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we are stuck!! trying jump problem

djdnffjd

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HB try jump for no stuck situation , evert 2-3 minutes .

including 704 version, every single HB version has had this issue for several months

trying jump lead to real stuck situation, lead to log out. HB is not afkable.

fresh installed HB. high process priority do not help at all

just plz remove this useless trying jump function

old Hb didnot have this problem
 
HB try jump for no stuck situation , evert 2-3 minutes .

including 704 version, every single HB version has had this issue for several months

trying jump lead to real stuck situation, lead to log out. HB is not afkable.

fresh installed HB. high process priority do not help at all

just plz remove this useless trying jump function

old Hb didnot have this problem
I feel like i have to answer this because i advocated this solution. My experience is the that jump resolves many stuck situations. But it is not of course a magical solution. Right now HB is blindly trying different ways of un-stucking toons. I am afraid that until they find a way of analyzing screen shots in real-time, and identifying specific obstacles, the only practical solution would be to create a data-base of every obstacle met and the best way to deal with it. That is something that would take months, if not years to set up. Maybe someone really proficient in C# could write a pluggin that would allow users to create such a database. It could look like this:
- location of obstacle
- best way to deal with it.
Because such an obstacle can be approached from many different angles, the way to deal with it may not be optimal for all angles. So, it would be practical again to limit the approach to the most common situation, the one in which the toon is approaching the obstacle coming from or going to a quest, and thus following the usual paths.
Another approach would be to create a blackspot if possible.
edit: The information is implcitly contained in the mesh files in the form of walkable space, but finding the right path around the obstacle, and therefore the right action to take, is certainly not a simple matter. In fact, using the mesh data would be at least as difficult as trying to analyze a screen shot and determine a path around the obstacle. It just cannot be done fast enough in-game.
 
for those with problems,use support issues section providing your log file plz


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