


Can't get this to stop happening. Bot gets stuck everytime it finds a crypt and loads the other profile. Happens in both maximum and normal. Any ideas?

Try to use v1.5.4 once, then when the bot reached Decaying and starts exploring close Diablo and DB.
Then start again, using v1.6.0... There might be some internal issues with DB/Trinity that can be fixed like that.
 
Zorked, you should remove Female Zombie from blacklist... it makes no sense, she's the main source for our drops ;)

Code:
<!--Female Zombie-->
<!-- <TargetBlacklist actorId="6640" /> -->
Well it's almost as Orbitz says. There are lots of situations where there are lots of female zombies positioned around you, constantly spawning zombies as you zigzag between them.

If your dps is is so high you should kill them with your WW/Rend collateral damage anyway (?)

I'll leave that Blacklist in tact. It's named/marked in the files. If people don't like it, they can delete/comment it, just like you did :3
 
Well, if they survive, and then die at the end of the maps, ull have even longer backtracking the whole map. Is there a way to set a time on the deaths, like if u die within 2min of the game, u can die 2 times. but after 2 min and u die, it leaves?
might be a hard code, but well its an idea, my bot sometimes gets killed in the beginning too. But sometimes near the end, and the time to backtrack would destroy the whole run

But really great job so far =)

I could create something inbetween. I'll change the min Death count to 1 once the first Decaying check is done. If the bot then dies to stupid trees and would loop through the whole map again, he just stops. Will keep that in mind for the next version.
 
P.S.
its like suppos to be, right? another corners are useless for farm?
lRvgDvv.jpg
 
P.S.
its like suppos to be, right? another corners are useless for farm?
lRvgDvv.jpg
yes. I removed the top parts since there are mostly only the big crushing ones or a few zombies. Not worth it.


Now I am off to work.
 
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