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AllRounder

alright.. exilebot>routines>allrounder-master>settings>allrounder>template.cfg

i have in it

#Basic Settings
FightDistance = 40
PotHealth = 75
PotMana = 40
UseQuicksilverFlask_EnemyDistance = 80
UseQuicksilverFlask = true

Name = Leap Slap
EnemyDistance = 40
#Mobsarround_Distance = 10
#Mobsarround_Count = 1
#Mobsarround_Target = 0
#CheckForMobsarround = true
CastEnd

Name = Spectral Throw
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd


Name = Double Strike
OnlyBosses = true
CastEnd

Name = Default Attack
MinManaPercent = 1
CastEnd

and thats it... she stilll runs beside them being a hippy and not violent.
 
alright.. exilebot>routines>allrounder-master>settings>allrounder>template.cfg

i have in it

#Basic Settings
FightDistance = 40
PotHealth = 75
PotMana = 40
UseQuicksilverFlask_EnemyDistance = 80
UseQuicksilverFlask = true

Name = Leap Slap
EnemyDistance = 40
#Mobsarround_Distance = 10
#Mobsarround_Count = 1
#Mobsarround_Target = 0
#CheckForMobsarround = true
CastEnd

Name = Spectral Throw
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd


Name = Double Strike
OnlyBosses = true
CastEnd

Name = Default Attack
MinManaPercent = 1
CastEnd

and thats it... she stilll runs beside them being a hippy and not violent.
Hmm.. you're dumb. =p

Make it like this
ExilebuddyBETA\Settings\Allrounder\charname.cfg
 
I've not been able to make the bot cast Split Arrow for AE, Burning Arrow for bosses, and Default attack otherwise.

Even when there is only one mob around, it casts Split Arrow.

Name = "Split Arrow"
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

Name = "Burning Arrow"
OnlyBosses = true
CastEnd

Name = "Default Attack"
CastEnd

Also, the bot only seems to use one health flask. Is there a way to set it up to actually use more than one? Despite it sitting there taking way too much damage, it will only use one of the two or three flasks on the character.

What am I doing wrong? D:
 
I've not been able to make the bot cast Split Arrow for AE, Burning Arrow for bosses, and Default attack otherwise.

Even when there is only one mob around, it casts Split Arrow.

Name = "Split Arrow"
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

Name = "Burning Arrow"
OnlyBosses = true
CastEnd

Name = "Default Attack"
CastEnd

Also, the bot only seems to use one health flask. Is there a way to set it up to actually use more than one? Despite it sitting there taking way too much damage, it will only use one of the two or three flasks on the character.

What am I doing wrong? D:

Hey there,
did u tried to setting Mobsarround_Count = 3 ? (1 enemy + 2 arround)?
dont know the formula right now in my head because iam programming at the moment my another project.
i will recheck this if it doesnt works

Ps: i will recheck the potting feature
 
I've tried messing around with it, but can't seem to get it to do anything other than one ability. Will try increasing the mobcount.

Also, does this CR support auras? If so, how would I set one up?
 
I've not been able to make the bot cast Split Arrow for AE, Burning Arrow for bosses, and Default attack otherwise.

Even when there is only one mob around, it casts Split Arrow.

Name = "Split Arrow"
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

Name = "Burning Arrow"
OnlyBosses = true
CastEnd

Name = "Default Attack"
CastEnd

Also, the bot only seems to use one health flask. Is there a way to set it up to actually use more than one? Despite it sitting there taking way too much damage, it will only use one of the two or three flasks on the character.

What am I doing wrong? D:


I made this one and it has worked like a charm for me. I would say you could just change the name on the Poison Arrow and should work fine:). Hope it helped.

Name = "Poison Arrow"
Mobsarround_Distance = 100
Mobsarround_Count = 3
Mobsarround_Target = 0
MinManaPercent = 30
CheckForMobsarround = true
CastEnd


Name = "Burning Arrow"
OnlyBosses = true
MinManaPercent = 35
CastEnd


Name = Default Attack
CastEnd
 
I've tried messing around with it, but can't seem to get it to do anything other than one ability. Will try increasing the mobcount.

Also, does this CR support auras? If so, how would I set one up?

normaly not need the Bot is using them by himself. As I know, I dont use Auras
 
Can it be done an override for when enemy is a totem? like on vaal pyramid or something? so it would cast primarly only bear traps on it =D
 
Thanks for the attempt, Beeler, but it still did not work. It continues to cast split arrow regardless of the number of mobs in the area.

This is getting it killed pretty often.
 
Thanks for the attempt, Beeler, but it still did not work. It continues to cast split arrow regardless of the number of mobs in the area.

This is getting it killed pretty often.
im actualy running my Followbot with a Ranger with this setting
Name = Rain of Arrows
Mobsarround_Distance = 30
Mobsarround_Count = 3
Mobsarround_Target = 0
CastEnd

Name = Split Arrow
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 0
CastEnd

Name = Poison Arrow
CastEnd

Name = Default Attack
CastEnd

it works like a charm dont know what u do wrong.. did u got the newest version?
 
I have the newest version and copied this exactly. It is still broken. With this, it will only use Rain of Arrows.

Is there ANYTHING else that should be in the cfg to set this up properly? Attack distance, perhaps? If not, it's just broken.
 
it is very strange that 2 guys say the thing is broken, but myself is playing with that and other guys here too.
I think you maybe missing some packages
 
what is wrong? it will only use raise sectre

#Basic Settings
#FightDistance = 50
#PotHealth = 70
#PotMana = 1
#UseQuicksilverFlask_EnemyDistance = 30
#UseQuicksilverFlask = True
#AttackFields
#Name = "undefined"
#MinManaPercent = 0
#MinLifePercent = 0
#MinEnemyLifePercent = 0
#Mobsarround_Distance = 0
#Mobsarround_Count = 0
#Mobsarround_Target = 0
#EnemyDistance = 0
#EnemyinDistance = 0
#MaxCount = 0
#OnlyBosses = false
#IsSummon = false
#IsTrap = false
#IsCurse = false
#IsTotem = false
#IsRanged = True
#OnlyMobWithoutShield = false
#After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins

#Examples
#Name = "Fireball"
#CastEnd

#Name = "Raise Spectre"
#MinManaPercent = 50
#MaxCount = 1
#IsSummon = True
#CastEnd
 
what is wrong? it will only use raise sectre

#Basic Settings
#FightDistance = 50
#PotHealth = 70
#PotMana = 1
#UseQuicksilverFlask_EnemyDistance = 30
#UseQuicksilverFlask = True
#AttackFields
#Name = "undefined"
#MinManaPercent = 0
#MinLifePercent = 0
#MinEnemyLifePercent = 0
#Mobsarround_Distance = 0
#Mobsarround_Count = 0
#Mobsarround_Target = 0
#EnemyDistance = 0
#EnemyinDistance = 0
#MaxCount = 0
#OnlyBosses = false
#IsSummon = false
#IsTrap = false
#IsCurse = false
#IsTotem = false
#IsRanged = True
#OnlyMobWithoutShield = false
#After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins

#Examples
#Name = "Fireball"
#CastEnd

#Name = "Raise Spectre"
#MinManaPercent = 50
#MaxCount = 1
#IsSummon = True
#CastEnd
Remove the # and try again. I will check the routine this evening..
 
Name = "Raise Zombie"
MinManaPercent = 50
MaxCount = 3
IsSummon = True
CastEnd

don't work too
 
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